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Makefile: Remove *_TARGET variables for final outputs, which could have been used to disable compilation of specific ones.
This was only ever used to not compile the editor for Wii, but we now support that. Up to now these only served to clutter the Makefile. git-svn-id: https://svn.eduke32.com/eduke32@5742 1a8010ca-5511-0410-912e-c29ae57300e0
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1 changed files with 4 additions and 28 deletions
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@ -25,7 +25,6 @@ ifndef EBACKTRACEDLL
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EBACKTRACEDLL = ebacktrace1-64.dll
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endif
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endif
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EBACKTRACEDLL_TARGET:=$(EBACKTRACEDLL)
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# BUILD Engine
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@ -190,9 +189,6 @@ TEST_CFLAGS=-I$(TESTGAME_SRC)
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TESTGAME ?= testgame
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TESTEDITOR ?= testeditor
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TESTGAME_TARGET:=$(TESTGAME)$(EXESUFFIX)
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TESTEDITOR_TARGET:=$(TESTEDITOR)$(EXESUFFIX)
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TESTGAME_OBJS=game sound_stub common config
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TESTEDITOR_OBJS=bstub common
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@ -232,9 +228,6 @@ DUKE3D_OBJ=$(DUKE3D_SRC)/$(obj)
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EDUKE32 ?= eduke32
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MAPSTER32 ?= mapster32
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EDUKE32_TARGET:=$(EDUKE32)$(EXESUFFIX)
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MAPSTER32_TARGET:=$(MAPSTER32)$(EXESUFFIX)
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COMMON_OBJS=rev
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COMMON_EDITOR_OBJS=m32common m32def m32exec m32vars rev
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@ -377,9 +370,6 @@ SW_CFLAGS=-I$(SW_INC)
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SW ?= voidsw
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SW_EDITOR ?= voidsw-editor
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SW_TARGET:=$(SW)$(EXESUFFIX)
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SW_EDITOR_TARGET:=$(SW_EDITOR)$(EXESUFFIX)
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SW_OBJS=actor ai anim border break bunny cache cheats colormap common config console coolg coolie copysect demo draw eel game girlninj goro grpscan hornet interp interpsh inv jplayer jsector jweapon lava light mclip mdastr menus miscactr morph net ninja panel player predict quake ripper ripper2 rooms rotator rts save scrip2 sector serp setup skel skull slidor sounds spike sprite sumo swconfig sync text track vator vis wallmove warp weapon zilla zombie saveable
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SW_EDITOR_OBJS=jnstub brooms bldscript jbhlp colormap grpscan common
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@ -410,34 +400,20 @@ endif
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all: duke3d
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duke3d: start $(EDUKE32_TARGET) $(MAPSTER32_TARGET)
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ifneq (,$(EDUKE32_TARGET))
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duke3d: start $(EDUKE32)$(EXESUFFIX) $(MAPSTER32)$(EXESUFFIX)
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@ls -l $(EDUKE32)$(EXESUFFIX)
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endif
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ifneq (,$(MAPSTER32_TARGET))
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@ls -l $(MAPSTER32)$(EXESUFFIX)
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endif
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test: start $(TESTGAME_TARGET) $(TESTEDITOR_TARGET)
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ifneq (,$(TESTGAME_TARGET))
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test: start $(TESTGAME)$(EXESUFFIX) $(TESTEDITOR)$(EXESUFFIX)
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@ls -l $(TESTGAME)$(EXESUFFIX)
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endif
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ifneq (,$(TESTEDITOR_TARGET))
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@ls -l $(TESTEDITOR)$(EXESUFFIX)
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endif
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sw: start $(SW_TARGET) $(SW_EDITOR_TARGET)
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ifneq (,$(SW_TARGET))
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sw: start $(SW)$(EXESUFFIX) $(SW_EDITOR)$(EXESUFFIX)
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@ls -l $(SW)$(EXESUFFIX)
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endif
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ifneq (,$(SW_EDITOR_TARGET))
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@ls -l $(SW_EDITOR)$(EXESUFFIX)
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endif
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ebacktrace: start $(EBACKTRACEDLL_TARGET)
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ifneq (,$(EBACKTRACEDLL_TARGET))
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ebacktrace: start $(EBACKTRACEDLL)
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@ls -l $(EBACKTRACEDLL)
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endif
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start:
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$(BUILD_STARTED)
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