Tweak how the semaphore used to detect multiple running copies of the game is utilized

git-svn-id: https://svn.eduke32.com/eduke32@7912 1a8010ca-5511-0410-912e-c29ae57300e0
This commit is contained in:
terminx 2019-08-07 22:44:17 +00:00 committed by Christoph Oelckers
parent 4e0325e0d4
commit 40e54fdbbb
3 changed files with 13 additions and 3 deletions

View file

@ -2,7 +2,11 @@
#include "compat.h"
#define WindowClass "buildapp"
#ifdef APPNAME
# define WindowClass APPNAME
#else
# define WindowClass "buildapp"
#endif
extern int32_t backgroundidle; // set to 1 to tell winlayer to go to idle priority when inactive

View file

@ -101,7 +101,7 @@ static void win_printversion(void)
int l;
if (pwinever)
l = Bsprintf(str, "Wine %s identifying as Windows %s", (char *)pwinever(), ver);
l = Bsprintf(str, "Wine %s, identifying as Windows %s", (char *)pwinever(), ver);
else
l = Bsprintf(str, "Windows %s", ver);

View file

@ -6219,12 +6219,18 @@ int app_main(int argc, char const * const * argv)
#endif
#ifdef _WIN32
#ifndef DEBUGGINGAIDS
if (!G_CheckCmdSwitch(argc, argv, "-noinstancechecking") && win_checkinstance())
{
#ifdef EDUKE32_STANDALONE
if (!wm_ynbox(APPNAME, APPNAME " is already running. "
#else
if (!wm_ynbox(APPNAME, "Another Build game is currently running. "
"Do you wish to continue starting this copy?"))
#endif
"Are you sure you want to start another copy?"))
return 3;
}
#endif
backgroundidle = 0;