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CON_MOVESECTOR. Triggers built-in sector movement routines... not really appropriate to use outside of EVENT_MOVEEFFECTORS.
git-svn-id: https://svn.eduke32.com/eduke32@5581 1a8010ca-5511-0410-912e-c29ae57300e0
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5 changed files with 10 additions and 1 deletions
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@ -745,7 +745,7 @@ static int32_t move_rotfixed_sprite(int32_t j, int32_t pivotspr, int32_t daang)
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return 1;
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}
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static void A_MoveSector(int i)
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void A_MoveSector(int i)
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{
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// T1,T2 and T3 are used for all the sector moving stuff!!!
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@ -307,6 +307,7 @@ void A_DoGutsDir(int32_t sp,int32_t gtype,int32_t n);
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int32_t A_IncurDamage(int32_t sn);
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void A_MoveCyclers(void);
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void A_MoveDummyPlayers(void);
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void A_MoveSector(int i);
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void A_PlayAlertSound(int32_t i);
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void A_RadiusDamage(int32_t i,int32_t r,int32_t hp1,int32_t hp2,int32_t hp3,int32_t hp4);
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void A_SpawnMultiple(int32_t sp,int32_t pic,int32_t n);
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@ -574,6 +574,7 @@ const char *keyw[] =
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"ifvarle", // 392
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"ifvarge", // 393
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"ifvarboth", // 394
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"movesector", // 395
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"<null>"
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};
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#endif
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@ -4012,6 +4013,7 @@ DO_DEFSTATE:
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case CON_SETMUSICPOSITION:
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case CON_STARTCUTSCENE:
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case CON_RESETPLAYERFLAGS:
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case CON_MOVESECTOR:
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C_GetNextVar();
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continue;
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@ -1069,6 +1069,7 @@ enum ScriptKeywords_t
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CON_IFVARLE, // 392
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CON_IFVARGE, // 393
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CON_IFVARBOTH, // 394
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CON_MOVESECTOR, // 395
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CON_END
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};
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// KEEPINSYNC with the keyword list in lunatic/con_lang.lua
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@ -2554,6 +2554,11 @@ nullquote:
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G_InitTimer(Gv_GetVarX(*insptr++));
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continue;
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case CON_MOVESECTOR:
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insptr++;
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A_MoveSector(Gv_GetVarX(*insptr++));
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continue;
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case CON_TIME:
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insptr += 2;
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continue;
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