mirror of
https://github.com/ZDoom/raze-gles.git
synced 2024-12-27 20:20:40 +00:00
- SW: Stop keyboard fvel/svel from allowing loc.fvel
/loc.svel
like Duke.
* Stops overshooting keymove when playing with `cl_syncinput 0`. * Keymove is never as high as MAXFVEL/MAXSVEL, which is used as a thrash point for controller input. * Fixes #390.
This commit is contained in:
parent
7395110ae9
commit
3fc96e8840
1 changed files with 14 additions and 9 deletions
|
@ -265,17 +265,22 @@ static void processMovement(PLAYERp const pp, ControlInfo* const hidInput, bool
|
|||
}
|
||||
}
|
||||
|
||||
if (buttonMap.ButtonDown(gamefunc_Strafe_Left) && !pp->sop)
|
||||
svel += keymove;
|
||||
if (abs(loc.svel) < keymove)
|
||||
{
|
||||
if (buttonMap.ButtonDown(gamefunc_Strafe_Left) && !pp->sop)
|
||||
svel += keymove;
|
||||
|
||||
if (buttonMap.ButtonDown(gamefunc_Strafe_Right) && !pp->sop)
|
||||
svel -= keymove;
|
||||
if (buttonMap.ButtonDown(gamefunc_Strafe_Right) && !pp->sop)
|
||||
svel -= keymove;
|
||||
}
|
||||
if (abs(loc.fvel) < keymove)
|
||||
{
|
||||
if (buttonMap.ButtonDown(gamefunc_Move_Forward))
|
||||
fvel += keymove;
|
||||
|
||||
if (buttonMap.ButtonDown(gamefunc_Move_Forward))
|
||||
fvel += keymove;
|
||||
|
||||
if (buttonMap.ButtonDown(gamefunc_Move_Backward))
|
||||
fvel -= keymove;
|
||||
if (buttonMap.ButtonDown(gamefunc_Move_Backward))
|
||||
fvel -= keymove;
|
||||
}
|
||||
|
||||
if (!cl_syncinput)
|
||||
{
|
||||
|
|
Loading…
Reference in a new issue