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- Function renaming
This commit is contained in:
parent
635a929359
commit
4189e9d287
1 changed files with 8 additions and 8 deletions
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@ -154,10 +154,10 @@ void sfxPlay3DSound(int x, int y, int z, int soundId, int nSector)
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priority = rVol;
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priority = rVol;
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if (gDoppler)
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if (gDoppler)
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{
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{
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DisableInterrupts();
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MV_Lock();
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pBonkle->at0 = FX_PlayRaw(pData + lPhase, size - lPhase, lPitch, 0, lVol, lVol, 0, priority, 1.f, (intptr_t)&pBonkle->at0);
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pBonkle->at0 = FX_PlayRaw(pData + lPhase, size - lPhase, lPitch, 0, lVol, lVol, 0, priority, 1.f, (intptr_t)&pBonkle->at0);
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pBonkle->at4 = FX_PlayRaw(pData + rPhase, size - rPhase, rPitch, 0, rVol, 0, rVol, priority, 1.f, (intptr_t)&pBonkle->at4);
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pBonkle->at4 = FX_PlayRaw(pData + rPhase, size - rPhase, rPitch, 0, rVol, 0, rVol, priority, 1.f, (intptr_t)&pBonkle->at4);
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RestoreInterrupts();
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MV_Unlock();
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}
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}
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else
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else
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{
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{
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@ -247,7 +247,7 @@ void sfxPlay3DSound(spritetype *pSprite, int soundId, int a3, int a4)
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int loopEnd = ClipLow(size - 1, 0);
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int loopEnd = ClipLow(size - 1, 0);
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if (a3 < 0)
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if (a3 < 0)
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loopStart = -1;
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loopStart = -1;
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DisableInterrupts();
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MV_Lock();
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char *pData = (char*)gSoundRes.Lock(hRes);
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char *pData = (char*)gSoundRes.Lock(hRes);
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if (loopStart >= 0)
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if (loopStart >= 0)
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{
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{
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@ -276,7 +276,7 @@ void sfxPlay3DSound(spritetype *pSprite, int soundId, int a3, int a4)
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pBonkle->at4 = 0;
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pBonkle->at4 = 0;
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}
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}
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}
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}
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RestoreInterrupts();
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MV_Unlock();
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}
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}
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// By NoOne: same as previous, but allows to set custom pitch for sound AND volume. Used by SFX gen now.
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// By NoOne: same as previous, but allows to set custom pitch for sound AND volume. Used by SFX gen now.
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@ -358,7 +358,7 @@ void sfxPlay3DSoundCP(spritetype* pSprite, int soundId, int a3, int a4, int pitc
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int loopEnd = ClipLow(size - 1, 0);
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int loopEnd = ClipLow(size - 1, 0);
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if (a3 < 0)
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if (a3 < 0)
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loopStart = -1;
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loopStart = -1;
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DisableInterrupts();
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MV_Lock();
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char* pData = (char*)gSoundRes.Lock(hRes);
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char* pData = (char*)gSoundRes.Lock(hRes);
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if (loopStart >= 0)
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if (loopStart >= 0)
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{
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{
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@ -387,7 +387,7 @@ void sfxPlay3DSoundCP(spritetype* pSprite, int soundId, int a3, int a4, int pitc
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pBonkle->at4 = 0;
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pBonkle->at4 = 0;
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}
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}
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}
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}
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RestoreInterrupts();
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MV_Unlock();
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}
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}
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@ -477,7 +477,7 @@ void sfxUpdate3DSounds(void)
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pBonkle->at38 = pBonkle->at10->sectnum;
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pBonkle->at38 = pBonkle->at10->sectnum;
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}
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}
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Calc3DValues(pBonkle);
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Calc3DValues(pBonkle);
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DisableInterrupts();
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MV_Lock();
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if (pBonkle->at0 > 0)
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if (pBonkle->at0 > 0)
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{
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{
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if (pBonkle->at4 > 0)
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if (pBonkle->at4 > 0)
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@ -493,7 +493,7 @@ void sfxUpdate3DSounds(void)
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FX_SetPan(pBonkle->at4, rVol, 0, rVol);
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FX_SetPan(pBonkle->at4, rVol, 0, rVol);
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FX_SetFrequency(pBonkle->at4, rPitch);
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FX_SetFrequency(pBonkle->at4, rPitch);
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}
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}
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RestoreInterrupts();
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MV_Unlock();
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}
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}
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else
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else
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{
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{
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