- Remove some remains of Redneck Deer Huntin'.

This commit is contained in:
Mitchell Richters 2021-07-11 12:44:31 +10:00
parent 32283037ed
commit 3e30869aeb
2 changed files with 0 additions and 5 deletions

View file

@ -1479,7 +1479,6 @@ static const gamefilter games[] = {
{ "WW2GI", GAMEFLAG_WW2GI}, { "WW2GI", GAMEFLAG_WW2GI},
{ "Redneck", GAMEFLAG_RR}, { "Redneck", GAMEFLAG_RR},
{ "RedneckRides", GAMEFLAG_RRRA}, { "RedneckRides", GAMEFLAG_RRRA},
{ "Deer", GAMEFLAG_DEER},
{ "Blood", GAMEFLAG_BLOOD}, { "Blood", GAMEFLAG_BLOOD},
{ "ShadowWarrior", GAMEFLAG_SW}, { "ShadowWarrior", GAMEFLAG_SW},
{ "Exhumed", GAMEFLAG_POWERSLAVE | GAMEFLAG_EXHUMED}, { "Exhumed", GAMEFLAG_POWERSLAVE | GAMEFLAG_EXHUMED},

View file

@ -402,7 +402,6 @@ static TArray<GrpInfo> ParseGrpInfo(const char *fn, FileReader &fr, TMap<FString
FlagMap.Insert("GAMEFLAG_DUKEBETA", GAMEFLAG_DUKEBETA); // includes 0x20 since it's a shareware beta FlagMap.Insert("GAMEFLAG_DUKEBETA", GAMEFLAG_DUKEBETA); // includes 0x20 since it's a shareware beta
FlagMap.Insert("GAMEFLAG_RR", GAMEFLAG_RR); FlagMap.Insert("GAMEFLAG_RR", GAMEFLAG_RR);
FlagMap.Insert("GAMEFLAG_RRRA", GAMEFLAG_RRRA); FlagMap.Insert("GAMEFLAG_RRRA", GAMEFLAG_RRRA);
FlagMap.Insert("GAMEFLAG_DEER", GAMEFLAG_DEER);
FlagMap.Insert("GAMEFLAG_BLOOD", GAMEFLAG_BLOOD); FlagMap.Insert("GAMEFLAG_BLOOD", GAMEFLAG_BLOOD);
FlagMap.Insert("GAMEFLAG_SW", GAMEFLAG_SW); FlagMap.Insert("GAMEFLAG_SW", GAMEFLAG_SW);
FlagMap.Insert("GAMEFLAG_POWERSLAVE", GAMEFLAG_POWERSLAVE); FlagMap.Insert("GAMEFLAG_POWERSLAVE", GAMEFLAG_POWERSLAVE);
@ -927,9 +926,6 @@ const char* G_DefaultDefFile(void)
if (g_gameType & GAMEFLAG_RR) if (g_gameType & GAMEFLAG_RR)
return "rr.def"; return "rr.def";
if (g_gameType & GAMEFLAG_DEER)
return "rrdeer.def";
if (isWW2GI()) if (isWW2GI())
return "ww2gi.def"; return "ww2gi.def";