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git-svn-id: https://svn.eduke32.com/eduke32@1209 1a8010ca-5511-0410-912e-c29ae57300e0
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18896fd0cd
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2 changed files with 2583 additions and 2581 deletions
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@ -2450,7 +2450,7 @@ static void G_MoveWeapons(void)
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ll = s->zvel>>1;
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ll = s->zvel>>1;
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}
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}
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Bmemcpy(&davect,s,sizeof(int32_t) * 3);
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Bmemcpy(&davect,s,sizeof(vec3_t));
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/*
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/*
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dax = s->x;
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dax = s->x;
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day = s->y;
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day = s->y;
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@ -2482,7 +2482,7 @@ static void G_MoveWeapons(void)
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day = s->y;
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day = s->y;
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daz = s->z;
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daz = s->z;
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*/
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*/
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Bmemcpy(&davect,s,sizeof(int32_t) * 3);
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Bmemcpy(&davect,s,sizeof(vec3_t));
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tmpvect.x = (k*(sintable[(s->ang+512)&2047]))>>14;
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tmpvect.x = (k*(sintable[(s->ang+512)&2047]))>>14;
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tmpvect.y = (k*(sintable[s->ang&2047]))>>14;
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tmpvect.y = (k*(sintable[s->ang&2047]))>>14;
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@ -2520,7 +2520,7 @@ static void G_MoveWeapons(void)
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{
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{
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k = A_Spawn(i,ActorExtra[i].projectile.spawns);
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k = A_Spawn(i,ActorExtra[i].projectile.spawns);
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Bmemcpy(&sprite[k],&davect,sizeof(int32_t) * 3);
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Bmemcpy(&sprite[k],&davect,sizeof(vec3_t));
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/*
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/*
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sprite[k].x = dax;
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sprite[k].x = dax;
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sprite[k].y = day;
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sprite[k].y = day;
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@ -2558,7 +2558,7 @@ static void G_MoveWeapons(void)
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{
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{
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k = A_Spawn(i,ActorExtra[i].projectile.spawns);
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k = A_Spawn(i,ActorExtra[i].projectile.spawns);
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Bmemcpy(&sprite[k],&davect,sizeof(int32_t) * 3);
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Bmemcpy(&sprite[k],&davect,sizeof(vec3_t));
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/*
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/*
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sprite[k].x = dax;
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sprite[k].x = dax;
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sprite[k].y = day;
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sprite[k].y = day;
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@ -2677,7 +2677,7 @@ static void G_MoveWeapons(void)
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if (ActorExtra[i].projectile.spawns >= 0)
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if (ActorExtra[i].projectile.spawns >= 0)
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{
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{
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k = A_Spawn(i,ActorExtra[i].projectile.spawns);
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k = A_Spawn(i,ActorExtra[i].projectile.spawns);
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Bmemcpy(&sprite[k],&davect,sizeof(int32_t) * 3);
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Bmemcpy(&sprite[k],&davect,sizeof(vec3_t));
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/*
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/*
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sprite[k].x = dax;
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sprite[k].x = dax;
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sprite[k].y = day;
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sprite[k].y = day;
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@ -2778,7 +2778,7 @@ static void G_MoveWeapons(void)
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if (ActorExtra[i].projectile.workslike & PROJECTILE_RPG && ActorExtra[i].projectile.spawns > 0)
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if (ActorExtra[i].projectile.workslike & PROJECTILE_RPG && ActorExtra[i].projectile.spawns > 0)
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{
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{
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k = A_Spawn(i,ActorExtra[i].projectile.spawns);
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k = A_Spawn(i,ActorExtra[i].projectile.spawns);
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Bmemcpy(&sprite[k],&davect,sizeof(int32_t) * 3);
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Bmemcpy(&sprite[k],&davect,sizeof(vec3_t));
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/*
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/*
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sprite[k].x = dax;
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sprite[k].x = dax;
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sprite[k].y = day;
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sprite[k].y = day;
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@ -2892,7 +2892,7 @@ static void G_MoveWeapons(void)
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ll = s->zvel>>1;
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ll = s->zvel>>1;
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}
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}
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Bmemcpy(&davect,s,sizeof(int32_t) * 3);
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Bmemcpy(&davect,s,sizeof(vec3_t));
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/*
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/*
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dax = s->x;
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dax = s->x;
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day = s->y;
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day = s->y;
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@ -3039,7 +3039,7 @@ static void G_MoveWeapons(void)
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{
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{
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vec3_t tmpvect;
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vec3_t tmpvect;
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setsprite(i,&davect);
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setsprite(i,&davect);
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Bmemcpy(&tmpvect, s, sizeof(int32_t) * 3);
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Bmemcpy(&tmpvect, s, sizeof(vec3_t));
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A_DamageWall(i,j,&tmpvect,s->picnum);
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A_DamageWall(i,j,&tmpvect,s->picnum);
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if (s->picnum == FREEZEBLAST)
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if (s->picnum == FREEZEBLAST)
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@ -3090,7 +3090,7 @@ static void G_MoveWeapons(void)
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if (s->picnum == RPG)
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if (s->picnum == RPG)
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{
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{
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k = A_Spawn(i,EXPLOSION2);
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k = A_Spawn(i,EXPLOSION2);
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Bmemcpy(&sprite[k],&davect,sizeof(int32_t) * 3);
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Bmemcpy(&sprite[k],&davect,sizeof(vec3_t));
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/*
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/*
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sprite[k].x = dax;
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sprite[k].x = dax;
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sprite[k].y = day;
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sprite[k].y = day;
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@ -4502,7 +4502,7 @@ static void G_MoveActors(void)
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j &= (MAXWALLS-1);
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j &= (MAXWALLS-1);
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Bmemcpy(&davect, s, sizeof(int32_t) * 3);
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Bmemcpy(&davect, s, sizeof(vec3_t));
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A_DamageWall(i,j,&davect,s->picnum);
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A_DamageWall(i,j,&davect,s->picnum);
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k = getangle(
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k = getangle(
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