Add console/log output for when the player is killed by various internal things, to aid in debugging

git-svn-id: https://svn.eduke32.com/eduke32@8030 1a8010ca-5511-0410-912e-c29ae57300e0
This commit is contained in:
terminx 2019-08-16 04:58:51 +00:00 committed by Christoph Oelckers
parent b9e61fcb7f
commit 3dcbf9955d
2 changed files with 15 additions and 5 deletions

View file

@ -1344,11 +1344,19 @@ ACTOR_STATIC void G_MovePlayers(void)
if (pSprite->extra > 0)
{
actor[spriteNum].owner = spriteNum;
#ifndef EDUKE32_STANDALONE
if (!FURY)
{
actor[spriteNum].owner = spriteNum;
if (ud.god == 0)
if (G_CheckForSpaceCeiling(pSprite->sectnum) || G_CheckForSpaceFloor(pSprite->sectnum))
P_QuickKill(pPlayer);
if (ud.god == 0)
if (G_CheckForSpaceCeiling(pSprite->sectnum) || G_CheckForSpaceFloor(pSprite->sectnum))
{
OSD_Printf(OSD_ERROR "%s: player killed by space sector!\n", EDUKE32_FUNCTION);
P_QuickKill(pPlayer);
}
}
#endif
}
else
{

View file

@ -4586,7 +4586,7 @@ static void P_DoJetpack(int const playerNum, int const playerBits, int const pla
static void P_Dead(int const playerNum, int const sectorLotag, int const floorZ, int const ceilZ)
{
auto const pPlayer = g_player[playerNum].ps;
auto const pSprite = &sprite[pPlayer->i];
auto const pSprite = &sprite[pPlayer->i];
if (ud.recstat == 1 && (!g_netServer && ud.multimode < 2))
G_CloseDemoWrite();
@ -4691,6 +4691,7 @@ void P_ProcessInput(int playerNum)
{
if (pSprite->extra > 0 && ud.noclip == 0)
{
OSD_Printf(OSD_ERROR "%s: player killed by cursectnum == -1!\n", EDUKE32_FUNCTION);
P_QuickKill(pPlayer);
A_PlaySound(SQUISHED, pPlayer->i);
}
@ -5474,6 +5475,7 @@ HORIZONLY:;
if (squishPlayer)
{
OSD_Printf(OSD_ERROR "%s: player killed by pushmove()!\n", EDUKE32_FUNCTION);
P_QuickKill(pPlayer);
return;
}