mirror of
https://github.com/ZDoom/raze-gles.git
synced 2024-12-25 03:00:46 +00:00
Fixed name conflict with mods
git-svn-id: https://svn.eduke32.com/eduke32@776 1a8010ca-5511-0410-912e-c29ae57300e0
This commit is contained in:
parent
2eab017106
commit
3f14c6aaad
1 changed files with 1267 additions and 1267 deletions
|
@ -1323,8 +1323,8 @@ static void AddSystemVars()
|
||||||
AddGameVar("display_mirror",(int)&display_mirror, GAMEVAR_FLAG_SYSTEM | GAMEVAR_FLAG_CHARPTR | GAMEVAR_FLAG_SYNCCHECK);
|
AddGameVar("display_mirror",(int)&display_mirror, GAMEVAR_FLAG_SYSTEM | GAMEVAR_FLAG_CHARPTR | GAMEVAR_FLAG_SYNCCHECK);
|
||||||
AddGameVar("randomseed",(int)&randomseed, GAMEVAR_FLAG_SYSTEM | GAMEVAR_FLAG_INTPTR);
|
AddGameVar("randomseed",(int)&randomseed, GAMEVAR_FLAG_SYSTEM | GAMEVAR_FLAG_INTPTR);
|
||||||
|
|
||||||
AddGameVar("numwalls",(int)&numwalls, GAMEVAR_FLAG_SYSTEM | GAMEVAR_FLAG_INTPTR | GAMEVAR_FLAG_READONLY);
|
AddGameVar("NUMWALLS",(int)&numwalls, GAMEVAR_FLAG_SYSTEM | GAMEVAR_FLAG_INTPTR | GAMEVAR_FLAG_READONLY);
|
||||||
AddGameVar("numsectors",(int)&numsectors, GAMEVAR_FLAG_SYSTEM | GAMEVAR_FLAG_INTPTR | GAMEVAR_FLAG_READONLY);
|
AddGameVar("NUMSECTORS",(int)&numsectors, GAMEVAR_FLAG_SYSTEM | GAMEVAR_FLAG_INTPTR | GAMEVAR_FLAG_READONLY);
|
||||||
}
|
}
|
||||||
|
|
||||||
void InitGameVars(void)
|
void InitGameVars(void)
|
||||||
|
@ -1467,6 +1467,6 @@ static void ResetPointerVars(void)
|
||||||
aGameVars[GetGameID("display_mirror")].lValue = (intptr_t)&display_mirror;
|
aGameVars[GetGameID("display_mirror")].lValue = (intptr_t)&display_mirror;
|
||||||
aGameVars[GetGameID("randomseed")].lValue = (intptr_t)&randomseed;
|
aGameVars[GetGameID("randomseed")].lValue = (intptr_t)&randomseed;
|
||||||
|
|
||||||
aGameVars[GetGameID("numwalls")].lValue = (intptr_t)&numwalls;
|
aGameVars[GetGameID("NUMWALLS")].lValue = (intptr_t)&numwalls;
|
||||||
aGameVars[GetGameID("numsectors")].lValue = (intptr_t)&numsectors;
|
aGameVars[GetGameID("NUMSECTORS")].lValue = (intptr_t)&numsectors;
|
||||||
}
|
}
|
||||||
|
|
Loading…
Reference in a new issue