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- Remove some remains of Redneck Deer Huntin'.
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2 changed files with 0 additions and 5 deletions
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@ -1479,7 +1479,6 @@ static const gamefilter games[] = {
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{ "WW2GI", GAMEFLAG_WW2GI},
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{ "WW2GI", GAMEFLAG_WW2GI},
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{ "Redneck", GAMEFLAG_RR},
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{ "Redneck", GAMEFLAG_RR},
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{ "RedneckRides", GAMEFLAG_RRRA},
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{ "RedneckRides", GAMEFLAG_RRRA},
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{ "Deer", GAMEFLAG_DEER},
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{ "Blood", GAMEFLAG_BLOOD},
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{ "Blood", GAMEFLAG_BLOOD},
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{ "ShadowWarrior", GAMEFLAG_SW},
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{ "ShadowWarrior", GAMEFLAG_SW},
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{ "Exhumed", GAMEFLAG_POWERSLAVE | GAMEFLAG_EXHUMED},
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{ "Exhumed", GAMEFLAG_POWERSLAVE | GAMEFLAG_EXHUMED},
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@ -402,7 +402,6 @@ static TArray<GrpInfo> ParseGrpInfo(const char *fn, FileReader &fr, TMap<FString
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FlagMap.Insert("GAMEFLAG_DUKEBETA", GAMEFLAG_DUKEBETA); // includes 0x20 since it's a shareware beta
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FlagMap.Insert("GAMEFLAG_DUKEBETA", GAMEFLAG_DUKEBETA); // includes 0x20 since it's a shareware beta
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FlagMap.Insert("GAMEFLAG_RR", GAMEFLAG_RR);
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FlagMap.Insert("GAMEFLAG_RR", GAMEFLAG_RR);
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FlagMap.Insert("GAMEFLAG_RRRA", GAMEFLAG_RRRA);
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FlagMap.Insert("GAMEFLAG_RRRA", GAMEFLAG_RRRA);
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FlagMap.Insert("GAMEFLAG_DEER", GAMEFLAG_DEER);
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FlagMap.Insert("GAMEFLAG_BLOOD", GAMEFLAG_BLOOD);
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FlagMap.Insert("GAMEFLAG_BLOOD", GAMEFLAG_BLOOD);
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FlagMap.Insert("GAMEFLAG_SW", GAMEFLAG_SW);
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FlagMap.Insert("GAMEFLAG_SW", GAMEFLAG_SW);
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FlagMap.Insert("GAMEFLAG_POWERSLAVE", GAMEFLAG_POWERSLAVE);
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FlagMap.Insert("GAMEFLAG_POWERSLAVE", GAMEFLAG_POWERSLAVE);
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@ -927,9 +926,6 @@ const char* G_DefaultDefFile(void)
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if (g_gameType & GAMEFLAG_RR)
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if (g_gameType & GAMEFLAG_RR)
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return "rr.def";
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return "rr.def";
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if (g_gameType & GAMEFLAG_DEER)
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return "rrdeer.def";
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if (isWW2GI())
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if (isWW2GI())
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return "ww2gi.def";
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return "ww2gi.def";
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