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In Mapster32, remove ReadGamePalette() and GAMEpalette[] and use engine's palette[].
git-svn-id: https://svn.eduke32.com/eduke32@2515 1a8010ca-5511-0410-912e-c29ae57300e0
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2 changed files with 5 additions and 23 deletions
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@ -3044,23 +3044,6 @@ static void ReadPaletteTable(void)
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// initprintf("success.\n");
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// initprintf("success.\n");
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}// end ReadPaletteTable
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}// end ReadPaletteTable
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static void ReadGamePalette(void)
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{
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int32_t fp;
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if ((fp=kopen4load("palette.dat",0)) == -1)
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if ((fp=kopen4load("palette.dat",1)) == -1)
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{
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initprintf("!!! PALETTE.DAT NOT FOUND !!!\n");
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Bsprintf(tempbuf, "Mapster32 %s %s", VERSION, s_buildRev);
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wm_msgbox(tempbuf,"palette.dat not found");
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exit(0);
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}
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// initprintf("Loading game palette... ");
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kread(fp,GAMEpalette,768);
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kclose(fp);
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// initprintf("success.\n");
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ReadPaletteTable();
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}
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static void m32_showmouse(void)
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static void m32_showmouse(void)
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{
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{
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@ -10463,8 +10446,7 @@ int32_t ExtInit(void)
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showinvisibility = 1;
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showinvisibility = 1;
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ReadGamePalette();
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ReadPaletteTable();
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// InitWater();
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InitCustomColors();
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InitCustomColors();
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@ -11972,7 +11954,7 @@ void SetGAMEPalette(void)
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{
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{
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if (acurpalette==0) return;
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if (acurpalette==0) return;
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acurpalette=0;
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acurpalette=0;
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setbrightness(GAMMA_CALC,6,2);
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setbrightness(GAMMA_CALC,0,2);
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}
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}
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static void SearchSectors(int32_t dir) // <0: backwards, >=0: forwards
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static void SearchSectors(int32_t dir) // <0: backwards, >=0: forwards
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@ -73,12 +73,12 @@ static void EditWallData(int16_t wallnum);
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static void EditSectorData(int16_t sectnum);
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static void EditSectorData(int16_t sectnum);
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static void FuncMenu(void);
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static void FuncMenu(void);
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#define BASEPALCOUNT 7
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#define BASEPALCOUNT 6
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static uint8_t GAMEpalette[768], WATERpalette[768], SLIMEpalette[768], TITLEpalette[768];
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static uint8_t WATERpalette[768], SLIMEpalette[768], TITLEpalette[768];
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static uint8_t REALMSpalette[768], BOSS1palette[768];
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static uint8_t REALMSpalette[768], BOSS1palette[768];
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uint8_t *basepaltable[BASEPALCOUNT] = { palette, WATERpalette, SLIMEpalette, TITLEpalette, REALMSpalette, BOSS1palette, GAMEpalette };
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static uint8_t *basepaltable[BASEPALCOUNT] = { palette, WATERpalette, SLIMEpalette, TITLEpalette, REALMSpalette, BOSS1palette };
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static char num_tables;
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static char num_tables;
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