From 3e7f9ad2760cbaa28ca50c37b36403defc5c004d Mon Sep 17 00:00:00 2001 From: hendricks266 Date: Thu, 6 Jul 2017 14:43:07 +0000 Subject: [PATCH] Menu stuff git-svn-id: https://svn.eduke32.com/eduke32@6329 1a8010ca-5511-0410-912e-c29ae57300e0 --- source/duke3d/src/menus.cpp | 98 ++++++++++++++++++++++++------------- 1 file changed, 64 insertions(+), 34 deletions(-) diff --git a/source/duke3d/src/menus.cpp b/source/duke3d/src/menus.cpp index 436a2b3eb..5cda89c73 100644 --- a/source/duke3d/src/menus.cpp +++ b/source/duke3d/src/menus.cpp @@ -160,7 +160,7 @@ MenuFont_t MF_BluefontRed = { { 5<<16, 7<<16 }, { -(1<<16), 1<<16 }, 65536 MenuFont_t MF_BluefontGame = { { 5<<16, 7<<16 }, { 0, 0 }, 65536, 10<<16, 110<<16, 32768, 0, -1, 10, 0, 16 }; static MenuFont_t MF_Minifont = { { 4<<16, 5<<16 }, { 1<<16, 1<<16 }, 65536, 10<<16, 110<<16, 32768, 0, -1, 10, 0, 16 }; static MenuFont_t MF_MinifontRed = { { 4<<16, 5<<16 }, { 1<<16, 1<<16 }, 65536, 10<<16, 110<<16, 32768, 0, -1, 16, 21, 16 }; -static MenuFont_t MF_MinifontDarkGray = { { 4<<16, 5<<16 }, { 1<<16, 1<<16 }, 65536, 10<<16, 110<<16, 32768, 0, -1, 10, 13, 16 }; +static MenuFont_t MF_MinifontSave = { { 4<<16, 5<<16 }, { 1<<16, 1<<16 }, 65536, 10<<16, 110<<16, 32768, 0, -1, 10, 0, 13 }; static MenuMenuFormat_t MMF_Top_Main = { { MENU_MARGIN_CENTER<<16, 55<<16, }, -(170<<16) }; @@ -265,19 +265,25 @@ static MenuEntry_t ME_Space8_Redfont = MAKE_MENUENTRY( NULL, &MF_Redfont, &MEF_N static MenuLink_t MEO_ ## EntryName = { LinkID, MA_Advance, };\ static MenuEntry_t ME_ ## EntryName = MAKE_MENUENTRY( Title, &MF_Redfont, &Format, &MEO_ ## EntryName, Link ) +static char const s_NewGame[] = "New Game"; +static char const s_SaveGame[] = "Save Game"; +static char const s_LoadGame[] = "Load Game"; +static char const s_Continue[] = "Continue"; +static char const s_Options[] = "Options"; +static char const s_Credits[] = "Credits"; -MAKE_MENU_TOP_ENTRYLINK( "New Game", MEF_MainMenu, MAIN_NEWGAME, MENU_EPISODE ); +MAKE_MENU_TOP_ENTRYLINK( s_NewGame, MEF_MainMenu, MAIN_NEWGAME, MENU_EPISODE ); #ifdef EDUKE32_SIMPLE_MENU MAKE_MENU_TOP_ENTRYLINK( "Resume Game", MEF_MainMenu, MAIN_RESUMEGAME, MENU_CLOSE ); #endif -MAKE_MENU_TOP_ENTRYLINK( "New Game", MEF_MainMenu, MAIN_NEWGAME_INGAME, MENU_NEWVERIFY ); +MAKE_MENU_TOP_ENTRYLINK( s_NewGame, MEF_MainMenu, MAIN_NEWGAME_INGAME, MENU_NEWVERIFY ); static MenuLink_t MEO_MAIN_NEWGAME_NETWORK = { MENU_NETWORK, MA_Advance, }; -MAKE_MENU_TOP_ENTRYLINK( "Save Game", MEF_MainMenu, MAIN_SAVEGAME, MENU_SAVE ); -MAKE_MENU_TOP_ENTRYLINK( "Load Game", MEF_MainMenu, MAIN_LOADGAME, MENU_LOAD ); -MAKE_MENU_TOP_ENTRYLINK( "Options", MEF_MainMenu, MAIN_OPTIONS, MENU_OPTIONS ); +MAKE_MENU_TOP_ENTRYLINK( s_SaveGame, MEF_MainMenu, MAIN_SAVEGAME, MENU_SAVE ); +MAKE_MENU_TOP_ENTRYLINK( s_LoadGame, MEF_MainMenu, MAIN_LOADGAME, MENU_LOAD ); +MAKE_MENU_TOP_ENTRYLINK( s_Options, MEF_MainMenu, MAIN_OPTIONS, MENU_OPTIONS ); #ifndef EDUKE32_SIMPLE_MENU MAKE_MENU_TOP_ENTRYLINK( "Help", MEF_MainMenu, MAIN_HELP, MENU_STORY ); -MAKE_MENU_TOP_ENTRYLINK( "Credits", MEF_MainMenu, MAIN_CREDITS, MENU_CREDITS ); +MAKE_MENU_TOP_ENTRYLINK( s_Credits, MEF_MainMenu, MAIN_CREDITS, MENU_CREDITS ); #endif MAKE_MENU_TOP_ENTRYLINK( "End Game", MEF_MainMenu, MAIN_QUITTOTITLE, MENU_QUITTOTITLE ); MAKE_MENU_TOP_ENTRYLINK( "Quit", MEF_MainMenu, MAIN_QUIT, MENU_QUIT ); @@ -1036,15 +1042,14 @@ static MenuEntry_t *MEL_SCREENSETUP[] = { }; // Save and load will be filled in before every viewing of the save/load screen. -static MenuLink_t MEO_LOAD = { MENU_NULL, MA_None, }; -static MenuLink_t MEO_LOAD_VALID = { MENU_LOADVERIFY, MA_None, }; -static MenuEntry_t ME_LOAD_TEMPLATE = MAKE_MENUENTRY( NULL, &MF_MinifontRed, &MEF_LoadSave, &MEO_LOAD, Link ); +static MenuLink_t MEO_LOAD = { MENU_LOADVERIFY, MA_None, }; +static MenuEntry_t ME_LOAD_TEMPLATE = MAKE_MENUENTRY( NULL, &MF_MinifontSave, &MEF_LoadSave, &MEO_LOAD, Link ); static MenuEntry_t ME_LOAD[MAXSAVEGAMES]; static MenuEntry_t *MEL_LOAD[MAXSAVEGAMES]; -static MenuString_t MEO_SAVE_TEMPLATE = MAKE_MENUSTRING( NULL, &MF_MinifontRed, MAXSAVEGAMENAME, 0 ); +static MenuString_t MEO_SAVE_TEMPLATE = MAKE_MENUSTRING( NULL, &MF_MinifontSave, MAXSAVEGAMENAME, 0 ); static MenuString_t MEO_SAVE[MAXSAVEGAMES]; -static MenuEntry_t ME_SAVE_TEMPLATE = MAKE_MENUENTRY( NULL, &MF_MinifontRed, &MEF_LoadSave, &MEO_SAVE_TEMPLATE, String ); +static MenuEntry_t ME_SAVE_TEMPLATE = MAKE_MENUENTRY( NULL, &MF_MinifontSave, &MEF_LoadSave, &MEO_SAVE_TEMPLATE, String ); static MenuEntry_t ME_SAVE[MAXSAVEGAMES]; static MenuEntry_t *MEL_SAVE[MAXSAVEGAMES]; @@ -1228,7 +1233,7 @@ static MenuMenu_t M_MAIN_INGAME = MAKE_MENUMENU( NoTitle, &MMF_Top_Main, MEL_MAI static MenuMenu_t M_EPISODE = MAKE_MENUMENU( "Select An Episode", &MMF_Top_Episode, MEL_EPISODE ); static MenuMenu_t M_SKILL = MAKE_MENUMENU( "Select Skill", &MMF_Top_Skill, MEL_SKILL ); static MenuMenu_t M_GAMESETUP = MAKE_MENUMENU( "Game Setup", &MMF_BigOptions, MEL_GAMESETUP ); -static MenuMenu_t M_OPTIONS = MAKE_MENUMENU( "Options", &MMF_Top_Options, MEL_OPTIONS ); +static MenuMenu_t M_OPTIONS = MAKE_MENUMENU( s_Options, &MMF_Top_Options, MEL_OPTIONS ); static MenuMenu_t M_VIDEOSETUP = MAKE_MENUMENU( "Video Mode", &MMF_BigOptions, MEL_VIDEOSETUP ); static MenuMenu_t M_KEYBOARDSETUP = MAKE_MENUMENU( "Keyboard Setup", &MMF_Top_Options, MEL_KEYBOARDSETUP ); static MenuMenu_t M_CONTROLS = MAKE_MENUMENU( "Control Setup", &MMF_Top_Options, MEL_CONTROLS ); @@ -1255,8 +1260,8 @@ static MenuMenu_t M_RENDERERSETUP_POLYMER = MAKE_MENUMENU("Polymer Setup", &MMF_ static MenuMenu_t M_COLCORR = MAKE_MENUMENU( "Color Correction", &MMF_ColorCorrect, MEL_COLCORR ); static MenuMenu_t M_SCREENSETUP = MAKE_MENUMENU( "HUD Setup", &MMF_BigOptions, MEL_SCREENSETUP ); static MenuMenu_t M_DISPLAYSETUP = MAKE_MENUMENU( "Display Setup", &MMF_BigOptions, MEL_DISPLAYSETUP ); -static MenuMenu_t M_LOAD = MAKE_MENUMENU( "Load Game", &MMF_LoadSave, MEL_LOAD ); -static MenuMenu_t M_SAVE = MAKE_MENUMENU( "Save Game", &MMF_LoadSave, MEL_SAVE ); +static MenuMenu_t M_LOAD = MAKE_MENUMENU( s_LoadGame, &MMF_LoadSave, MEL_LOAD ); +static MenuMenu_t M_SAVE = MAKE_MENUMENU( s_SaveGame, &MMF_LoadSave, MEL_SAVE ); static MenuMenu_t M_SOUND = MAKE_MENUMENU( "Sound Setup", &MMF_BigOptions, MEL_SOUND ); static MenuMenu_t M_ADVSOUND = MAKE_MENUMENU( "Advanced Sound", &MMF_BigOptions, MEL_ADVSOUND ); static MenuMenu_t M_NETWORK = MAKE_MENUMENU( "Network Game", &MMF_Top_Joystick_Network, MEL_NETWORK ); @@ -1273,7 +1278,6 @@ static MenuPanel_t M_STORY = { NoTitle, MENU_F1HELP, MA_Return, MENU_F1HELP, MA_ #endif static MenuPanel_t M_F1HELP = { NoTitle, MENU_STORY, MA_Return, MENU_STORY, MA_Advance, }; -static const char* MenuCredits = "Credits"; static MenuPanel_t M_CREDITS = { NoTitle, MENU_CREDITS5, MA_Return, MENU_CREDITS2, MA_Advance, }; static MenuPanel_t M_CREDITS2 = { NoTitle, MENU_CREDITS, MA_Return, MENU_CREDITS3, MA_Advance, }; static MenuPanel_t M_CREDITS3 = { NoTitle, MENU_CREDITS2, MA_Return, MENU_CREDITS4, MA_Advance, }; @@ -1398,6 +1402,13 @@ static void MenuEntry_DisableOnCondition(MenuEntry_t * const entry, const int32_ else entry->flags &= ~MEF_Disabled; } +static void MenuEntry_LookDisabledOnCondition(MenuEntry_t * const entry, const int32_t condition) +{ + if (condition) + entry->flags |= MEF_LookDisabled; + else + entry->flags &= ~MEF_LookDisabled; +} /* This function prepares data after ART and CON have been processed. @@ -1412,12 +1423,12 @@ void Menu_Init(void) MF_Bluefont.tilenum = MF_BluefontRed.tilenum = MF_BluefontGame.tilenum = STARTALPHANUM; if (NAM_WW2GI) MF_Bluefont.between.x = MF_BluefontRed.between.x = 0; - MF_Minifont.tilenum = MF_MinifontRed.tilenum = MF_MinifontDarkGray.tilenum = MINIFONT; + MF_Minifont.tilenum = MF_MinifontRed.tilenum = MF_MinifontSave.tilenum = MINIFONT; if (!minitext_lowercase) { MF_Minifont.textflags |= TEXT_UPPERCASE; MF_MinifontRed.textflags |= TEXT_UPPERCASE; - MF_MinifontDarkGray.textflags |= TEXT_UPPERCASE; + MF_MinifontSave.textflags |= TEXT_UPPERCASE; } // prepare gamefuncs and keys @@ -1643,6 +1654,13 @@ void Menu_Init(void) { MF_Redfont.between.x = 2<<16; MF_Redfont.cursorScale = MF_Redfont.zoom = 32768; + MF_Bluefont.between.x = MF_BluefontRed.between.x = 0; + MF_Bluefont.emptychar.y = MF_BluefontRed.emptychar.y = MF_BluefontGame.emptychar.y = tilesiz[MF_Bluefont.tilenum].y<<16; + MF_Bluefont.zoom = MF_BluefontRed.zoom = MF_BluefontGame.zoom = 32768; + + // hack; should swap out pointers + MF_Minifont = MF_Bluefont; + MF_MinifontRed = MF_BluefontRed; MMF_Top_Main.pos.x = 40<<16; MMF_Top_Main.pos.y = 130<<16; @@ -1675,7 +1693,7 @@ void Menu_Init(void) if (!VOLUMEALL || !PLUTOPAK) { // prepare credits - M_CREDITS.title = M_CREDITS2.title = M_CREDITS3.title = MenuCredits; + M_CREDITS.title = M_CREDITS2.title = M_CREDITS3.title = s_Credits; } } @@ -1813,19 +1831,6 @@ static void Menu_Pre(MenuID_t cm) MenuEntry_DisableOnCondition(&ME_OPTIONS_JOYSTICKSETUP, CONTROL_JoyPresent == 0); break; - case MENU_LOAD: - for (i = 0; i < MAXSAVEGAMES; ++i) - { - ME_LOAD[i].entry = (ud.savegame[i][0] /*&& !g_oldverSavegame[i]*/) ? &MEO_LOAD_VALID : &MEO_LOAD; - ME_LOAD[i].font = g_oldverSavegame[i] ? &MF_MinifontDarkGray : &MF_MinifontRed; - } - break; - - case MENU_SAVE: - for (i = 0; i < MAXSAVEGAMES; ++i) - MEO_SAVE[i].font = (g_oldverSavegame[i] && MEO_SAVE[i].editfield == NULL) ? &MF_MinifontDarkGray : &MF_MinifontRed; - break; - case MENU_COLCORR: case MENU_COLCORR_INGAME: MenuEntry_DisableOnCondition(&ME_COLCORR_CONTRAST, !gammabrightness); @@ -3560,7 +3565,25 @@ int Menu_Change(MenuID_t cm) switch (g_currentMenu) { + case MENU_MAIN: + if (KXDWN) + ME_MAIN_LOADGAME.name = s_Continue; + break; + + case MENU_MAIN_INGAME: + if (KXDWN) + ME_MAIN_LOADGAME.name = s_LoadGame; + break; + case MENU_LOAD: + if (KXDWN) + M_LOAD.title = (g_player[myconnectindex].ps->gm & MODE_GAME) ? s_LoadGame : s_Continue; + for (i = 0; i < MAXSAVEGAMES; ++i) + { + MenuEntry_DisableOnCondition(&ME_LOAD[i], !ud.savegame[i][0] /*|| g_oldverSavegame[i]*/); + MenuEntry_LookDisabledOnCondition(&ME_LOAD[i], g_oldverSavegame[i]); + } + if (g_lastSaveSlot >= 0 && g_previousMenu != MENU_LOADVERIFY) M_LOAD.currentEntry = g_lastSaveSlot; break; @@ -3568,6 +3591,10 @@ int Menu_Change(MenuID_t cm) case MENU_SAVE: if (g_lastSaveSlot >= 0 && g_previousMenu != MENU_SAVEVERIFY) M_SAVE.currentEntry = g_lastSaveSlot; + + for (i = 0; i < MAXSAVEGAMES; ++i) + MenuEntry_LookDisabledOnCondition(&ME_SAVE[i], g_oldverSavegame[i]); + if (g_player[myconnectindex].ps->gm&MODE_GAME) { g_screenCapture = 1; @@ -3838,7 +3865,7 @@ enum MenuTextFlags_t static void Menu_ShadePal(const MenuFont_t *font, uint8_t status, int32_t *s, int32_t *p) { *s = (status & MT_Selected) ? (sintable[(totalclock<<5)&2047]>>12) : font->shade_deselected; - *p = (status & (MT_Disabled)) ? font->pal_disabled : font->pal; + *p = (status & MT_Disabled) ? font->pal_disabled : font->pal; } static FORCE_INLINE void rotatesprite_ybounds(int32_t sx, int32_t sy, int32_t z, int16_t a, int16_t picnum, int8_t dashade, char dapalnum, int32_t dastat, int32_t ydim_upper, int32_t ydim_lower) @@ -4563,7 +4590,7 @@ static int32_t M_RunMenu_Menu(Menu_t *cm, MenuMenu_t *menu, MenuEntry_t *current if (entry == currentry && object->editfield != NULL) { - dim = Menu_Text(origin.x + stringx, stringy, object->font, object->editfield, status | MT_Literal, ydim_upper, ydim_lower); + dim = Menu_Text(origin.x + stringx, stringy, object->font, object->editfield, (status & ~MT_Disabled) | MT_Literal, ydim_upper, ydim_lower); h = max(dim.y, entry->font->get_yline()); rotatesprite_ybounds(origin.x + x + dim.x + (1<<16) + scale(tilesiz[SPINNINGNUKEICON].x<<15, h, tilesiz[SPINNINGNUKEICON].y<<16), stringy, divscale16(h, tilesiz[SPINNINGNUKEICON].y<<16), 0, SPINNINGNUKEICON+(((totalclock>>3))%7), cursorShade, 0, 10, ydim_upper, ydim_lower); @@ -6164,6 +6191,8 @@ void M_DisplayMenus(void) int32_t const backgroundOK = Menu_BlackTranslucentBackgroundOK(g_currentMenu); + // need EVENT_DISPLAYMENUBACKGROUND here + if (!KXDWN && ((g_player[myconnectindex].ps->gm&MODE_GAME) || ud.recstat==2) && backgroundOK) fade_screen_black(1); @@ -6204,6 +6233,7 @@ void M_DisplayMenus(void) Menu_Run(m_parentMenu, origin); } + // hack; need EVENT_DISPLAYMENUBACKGROUND above if (KXDWN && ((g_player[myconnectindex].ps->gm&MODE_GAME) || ud.recstat==2 || m_parentMenu != NULL) && backgroundOK) fade_screen_black(1);