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Fix two harmless warnings and reindent one switch block.
Also, make G_LoadAddon() local to game.c. git-svn-id: https://svn.eduke32.com/eduke32@3711 1a8010ca-5511-0410-912e-c29ae57300e0
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a628cbdd13
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2 changed files with 75 additions and 76 deletions
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@ -10146,7 +10146,7 @@ void G_MaybeAllocPlayer(int32_t pnum)
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#endif
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}
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void G_LoadAddon(void)
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static void G_LoadAddon(void)
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{
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struct grpfile * grp;
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int32_t crc = 0; // compiler-happy
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@ -10170,7 +10170,6 @@ void G_LoadAddon(void)
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if (grp && FindGroup(DUKE15_CRC))
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{
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int32_t i;
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struct grpfile *grp;
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clearGrpNamePtr();
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@ -71,6 +71,8 @@ static void LoadList(const char * filename)
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scriptfile_addsymbolvalue("DUKECB_CRC", DUKECB_CRC);
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scriptfile_addsymbolvalue("DUKENW_CRC", DUKENW_CRC);
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while (!scriptfile_eof(script))
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{
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enum
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{
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T_GRPINFO,
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@ -88,8 +90,6 @@ static void LoadList(const char * filename)
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{ "grpinfo", T_GRPINFO },
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};
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while (!scriptfile_eof(script))
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{
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int32_t token = getatoken(script,profiletokens,sizeof(profiletokens)/sizeof(tokenlist));
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switch (token)
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{
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@ -155,9 +155,9 @@ static void LoadList(const char * filename)
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if (gdef)
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fg->defname = dup_filename(gdef);
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}
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break;
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}
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break;
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default:
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break;
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}
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