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- fixed handling of single-tile skies with palette translation.
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1 changed files with 1 additions and 1 deletions
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@ -46,7 +46,7 @@ FGameTexture* GetSkyTexture(int basetile, int lognumtiles, const int16_t *tilema
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char synthname[60];
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if (lognumtiles == 0 || lognumtiles > 4)
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if ((lognumtiles == 0 && remap == 0) || lognumtiles > 4)
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{
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// no special handling - let the old code do its job as-is
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return nullptr;
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