Makefile: Remove *_TARGET variables for final outputs, which could have been used to disable compilation of specific ones.

This was only ever used to not compile the editor for Wii, but we now support that. Up to now these only served to clutter the Makefile.

git-svn-id: https://svn.eduke32.com/eduke32@5742 1a8010ca-5511-0410-912e-c29ae57300e0
This commit is contained in:
hendricks266 2016-05-23 04:46:43 +00:00
parent 39f00bcb35
commit 3f9fb0dd73
1 changed files with 4 additions and 28 deletions

View File

@ -25,7 +25,6 @@ ifndef EBACKTRACEDLL
EBACKTRACEDLL = ebacktrace1-64.dll EBACKTRACEDLL = ebacktrace1-64.dll
endif endif
endif endif
EBACKTRACEDLL_TARGET:=$(EBACKTRACEDLL)
# BUILD Engine # BUILD Engine
@ -190,9 +189,6 @@ TEST_CFLAGS=-I$(TESTGAME_SRC)
TESTGAME ?= testgame TESTGAME ?= testgame
TESTEDITOR ?= testeditor TESTEDITOR ?= testeditor
TESTGAME_TARGET:=$(TESTGAME)$(EXESUFFIX)
TESTEDITOR_TARGET:=$(TESTEDITOR)$(EXESUFFIX)
TESTGAME_OBJS=game sound_stub common config TESTGAME_OBJS=game sound_stub common config
TESTEDITOR_OBJS=bstub common TESTEDITOR_OBJS=bstub common
@ -232,9 +228,6 @@ DUKE3D_OBJ=$(DUKE3D_SRC)/$(obj)
EDUKE32 ?= eduke32 EDUKE32 ?= eduke32
MAPSTER32 ?= mapster32 MAPSTER32 ?= mapster32
EDUKE32_TARGET:=$(EDUKE32)$(EXESUFFIX)
MAPSTER32_TARGET:=$(MAPSTER32)$(EXESUFFIX)
COMMON_OBJS=rev COMMON_OBJS=rev
COMMON_EDITOR_OBJS=m32common m32def m32exec m32vars rev COMMON_EDITOR_OBJS=m32common m32def m32exec m32vars rev
@ -377,9 +370,6 @@ SW_CFLAGS=-I$(SW_INC)
SW ?= voidsw SW ?= voidsw
SW_EDITOR ?= voidsw-editor SW_EDITOR ?= voidsw-editor
SW_TARGET:=$(SW)$(EXESUFFIX)
SW_EDITOR_TARGET:=$(SW_EDITOR)$(EXESUFFIX)
SW_OBJS=actor ai anim border break bunny cache cheats colormap common config console coolg coolie copysect demo draw eel game girlninj goro grpscan hornet interp interpsh inv jplayer jsector jweapon lava light mclip mdastr menus miscactr morph net ninja panel player predict quake ripper ripper2 rooms rotator rts save scrip2 sector serp setup skel skull slidor sounds spike sprite sumo swconfig sync text track vator vis wallmove warp weapon zilla zombie saveable SW_OBJS=actor ai anim border break bunny cache cheats colormap common config console coolg coolie copysect demo draw eel game girlninj goro grpscan hornet interp interpsh inv jplayer jsector jweapon lava light mclip mdastr menus miscactr morph net ninja panel player predict quake ripper ripper2 rooms rotator rts save scrip2 sector serp setup skel skull slidor sounds spike sprite sumo swconfig sync text track vator vis wallmove warp weapon zilla zombie saveable
SW_EDITOR_OBJS=jnstub brooms bldscript jbhlp colormap grpscan common SW_EDITOR_OBJS=jnstub brooms bldscript jbhlp colormap grpscan common
@ -410,34 +400,20 @@ endif
all: duke3d all: duke3d
duke3d: start $(EDUKE32_TARGET) $(MAPSTER32_TARGET) duke3d: start $(EDUKE32)$(EXESUFFIX) $(MAPSTER32)$(EXESUFFIX)
ifneq (,$(EDUKE32_TARGET))
@ls -l $(EDUKE32)$(EXESUFFIX) @ls -l $(EDUKE32)$(EXESUFFIX)
endif
ifneq (,$(MAPSTER32_TARGET))
@ls -l $(MAPSTER32)$(EXESUFFIX) @ls -l $(MAPSTER32)$(EXESUFFIX)
endif
test: start $(TESTGAME_TARGET) $(TESTEDITOR_TARGET) test: start $(TESTGAME)$(EXESUFFIX) $(TESTEDITOR)$(EXESUFFIX)
ifneq (,$(TESTGAME_TARGET))
@ls -l $(TESTGAME)$(EXESUFFIX) @ls -l $(TESTGAME)$(EXESUFFIX)
endif
ifneq (,$(TESTEDITOR_TARGET))
@ls -l $(TESTEDITOR)$(EXESUFFIX) @ls -l $(TESTEDITOR)$(EXESUFFIX)
endif
sw: start $(SW_TARGET) $(SW_EDITOR_TARGET) sw: start $(SW)$(EXESUFFIX) $(SW_EDITOR)$(EXESUFFIX)
ifneq (,$(SW_TARGET))
@ls -l $(SW)$(EXESUFFIX) @ls -l $(SW)$(EXESUFFIX)
endif
ifneq (,$(SW_EDITOR_TARGET))
@ls -l $(SW_EDITOR)$(EXESUFFIX) @ls -l $(SW_EDITOR)$(EXESUFFIX)
endif
ebacktrace: start $(EBACKTRACEDLL_TARGET) ebacktrace: start $(EBACKTRACEDLL)
ifneq (,$(EBACKTRACEDLL_TARGET))
@ls -l $(EBACKTRACEDLL) @ls -l $(EBACKTRACEDLL)
endif
start: start:
$(BUILD_STARTED) $(BUILD_STARTED)