mirror of
https://github.com/ZDoom/raze-gles.git
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Highpalookup support is more or less ready, also checked in sample script to
generate the highpalookup maps offline (only with a few incomplete pals right now). New DEF token: highpalookup [pal] [filename] New cvar: r_pr_highpalookups git-svn-id: https://svn.eduke32.com/eduke32@1748 1a8010ca-5511-0410-912e-c29ae57300e0
This commit is contained in:
parent
b3231e5c9b
commit
3d2bcbfba8
5 changed files with 236 additions and 59 deletions
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@ -52,6 +52,7 @@ extern float pr_parallaxbias;
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extern int32_t pr_overridespecular;
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extern float pr_specularpower;
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extern float pr_specularfactor;
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extern int32_t pr_highpalookups;
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extern int32_t pr_ati_fboworkaround;
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extern int32_t pr_ati_nodepthoffset;
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#ifdef __APPLE__
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@ -156,6 +157,11 @@ typedef struct s_prrograminfo {
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} _prprograminfo;
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#define PR_INFO_LOG_BUFFER_SIZE 8192
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#define PR_HIGHPALOOKUP_BIT_DEPTH 7
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#define PR_HIGHPALOOKUP_DIM (1 << PR_HIGHPALOOKUP_BIT_DEPTH)
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#define PR_HIGHPALOOKUP_DATA_SIZE (4 * PR_HIGHPALOOKUP_DIM * \
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PR_HIGHPALOOKUP_DIM * \
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PR_HIGHPALOOKUP_DIM)
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typedef struct s_prprogrambit {
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int32_t bit;
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@ -259,6 +265,11 @@ typedef struct s_prmirror {
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int16_t wallnum;
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} _prmirror;
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typedef struct s_prhighpalookup {
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char *data;
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GLuint map;
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} _prhighpalookup;
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typedef void (*animatespritesptr)(int32_t, int32_t, int32_t, int32_t);
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typedef struct s_pranimatespritesinfo {
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@ -283,6 +294,7 @@ int16_t polymer_addlight(_prlight* light);
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void polymer_deletelight(int16_t lighti);
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void polymer_invalidatelights(void);
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void polymer_texinvalidate(void);
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void polymer_definehighpalookup(char palnum, char *fn);
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# ifdef POLYMER_C
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@ -63,6 +63,7 @@ enum scripttoken_t
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T_VOXEL,
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T_SKYBOX,
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T_FRONT,T_RIGHT,T_BACK,T_LEFT,T_TOP,T_BOTTOM,
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T_HIGHPALOOKUP,
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T_TINT,T_RED,T_GREEN,T_BLUE,
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T_TEXTURE,T_ALPHACUT,T_XSCALE,T_YSCALE,T_SPECPOWER,T_SPECFACTOR,T_NOCOMPRESS,T_NODOWNSIZE,
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T_UNDEFMODEL,T_UNDEFMODELRANGE,T_UNDEFMODELOF,T_UNDEFTEXTURE,T_UNDEFTEXTURERANGE,
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@ -140,6 +141,7 @@ static int32_t defsparser(scriptfile *script)
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{ "model", T_MODEL },
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{ "voxel", T_VOXEL },
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{ "skybox", T_SKYBOX },
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{ "highpalookup", T_HIGHPALOOKUP },
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{ "tint", T_TINT },
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{ "texture", T_TEXTURE },
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{ "tile", T_TEXTURE },
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@ -1427,6 +1429,88 @@ static int32_t defsparser(scriptfile *script)
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hicsetskybox(tile,pal,fn);
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}
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break;
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case T_HIGHPALOOKUP:
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{
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char *highpaltokptr = script->ltextptr;
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int32_t pal=-1, oldpathsearchmode, fd, datasize, dataread;
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char *fn = NULL, *tfn = NULL;
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char *highpalend;
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char *highpaldata;
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static const tokenlist highpaltokens[] =
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{
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{ "pal", T_PAL },
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{ "file", T_FILE }
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};
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if (scriptfile_getbraces(script,&highpalend)) break;
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while (script->textptr < highpalend)
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{
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switch (getatoken(script,highpaltokens,sizeof(highpaltokens)/sizeof(tokenlist)))
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{
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case T_PAL:
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scriptfile_getsymbol(script,&pal); break;
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case T_FILE:
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scriptfile_getstring(script,&fn); break;
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}
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}
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if ((unsigned)pal >= ((unsigned)MAXPALOOKUPS - RESERVEDPALS))
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{
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initprintf("Error: missing or invalid 'palette number' for highpalookup definition near "
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"line %s:%d\n", script->filename, scriptfile_getlinum(script,highpaltokptr));
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break;
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}
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if (!fn)
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{
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initprintf("Error: missing 'file name' for highpalookup definition near line %s:%d\n",
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script->filename, scriptfile_getlinum(script,highpaltokptr));
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break;
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}
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oldpathsearchmode = pathsearchmode;
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pathsearchmode = 1;
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if (findfrompath(fn,&tfn) < 0)
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{
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char buf[BMAX_PATH];
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Bstrcpy(buf,fn);
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kzfindfilestart(buf);
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if (!kzfindfile(buf))
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{
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initprintf("Error: file '%s' does not exist\n",fn);
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pathsearchmode = oldpathsearchmode;
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break;
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}
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}
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else Bfree(tfn);
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pathsearchmode = oldpathsearchmode;
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// load the highpalookup and send it to polymer
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datasize = PR_HIGHPALOOKUP_DATA_SIZE;
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highpaldata = Bmalloc(datasize);
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fd = kopen4load(fn, 0);
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// skip the TGA header
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klseek(fd, 18, SEEK_SET);
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dataread = 0;
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while (1) {
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dataread += kread(fd, highpaldata + dataread, datasize - dataread);
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if (dataread == datasize)
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break;
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}
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// ignore whatever image editors might have put after the interesting stuff
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kclose(fd);
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polymer_definehighpalookup(pal, highpaldata);
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Bfree(highpaldata);
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}
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break;
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case T_TINT:
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{
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char *tinttokptr = script->ltextptr;
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@ -30,6 +30,7 @@ float pr_parallaxbias = 0.0f;
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int32_t pr_overridespecular = 0;
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float pr_specularpower = 15.0f;
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float pr_specularfactor = 1.0f;
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int32_t pr_highpalookups = 1;
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int32_t pr_ati_fboworkaround = 0;
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int32_t pr_ati_nodepthoffset = 0;
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@ -43,6 +44,7 @@ _prsector *prsectors[MAXSECTORS];
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_prwall *prwalls[MAXWALLS];
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_prsprite *prsprites[MAXSPRITES];
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_prmaterial mdspritematerial;
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_prhighpalookup prhighpalookups[MAXPALOOKUPS];
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static const GLfloat vertsprite[4 * 5] =
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{
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@ -578,9 +580,6 @@ int32_t globaloldoverridematerial;
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// RENDER TARGETS
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_prrt *prrts;
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// HIGHPALOOKUP MAP NAMES
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GLuint globalhighpalookupmap;
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// CONTROL
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GLfloat spritemodelview[16];
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GLfloat mdspritespace[4][4];
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@ -673,60 +672,34 @@ int32_t polymer_init(void)
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polymer_initrendertargets(pr_shadowcount + 1);
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// test highpalookup
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int32_t j, k;
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int32_t xbits = 6, ybits = 6, zbits = 6; // depth
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int32_t x = 1 << xbits, y = 1 << ybits, z = 1 << zbits; // dimensions
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int32_t bitdiff;
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coltype *highpalookup;
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highpalookup = malloc(x*y*z*sizeof(coltype));
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k = 0;
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while (k < z) {
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j = 0;
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while (j < y) {
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i = 0;
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while (i < x) {
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bitdiff = 8 - xbits;
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highpalookup[k * z * y + j * y + i].r = (i << bitdiff) | (i & ((1 << bitdiff) - 1));
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bitdiff = 8 - ybits;
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highpalookup[k * z * y + j * y + i].g = (j << bitdiff) | (j & ((1 << bitdiff) - 1));
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bitdiff = 8 - zbits;
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highpalookup[k * z * y + j * y + i].b = (k << bitdiff) | (k & ((1 << bitdiff) - 1));
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// unneeded padding, will make the texture upload faster
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highpalookup[k * z * y + j * y + i].a = 0;
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i++;
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}
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j++;
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// Prime highpalookup maps
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i = 0;
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while (i < MAXPALOOKUPS)
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{
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if (prhighpalookups[i].data)
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{
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bglGenTextures(1, &prhighpalookups[i].map);
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bglBindTexture(GL_TEXTURE_3D, prhighpalookups[i].map);
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bglTexImage3D(GL_TEXTURE_3D, // target
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0, // mip level
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GL_RGBA, // internalFormat
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PR_HIGHPALOOKUP_DIM, // width
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PR_HIGHPALOOKUP_DIM, // height
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PR_HIGHPALOOKUP_DIM, // depth
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0, // border
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GL_BGRA, // upload format
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GL_UNSIGNED_BYTE, // upload component type
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prhighpalookups[i].data); // data pointer
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bglTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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bglTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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bglTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_S, glinfo.clamptoedge?GL_CLAMP_TO_EDGE:GL_CLAMP);
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bglTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_T, glinfo.clamptoedge?GL_CLAMP_TO_EDGE:GL_CLAMP);
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bglTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_R, glinfo.clamptoedge?GL_CLAMP_TO_EDGE:GL_CLAMP);
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bglBindTexture(GL_TEXTURE_3D, 0);
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}
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k++;
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i++;
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}
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bglGenTextures(1, &globalhighpalookupmap);
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bglBindTexture(GL_TEXTURE_3D, globalhighpalookupmap);
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bglTexImage3D(GL_TEXTURE_3D, // target
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0, // mip level
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GL_RGBA, // internalFormat
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x, // width
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y, // height
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z, // depth
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0, // border
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GL_RGBA, // upload format
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GL_UNSIGNED_BYTE, // upload component type
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highpalookup); // data pointer
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bglTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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bglTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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bglTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_S, glinfo.clamptoedge?GL_CLAMP_TO_EDGE:GL_CLAMP);
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bglTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_T, glinfo.clamptoedge?GL_CLAMP_TO_EDGE:GL_CLAMP);
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bglTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_R, glinfo.clamptoedge?GL_CLAMP_TO_EDGE:GL_CLAMP);
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bglBindTexture(GL_TEXTURE_3D, 0);
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free(highpalookup);
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if (pr_verbosity >= 1) OSD_Printf("PR : Initialization complete.\n");
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return (1);
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@ -734,7 +707,23 @@ int32_t polymer_init(void)
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void polymer_uninit(void)
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{
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int32_t i;
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polymer_freeboard();
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i = 0;
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while (i < MAXPALOOKUPS)
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{
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if (prhighpalookups[i].data) {
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Bfree(prhighpalookups[i].data);
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prhighpalookups[i].data = NULL;
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}
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if (prhighpalookups[i].map) {
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bglDeleteTextures(1, &prhighpalookups[i].map);
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prhighpalookups[i].map = 0;
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}
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i++;
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}
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}
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void polymer_glinit(void)
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@ -1669,6 +1658,13 @@ void polymer_texinvalidate(void)
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while (i >= 0);
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}
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void polymer_definehighpalookup(char palnum, char *data)
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{
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prhighpalookups[palnum].data = Bmalloc(PR_HIGHPALOOKUP_DATA_SIZE);
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Bmemcpy(prhighpalookups[palnum].data, data, PR_HIGHPALOOKUP_DATA_SIZE);
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}
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// CORE
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static void polymer_displayrooms(int16_t dacursectnum)
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{
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@ -4149,6 +4145,14 @@ static void polymer_getbuildmaterial(_prmaterial* material, int16_t tile
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// PR_BIT_DIFFUSE_MAP
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if (!waloff[tilenum])
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loadtile(tilenum);
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// PR_BIT_HIGHPALOOKUP_MAP
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if (pal > 0 && pr_highpalookups && prhighpalookups[pal].map &&
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hicfindsubst(tilenum, 0, 0) && (hicfindsubst(tilenum, pal, 0)->palnum != pal))
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{
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material->highpalookupmap = prhighpalookups[pal].map;
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pal = 0;
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}
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if ((pth = gltexcache(tilenum, pal, cmeth)))
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{
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@ -4232,11 +4236,6 @@ static int32_t polymer_bindmaterial(_prmaterial material, int16_t* lights,
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programbits = 0;
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// --------- bit validation
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// hack to dynamically insert highpalookup
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if (debug1) {
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material.highpalookupmap = globalhighpalookupmap;
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}
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// PR_BIT_ANIM_INTERPOLATION
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if (material.nextframedata)
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@ -6199,6 +6199,7 @@ void polymost_initosdfuncs(void)
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{ "r_pr_overridespecular", "r_pr_overridespecular: overrides specular material power and factor values with values from the pr_specularpower and pr_specularfactor cvars; use it to fine-tune DEF tokens", (void*)&pr_overridespecular, CVAR_BOOL | CVAR_NOSAVE, 0, 1 },
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{ "r_pr_specularpower", "r_pr_specularpower: overriden specular material power", (void*)&pr_specularpower, CVAR_FLOAT | CVAR_NOSAVE, -10, 1000 },
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{ "r_pr_specularfactor", "r_pr_specularfactor: overriden specular material factor", (void*)&pr_specularfactor, CVAR_FLOAT | CVAR_NOSAVE, -10, 1000 },
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{ "r_pr_highpalookups", "r_pr_highpalookups: enable/disable highpalookups", (void*)&pr_highpalookups, CVAR_BOOL, 0, 1 },
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{ "r_pr_ati_fboworkaround", "r_pr_ati_fboworkaround: enable this to workaround an ATI driver bug that causes sprite shadows to be square - you need to restart the renderer for it to take effect", (void*)&pr_ati_fboworkaround, CVAR_BOOL | CVAR_NOSAVE, 0, 1 },
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{ "r_pr_ati_nodepthoffset", "r_pr_ati_nodepthoffset: enable this to workaround an ATI driver bug that causes sprite drawing to freeze the game on Radeon X1x00 hardware - you need to restart the renderer for it to take effect", (void*)&pr_ati_nodepthoffset, CVAR_BOOL | CVAR_NOSAVE, 0, 1 },
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#endif
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81
polymer/highpalookupmaker.py
Normal file
81
polymer/highpalookupmaker.py
Normal file
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@ -0,0 +1,81 @@
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def makehighpalookuppixel(pal, rgb):
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hsv = list(colorsys.rgb_to_hsv(*rgb))
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if pal == 0:
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# no-op, pass through
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return rgb
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# frozen, blue light
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elif pal == 1:
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# make everything blueish
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hsv[0] = 0.66
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return list(colorsys.hsv_to_rgb(*hsv))
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# nightvision
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elif pal == 6:
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# make everything green and reverse brightness
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hsv[0] = 0.33
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hsv[2] = 1.0 - hsv[2]
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#hsv[1] = 0.5
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return list(colorsys.hsv_to_rgb(*hsv))
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# pal 20
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elif pal == 20:
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# blue to gray by removing all saturation
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if (hsv[0] > 0.6 and hsv[0] < 0.7):
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hsv[1] = 0
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# orange and brown to blue
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if (hsv[0] > 0.04 and hsv[0] < 0.13):
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hsv[0] = 0.66
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# purple and reddish to blue
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if (hsv[0] > 0.7 and hsv[0] < 0.9):
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hsv[0] = 0.66
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# green to blue
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if (hsv[0] > 0.30 and hsv[0] < 0.36):
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hsv[0] = 0.66
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return list(colorsys.hsv_to_rgb(*hsv))
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else:
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print "unknown pal!"
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sys.exit()
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import colorsys
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import sys
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import struct
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if (len(sys.argv) != 3):
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print "Usage: python highpalookupmaker.py palnum outfile"
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sys.exit()
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# bit depth per dimension
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xbits = 7
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ybits = 7
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zbits = 7
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xdim = 1 << xbits
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ydim = 1 << ybits
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zdim = 1 << zbits
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palnum = int(sys.argv[1])
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pixels = []
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pixelcount = xdim * ydim * zdim
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curpix = 0.0
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fo = open(sys.argv[2], "w")
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# throw in a TGA header in there, this way they'll be able to directly edit it if they feel like it
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fo.write(struct.pack("=BBBHHBHHHHBB", 0, 0, 2, 0, 0, 0, 0, 0, 16384, 128, 32, 0))
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print "Creating highpalookup map %s for palette %d with depth %d:%d:%d..." % (sys.argv[2], palnum, xbits, ybits, zbits)
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for k in range(zdim):
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for j in range(ydim):
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for i in range(xdim):
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rgb = [float(i) / (xdim - 1), float(j) / (ydim - 1), float(k) / (zdim - 1)]
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rgb = makehighpalookuppixel(palnum, rgb)
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# save as BGRA as that's what TGA uses
|
||||
pixels.append(struct.pack('BBBB', int(rgb[2] * 255), int(rgb[1] * 255), int(rgb[0] * 255), 255))
|
||||
curpix += 1
|
||||
if (curpix % 128 == 0):
|
||||
print "\r%f%% done." % (curpix * 100 / pixelcount),
|
||||
|
||||
fo.writelines(pixels)
|
||||
fo.close()
|
||||
|
||||
print "\n"
|
Loading…
Reference in a new issue