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- fixing problems.
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1 changed files with 12 additions and 0 deletions
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@ -1199,6 +1199,12 @@ static inline int polymost_getclosestpointonwall(vec2_t const * const pos, int32
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vec2_t const d = { POINT2(dawall).x - w.x, POINT2(dawall).y - w.y };
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vec2_t const d = { POINT2(dawall).x - w.x, POINT2(dawall).y - w.y };
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int64_t i = d.x * ((int64_t)pos->x - w.x) + d.y * ((int64_t)pos->y - w.y);
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int64_t i = d.x * ((int64_t)pos->x - w.x) + d.y * ((int64_t)pos->y - w.y);
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if (d.x == 0 && d.y == 0)
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{
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// In Blood's E1M1 this gets triggered for wall 522.
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return 1;
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}
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if (i < 0)
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if (i < 0)
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return 1;
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return 1;
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@ -3041,6 +3047,12 @@ void polymost_drawsprite(int32_t snum)
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vec2_t off = { 0, 0 };
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vec2_t off = { 0, 0 };
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if ((globalorientation & 48) != 48) // only non-voxel sprites should do this
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{
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off = { (int32_t)tspr->xoffset + (tileLeftOffset(globalpicnum)),
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(int32_t)tspr->yoffset + (tileTopOffset(globalpicnum)) };
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}
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int32_t method = DAMETH_MASK | DAMETH_CLAMPED;
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int32_t method = DAMETH_MASK | DAMETH_CLAMPED;
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if (tspr->cstat & 2)
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if (tspr->cstat & 2)
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