- Blood: Fix issues taking damage following level transitions.

Fixes https://forum.zdoom.org/viewtopic.php?f=340&t=69919.
This commit is contained in:
Mitchell Richters 2020-09-23 13:28:07 +10:00
parent d391e56d81
commit 407b5346e3

View file

@ -247,7 +247,7 @@ void NewLevel(MapRecord *sng, int skill)
auto completion = [=](bool = false) auto completion = [=](bool = false)
{ {
if (skill != -1) gGameOptions.nDifficulty = skill; if (skill != -1) gGameOptions.nDifficulty = skill;
gSkill = skill; gSkill = gGameOptions.nDifficulty;
cheatReset(); cheatReset();
StartLevel(sng); StartLevel(sng);
gameaction = ga_level; gameaction = ga_level;