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- delete BUILDART header if found.
This will otherwise cause problems down the line because these 8 bytes are ignored in the offsets.
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1 changed files with 4 additions and 1 deletions
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@ -294,7 +294,10 @@ int BuildFiles::LoadArtFile(const char *fn, bool mapart, int firsttile)
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const uint8_t *artptr = artdata.Data();
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const uint8_t *artptr = artdata.Data();
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if (artdata.Size() > 16)
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if (artdata.Size() > 16)
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{
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{
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if (memcmp(artptr, "BUILDART", 8) == 0) artptr += 8;
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if (memcmp(artptr, "BUILDART", 8) == 0)
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{
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artdata.Delete(0, 8);
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}
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// Only load the data if the header is present
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// Only load the data if the header is present
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if (CountTiles(fn, artptr) > 0)
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if (CountTiles(fn, artptr) > 0)
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{
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{
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