mirror of
https://github.com/ZDoom/raze-gles.git
synced 2024-12-25 11:10:47 +00:00
Improve r6723. Adds EVENT_LASTWEAPON.
Patch from Fox. git-svn-id: https://svn.eduke32.com/eduke32@6738 1a8010ca-5511-0410-912e-c29ae57300e0
This commit is contained in:
parent
6e7cc1878a
commit
4158aa802a
10 changed files with 22 additions and 14 deletions
|
@ -111,7 +111,7 @@ char gamefunctions[NUMGAMEFUNCTIONS][MAXGAMEFUNCLEN] =
|
|||
"Dpad_Select",
|
||||
"Dpad_Aiming",
|
||||
"Alternate_Weapon",
|
||||
"Last_Used_Weapon"
|
||||
"Last_Used_Weapon",
|
||||
};
|
||||
|
||||
#ifdef __SETUP__
|
||||
|
|
|
@ -149,6 +149,7 @@ enum GameEvent_t {
|
|||
EVENT_PLAYLEVELMUSICSLOT,
|
||||
EVENT_CONTINUELEVELMUSICSLOT,
|
||||
EVENT_DISPLAYPOINTER,
|
||||
EVENT_LASTWEAPON,
|
||||
#ifdef LUNATIC
|
||||
EVENT_ANIMATEALLSPRITES,
|
||||
#endif
|
||||
|
|
|
@ -7157,5 +7157,5 @@ static void G_SetupGameButtons(void)
|
|||
CONTROL_DefineFlag(gamefunc_Next_Weapon,FALSE);
|
||||
CONTROL_DefineFlag(gamefunc_Previous_Weapon,FALSE);
|
||||
CONTROL_DefineFlag(gamefunc_Alt_Weapon,FALSE);
|
||||
CONTROL_DefineFlag(gamefunc_Last_Weapon, FALSE);
|
||||
CONTROL_DefineFlag(gamefunc_Last_Weapon,FALSE);
|
||||
}
|
||||
|
|
|
@ -756,6 +756,7 @@ const char *EventNames[MAXEVENTS] =
|
|||
"EVENT_PLAYLEVELMUSICSLOT",
|
||||
"EVENT_CONTINUELEVELMUSICSLOT",
|
||||
"EVENT_DISPLAYPOINTER",
|
||||
"EVENT_LASTWEAPON",
|
||||
#ifdef LUNATIC
|
||||
"EVENT_ANIMATEALLSPRITES",
|
||||
#endif
|
||||
|
@ -1090,6 +1091,7 @@ const memberlabel_t PlayerLabels[]=
|
|||
{ "connected", PLAYER_CONNECTED, 0, 0 },
|
||||
{ "frags", PLAYER_FRAGS, LABEL_HASPARM2, MAXPLAYERS },
|
||||
{ "deaths", PLAYER_DEATHS, 0, 0 },
|
||||
{ "last_used_weapon", PLAYER_LAST_USED_WEAPON, 0, 0 },
|
||||
{ NULL, -1, 0, 0 } // END OF LIST
|
||||
};
|
||||
|
||||
|
|
|
@ -421,6 +421,7 @@ enum PlayerLabel_t
|
|||
PLAYER_CONNECTED,
|
||||
PLAYER_FRAGS,
|
||||
PLAYER_DEATHS,
|
||||
PLAYER_LAST_USED_WEAPON,
|
||||
PLAYER_END
|
||||
};
|
||||
|
||||
|
|
|
@ -694,6 +694,7 @@ int32_t __fastcall VM_GetPlayer(int32_t const playerNum, int32_t labelNum, int32
|
|||
labelNum = g_player[playerNum].frags[lParm2];
|
||||
break;
|
||||
case PLAYER_DEATHS: labelNum = g_player[playerNum].frags[playerNum]; break;
|
||||
case PLAYER_LAST_USED_WEAPON: labelNum = ps->last_used_weapon; break;
|
||||
default: labelNum = -1; break;
|
||||
}
|
||||
|
||||
|
@ -890,6 +891,7 @@ void __fastcall VM_SetPlayer(int32_t const playerNum, int32_t const labelNum, in
|
|||
g_player[playerNum].frags[lParm2] = iSet;
|
||||
break;
|
||||
case PLAYER_DEATHS: g_player[playerNum].frags[playerNum] = iSet; break;
|
||||
case PLAYER_LAST_USED_WEAPON: ps->last_used_weapon = iSet; break;
|
||||
default: break;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -2811,7 +2811,6 @@ enddisplayweapon:
|
|||
int32_t g_myAimMode = 0, g_myAimStat = 0, g_oldAimStat = 0;
|
||||
int32_t mouseyaxismode = -1;
|
||||
int32_t g_emuJumpTics = 0;
|
||||
int32_t g_lastWeapon = 0;
|
||||
|
||||
void P_GetInput(int playerNum)
|
||||
{
|
||||
|
@ -2975,7 +2974,7 @@ void P_GetInput(int playerNum)
|
|||
weaponSelection = 13;
|
||||
|
||||
if (BUTTON(gamefunc_Last_Weapon))
|
||||
weaponSelection = g_lastWeapon + 1;
|
||||
weaponSelection = 14;
|
||||
|
||||
if (BUTTON(gamefunc_Jump) && pPlayer->on_ground)
|
||||
g_emuJumpTics = 4;
|
||||
|
@ -3350,15 +3349,10 @@ static void P_ChangeWeapon(DukePlayer_t * const pPlayer, int const weaponNum)
|
|||
}
|
||||
|
||||
if (currentWeapon != pPlayer->curr_weapon &&
|
||||
// p->last_weapon != -1 &&
|
||||
!(PWEAPON(playerNum, currentWeapon, WorksLike) == HANDREMOTE_WEAPON && PWEAPON(playerNum, pPlayer->curr_weapon, WorksLike) == HANDBOMB_WEAPON) &&
|
||||
!(PWEAPON(playerNum, currentWeapon, WorksLike) == HANDBOMB_WEAPON && PWEAPON(playerNum, pPlayer->curr_weapon, WorksLike) == HANDREMOTE_WEAPON))
|
||||
{
|
||||
g_lastWeapon = PWEAPON(playerNum, currentWeapon, WorksLike) == HANDREMOTE_WEAPON ? (int) HANDBOMB_WEAPON : currentWeapon;
|
||||
if (g_lastWeapon == GROW_WEAPON) g_lastWeapon = SHRINKER_WEAPON;
|
||||
#ifdef __ANDROID__
|
||||
CONTROL_Android_SetLastWeapon(g_lastWeapon);
|
||||
#endif
|
||||
pPlayer->last_used_weapon = currentWeapon;
|
||||
}
|
||||
|
||||
pPlayer->kickback_pic = 0;
|
||||
|
|
|
@ -201,6 +201,8 @@ typedef struct {
|
|||
uint8_t palette;
|
||||
palette_t pals;
|
||||
|
||||
int8_t last_used_weapon;
|
||||
|
||||
#ifdef LUNATIC
|
||||
int8_t palsfadespeed, palsfadenext, palsfadeprio, padding2_;
|
||||
|
||||
|
@ -208,7 +210,7 @@ typedef struct {
|
|||
// anywhere (like with spritetype_t): g_player[i].ps->wa.idx == i.
|
||||
struct { int32_t idx; } wa;
|
||||
#endif
|
||||
int8_t padding_[1];
|
||||
// int8_t padding_[0];
|
||||
} DukePlayer_t;
|
||||
|
||||
// KEEPINSYNC lunatic/_defs_game.lua
|
||||
|
|
|
@ -870,6 +870,7 @@ void P_ResetWeapons(int playerNum)
|
|||
pPlayer->show_empty_weapon = 0;
|
||||
pPlayer->last_pissed_time = 0;
|
||||
pPlayer->holster_weapon = 0;
|
||||
pPlayer->last_used_weapon = -1;
|
||||
|
||||
VM_OnEvent(EVENT_RESETWEAPONS, pPlayer->i, playerNum);
|
||||
}
|
||||
|
|
|
@ -2555,6 +2555,9 @@ CHECKINV1:
|
|||
case 12:
|
||||
weaponNum = VM_OnEventWithReturn(EVENT_ALTWEAPON,pPlayer->i,playerNum, weaponNum);
|
||||
break;
|
||||
case 13:
|
||||
weaponNum = VM_OnEventWithReturn(EVENT_LASTWEAPON,pPlayer->i,playerNum, weaponNum);
|
||||
break;
|
||||
}
|
||||
|
||||
// NOTE: it is assumed that the above events return either -1 or a
|
||||
|
@ -2647,9 +2650,11 @@ CHECKINV1:
|
|||
pPlayer->subweapon |= (1<<GROW_WEAPON);
|
||||
}
|
||||
|
||||
if (weaponNum == 12)
|
||||
// last used weapon will depend on subweapon
|
||||
if (weaponNum >= 12) // alt weapon, last used weapon
|
||||
{
|
||||
switch (pPlayer->curr_weapon)
|
||||
uint32_t const weaponNumSwitch = weaponNum == 13 ? pPlayer->last_used_weapon : pPlayer->curr_weapon;
|
||||
switch (weaponNumSwitch)
|
||||
{
|
||||
case HANDREMOTE_WEAPON:
|
||||
weaponNum = HANDBOMB_WEAPON;
|
||||
|
@ -2658,7 +2663,7 @@ CHECKINV1:
|
|||
weaponNum = SHRINKER_WEAPON;
|
||||
break;
|
||||
default:
|
||||
weaponNum = pPlayer->curr_weapon;
|
||||
weaponNum = weaponNumSwitch;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue