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- applylook(): Remove some forgotten debug lines.
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@ -1824,9 +1824,6 @@ void applylook(PlayerAngle* angle, fixed_t const q16avel, ESyncBits* actions, do
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angle->rotscrnang -= q16look(FloatToFixed(scaleAdjust * (720. / GameTicRate)));
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}
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Printf("look_ang %d\n", angle->look_ang.asbuild());
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Printf("rotscrnang %d\n", angle->rotscrnang.asbuild());
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if (*actions & SB_TURNAROUND)
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{
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if (angle->spin.asbam() == 0)
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