From 400a1ba895395da84a50561bb758e4c3272bd662 Mon Sep 17 00:00:00 2001 From: helixhorned Date: Thu, 16 Aug 2012 21:48:23 +0000 Subject: [PATCH] Always draw the frag bar in fake multi. git-svn-id: https://svn.eduke32.com/eduke32@2901 1a8010ca-5511-0410-912e-c29ae57300e0 --- polymer/eduke32/source/game.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/polymer/eduke32/source/game.c b/polymer/eduke32/source/game.c index b2aa8e049..4a9d5d528 100644 --- a/polymer/eduke32/source/game.c +++ b/polymer/eduke32/source/game.c @@ -1198,7 +1198,7 @@ static void G_DrawStatusBar(int32_t snum) if (getrendermode() >= 3) pus = NUMPAGES; // JBF 20040101: always redraw in GL - if ((g_netServer || ud.multimode > 1) && (GametypeFlags[ud.coop] & GAMETYPE_FRAGBAR)) + if ((g_netServer || ud.multimode > 1) && ((GametypeFlags[ud.coop] & GAMETYPE_FRAGBAR) || g_fakeMultiMode)) { if (pus) G_DrawFrags();