From 407b5346e389f0c1df954b111574abc3b8000633 Mon Sep 17 00:00:00 2001 From: Mitchell Richters Date: Wed, 23 Sep 2020 13:28:07 +1000 Subject: [PATCH] - Blood: Fix issues taking damage following level transitions. Fixes https://forum.zdoom.org/viewtopic.php?f=340&t=69919. --- source/blood/src/blood.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/source/blood/src/blood.cpp b/source/blood/src/blood.cpp index 796d199a8..dd7ca0b23 100644 --- a/source/blood/src/blood.cpp +++ b/source/blood/src/blood.cpp @@ -247,7 +247,7 @@ void NewLevel(MapRecord *sng, int skill) auto completion = [=](bool = false) { if (skill != -1) gGameOptions.nDifficulty = skill; - gSkill = skill; + gSkill = gGameOptions.nDifficulty; cheatReset(); StartLevel(sng); gameaction = ga_level;