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Sound fix
git-svn-id: https://svn.eduke32.com/eduke32@553 1a8010ca-5511-0410-912e-c29ae57300e0
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0b1f6f91a9
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2 changed files with 3 additions and 2 deletions
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@ -1239,7 +1239,9 @@ static void movefx(void)
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if (p == myconnectindex && ps[p].cursectnum == s->sectnum)
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if (p == myconnectindex && ps[p].cursectnum == s->sectnum)
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{
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{
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j = s->lotag+((unsigned)global_random%(s->hitag+1));
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j = s->lotag+((unsigned)global_random%(s->hitag+1));
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sound(j);
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if (j < NUM_SOUNDS && sounds[j])
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sound(j);
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else OSD_Printf("WARNING: invalid sound #%d\n",j);
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T5 = 26*40 + (global_random%(26*40));
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T5 = 26*40 + (global_random%(26*40));
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}
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}
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}
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}
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@ -4650,7 +4650,6 @@ static void InitProjectiles(void)
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projectile[i].offset = 448;
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projectile[i].offset = 448;
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projectile[i].bounces = numfreezebounces;
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projectile[i].bounces = numfreezebounces;
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projectile[i].bsound = PIPEBOMB_BOUNCE;
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projectile[i].bsound = PIPEBOMB_BOUNCE;
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// defaultprojectile[i] = projectile[i];
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}
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}
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Bmemcpy(&defaultprojectile, &projectile, sizeof(projectile));
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Bmemcpy(&defaultprojectile, &projectile, sizeof(projectile));
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}
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}
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