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- Blood: Fix issues taking damage following level transitions.
Fixes https://forum.zdoom.org/viewtopic.php?f=340&t=69919.
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@ -247,7 +247,7 @@ void NewLevel(MapRecord *sng, int skill)
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auto completion = [=](bool = false)
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{
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if (skill != -1) gGameOptions.nDifficulty = skill;
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gSkill = skill;
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gSkill = gGameOptions.nDifficulty;
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cheatReset();
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StartLevel(sng);
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gameaction = ga_level;
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