diff --git a/polymer/eduke32/source/actors.c b/polymer/eduke32/source/actors.c index 41804f0ce..423bba69d 100644 --- a/polymer/eduke32/source/actors.c +++ b/polymer/eduke32/source/actors.c @@ -501,7 +501,7 @@ void A_DeleteSprite(int32_t s) void A_AddToDeleteQueue(int32_t i) { - if (g_spriteDeleteQueueSize == 0) + if (net_peer || g_spriteDeleteQueueSize == 0) { deletesprite(i); return; @@ -1044,7 +1044,7 @@ static void G_MovePlayers(void) } else { - if (ud.multimode > 1) + if (net_server || (net_server || ud.multimode > 1)) otherp = P_FindOtherPlayer(s->yvel,&otherx); else { @@ -1055,7 +1055,7 @@ static void G_MovePlayers(void) if (actorscrptr[sprite[i].picnum]) A_Execute(i,s->yvel,otherx); - if (ud.multimode > 1) + if (net_server || (net_server || ud.multimode > 1)) if (sprite[g_player[otherp].ps->i].extra > 0) { if (s->yrepeat > 32 && sprite[g_player[otherp].ps->i].yrepeat < 32) @@ -3743,7 +3743,7 @@ static void G_MoveActors(void) gamelightcount++; #endif // POLYMER - if (ud.multimode < 2) + if (!net_server && (!net_server && ud.multimode < 2)) { if (g_noEnemies == 1) { @@ -3946,7 +3946,7 @@ static void G_MoveActors(void) // case GREENSLIME+7: // #ifndef VOLUMEONE - if (ud.multimode < 2) + if (net_server && (!net_server && ud.multimode < 2)) { if (g_noEnemies == 1) { @@ -4770,7 +4770,7 @@ DETONATEB: goto BOLT; } - if (ud.multimode < 2 && A_CheckEnemySprite(s)) + if (!net_server && (!net_server && ud.multimode < 2) && A_CheckEnemySprite(s)) { if (g_noEnemies == 1) { @@ -5695,7 +5695,7 @@ static void G_MoveEffectors(void) //STATNUM 3 g_player[p].ps->ang += q; - if (numplayers > 1) + if (net_server || numplayers > 1) { g_player[p].ps->oposx = g_player[p].ps->posx; g_player[p].ps->oposy = g_player[p].ps->posy; @@ -5722,7 +5722,7 @@ static void G_MoveEffectors(void) //STATNUM 3 sprite[j].ang+=q; - if (numplayers > 1) + if (net_server || numplayers > 1) { ActorExtra[j].bposx = sprite[j].x; ActorExtra[j].bposy = sprite[j].y; @@ -5860,7 +5860,7 @@ static void G_MoveEffectors(void) //STATNUM 3 g_player[p].ps->posx += l; g_player[p].ps->posy += x; - if (numplayers > 1) + if (net_server || numplayers > 1) { g_player[p].ps->oposx = g_player[p].ps->posx; g_player[p].ps->oposy = g_player[p].ps->posy; @@ -5882,7 +5882,7 @@ static void G_MoveEffectors(void) //STATNUM 3 { if (sprite[j].picnum != SECTOREFFECTOR && sprite[j].picnum != LOCATORS) { - if (numplayers < 2) + if (numplayers < 2 && !net_server) { ActorExtra[j].bposx = sprite[j].x; ActorExtra[j].bposy = sprite[j].y; @@ -5891,7 +5891,7 @@ static void G_MoveEffectors(void) //STATNUM 3 sprite[j].x += l; sprite[j].y += x; - if (numplayers > 1) + if (net_server || numplayers > 1) { ActorExtra[j].bposx = sprite[j].x; ActorExtra[j].bposy = sprite[j].y; @@ -6571,12 +6571,12 @@ static void G_MoveEffectors(void) //STATNUM 3 if (sprite[j].statnum == STAT_PLAYER && sprite[j].owner >= 0) { p = sprite[j].yvel; - if (numplayers < 2) + if (numplayers < 2 && !net_server) g_player[p].ps->oposz = g_player[p].ps->posz; g_player[p].ps->posz += q; g_player[p].ps->truefz += q; g_player[p].ps->truecz += q; - if (numplayers > 1) + if (net_server || numplayers > 1) g_player[p].ps->oposz = g_player[p].ps->posz; } if (sprite[j].statnum != STAT_EFFECTOR) diff --git a/polymer/eduke32/source/duke3d.h b/polymer/eduke32/source/duke3d.h index fa4474cc6..938e905b8 100644 --- a/polymer/eduke32/source/duke3d.h +++ b/polymer/eduke32/source/duke3d.h @@ -547,17 +547,17 @@ typedef struct { // spriteinterpolate sprpos[MAXSPRITES]; typedef struct { - int32_t bposx,bposy,bposz,flags; //16b - int32_t floorz,ceilingz,lastvx,lastvy; //16b - int32_t lasttransport; //4b - - int16_t timetosleep, shootzvel; //4b - intptr_t temp_data[10]; // 40b/80b sometimes used to hold pointers to con code int16_t picnum,ang,extra,owner; //8b - int16_t movflag,tempang,actorstayput,dispicnum; //8b + int16_t movflag,tempang,timetosleep; //6b + + int32_t flags, bposx,bposy,bposz; //16b + int32_t floorz,ceilingz,lastvx,lastvy; //16b + int32_t lasttransport; //4b + int16_t lightId, lightcount, lightmaxrange, cgg; //8b + int16_t actorstayput, dispicnum, shootzvel; // 6b #ifdef POLYMER _prlight *lightptr; //4b/8b @@ -570,6 +570,16 @@ typedef struct { int8_t filler[16]; // pad struct to 128 bytes } ActorData_t; +// this struct needs to match the beginning of ActorData_t above +typedef struct { + intptr_t temp_data[10]; // 40b/80b sometimes used to hold pointers to con code + + int16_t picnum,ang,extra,owner; //8b + int16_t movflag,tempang,timetosleep; // 6b + + int32_t flags; // 4b +} NetActorData_t; + extern ActorData_t ActorExtra[MAXSPRITES]; extern input_t loc; @@ -1105,6 +1115,7 @@ enum DukePacket_t PACKET_LOAD_GAME, PACKET_VERSION, PACKET_AUTH, + PACKET_PLAYER_READY, // any packet with an ID higher than PACKET_BROADCAST is rebroadcast by server // this is so hacked clients can't create fake server packets and get the server @@ -1120,9 +1131,6 @@ enum DukePacket_t PACKET_MAP_VOTE, PACKET_MAP_VOTE_INITIATE, PACKET_MAP_VOTE_CANCEL, - - PACKET_PLAYER_READY, - PACKET_QUIT = 255 }; enum NetDisconnect_t diff --git a/polymer/eduke32/source/funct.h b/polymer/eduke32/source/funct.h index ac8a30a09..1918db87d 100644 --- a/polymer/eduke32/source/funct.h +++ b/polymer/eduke32/source/funct.h @@ -89,7 +89,7 @@ extern void P_ResetWeapons(int32_t snum); extern void P_ResetInventory(int32_t snum); extern void G_NewGame(int32_t vn,int32_t ln,int32_t sk); extern void G_ResetTimers(void); -extern void Net_WaitForEverybody(void); +extern void Net_WaitForServer(void); extern void clearfifo(void); extern void Net_ResetPrediction(void); extern int32_t G_EnterLevel(int32_t g); diff --git a/polymer/eduke32/source/game.c b/polymer/eduke32/source/game.c index 51a4a9be4..0d4bd5de3 100644 --- a/polymer/eduke32/source/game.c +++ b/polymer/eduke32/source/game.c @@ -54,7 +54,7 @@ ENetHost * net_client = NULL; ENetPeer * net_peer = NULL; int32_t net_port = 23513; int32_t g_netDisconnect = 0; -int32_t net_lists[] = { STAT_PROJECTILE, STAT_STANDABLE, STAT_ACTIVATOR, STAT_TRANSPORT, STAT_EFFECTOR, STAT_ACTOR, STAT_ZOMBIEACTOR }; +int32_t net_lists[] = { STAT_PROJECTILE, STAT_STANDABLE, STAT_ACTIVATOR, STAT_TRANSPORT, STAT_EFFECTOR, STAT_ACTOR, STAT_ZOMBIEACTOR, STAT_MISC }; char g_networkPassword[32]; #ifdef _WIN32 @@ -68,8 +68,6 @@ static int32_t usecwd = 0; #endif /* _WIN32 */ int32_t g_scriptSanityChecks = 1; -#define TIMERUPDATESIZ 32 - int32_t g_cameraDistance = 0, g_cameraClock = 0; static int32_t qe; static int32_t g_commandSetup = 0; @@ -421,7 +419,7 @@ int32_t gametext_z(int32_t small, int32_t starttile, int32_t x,int32_t y,const c x += (8-squishtext)*z/65536;//(tilesizx[ac]>>small); else x += (tilesizx[ac]-squishtext)*z/65536;//(tilesizx[ac]>>small); - if ((orientation&256) == 0) // warpping long strings doesn't work for precise coordinates due to overflow + if ((orientation&256) == 0) // wrapping long strings doesn't work for precise coordinates due to overflow { if (small&4) { @@ -566,10 +564,8 @@ void G_HandleSpecialKeys(void) } // only dispatch commands here when not in a game - if (!(g_player[myconnectindex].ps->gm&MODE_GAME)) - { + if (!(g_player[myconnectindex].ps->gm & MODE_GAME)) OSD_DispatchQueued(); - } if (qe == 0 && KB_KeyPressed(sc_LeftControl) && KB_KeyPressed(sc_LeftAlt) && (KB_KeyPressed(sc_Delete)||KB_KeyPressed(sc_End))) { @@ -594,9 +590,9 @@ void Net_Connect(const char * srvaddr) return; } - addrstr = strtok((char *)srvaddr,":"); + addrstr = strtok((char *)srvaddr, ":"); enet_address_set_host (&address, addrstr); - address.port = atoi((addrstr = strtok(NULL,":")) == NULL ? "23513" : addrstr); + address.port = atoi((addrstr = strtok(NULL, ":")) == NULL ? "23513" : addrstr); // use 2 channels for easy packet sorting at a lower level than the game later net_peer = enet_host_connect (net_client, &address, 2); @@ -610,7 +606,7 @@ void Net_Connect(const char * srvaddr) /* Wait up to 5 seconds for the connection attempt to succeed. */ if (enet_host_service (net_client, & event, 5000) > 0 && event.type == ENET_EVENT_TYPE_CONNECT) - initprintf("Connection to %s:%d succeeded.\n",(char *)srvaddr,address.port); + initprintf("Connection to %s:%d succeeded.\n", (char *)srvaddr, address.port); else { /* Either the 5 seconds are up or a disconnect event was */ @@ -690,14 +686,15 @@ int32_t quittimer = 0; void G_GameQuit(void) { - if (g_gameQuit == 0 && (numplayers > 1)) + if (numplayers < 2) + G_GameExit(" "); + + if (g_gameQuit == 0) { g_gameQuit = 1; quittimer = totalclock+120; g_netDisconnect = 1; } - else if (numplayers < 2) - G_GameExit(" "); if ((totalclock > quittimer) && (g_gameQuit == 1)) G_GameExit("Timed out."); @@ -814,7 +811,7 @@ static void Net_SendChallenge(void) buf[0] = PACKET_AUTH; l = 1; - Bmemcpy(&buf[l], &crc, sizeof(int32_t)); + *(uint32_t *)&buf[l] = crc; l += sizeof(int32_t); buf[l++] = myconnectindex; @@ -824,6 +821,9 @@ static void Net_SendChallenge(void) void P_Disconnected(int32_t i) { + // server obviously can't leave the game, and index 0 shows up for disconnect events from + // players that haven't gotten far enough into the connection process to get a player ID + if (i == 0) return; g_player[i].playerquitflag = 0; @@ -946,7 +946,7 @@ void Net_SyncPlayer(ENetEvent * event) } } -void Net_ParsePacket(ENetEvent * event) +void Net_ParseServerPacket(ENetEvent * event) { uint8_t * packbuf = event->packet->data; int32_t packbufleng = event->packet->dataLength; @@ -960,14 +960,13 @@ void Net_ParsePacket(ENetEvent * event) switch (packbuf[0]) { case PACKET_MASTER_TO_SLAVE: //[0] (receive master sync buffer) - if (!(g_player[myconnectindex].ps->gm & MODE_GAME)) return; - j = 1; + j = 0; - packbufleng = qlz_size_decompressed((char *)(packbuf)+1); - packbuf = Bcalloc(1, packbufleng); - packbufleng = qlz_decompress((char *)(event->packet->data)+1, (char *)(packbuf)+1, state_decompress); + packbufleng = qlz_size_decompressed((char *)&packbuf[1]); + packbuf = Bcalloc(1, packbufleng+1); + packbufleng = qlz_decompress((char *)&event->packet->data[1], (char *)(packbuf), state_decompress); Bmemcpy(&ticrandomseed, &packbuf[j], sizeof(ticrandomseed)); j += sizeof(ticrandomseed); @@ -981,10 +980,10 @@ void Net_ParsePacket(ENetEvent * event) j += sizeof(int16_t); if (i == myconnectindex && !g_player[i].ps->dead_flag) - { + { j += (sizeof(input_t) - sizeof(loc.filler)) + - (sizeof(vec3_t) * 3) + // position - (sizeof(int16_t) * 6); // ang and horiz + (sizeof(vec3_t) * 2) + // position and velocity + (sizeof(int16_t) * 3); // ang and horiz goto process; } @@ -997,17 +996,28 @@ void Net_ParsePacket(ENetEvent * event) if (TEST_SYNC_KEY(nsyn[i].bits,SK_GAMEQUIT)) g_player[i].playerquitflag = 0; g_player[i].movefifoend++; - Bmemcpy(&g_player[i].ps->posx, &packbuf[j], sizeof(vec3_t) * 3); + Bmemcpy(&g_player[i].ps->oposx, &g_player[i].ps->posx, sizeof(vec3_t)); + + Bmemcpy(&g_player[i].ps->posx, &packbuf[j], sizeof(vec3_t)); + updatesectorz(g_player[i].ps->posx, g_player[i].ps->posy, g_player[i].ps->posz, + &g_player[i].ps->cursectnum); + changespritesect(g_player[i].ps->i, g_player[i].ps->cursectnum); Bmemcpy(&sprite[g_player[i].ps->i], &packbuf[j], sizeof(vec3_t)); sprite[g_player[i].ps->i].z += PHEIGHT; - j += sizeof(vec3_t) * 3; + j += sizeof(vec3_t); - Bmemcpy(&g_player[i].ps->ang, &packbuf[j], sizeof(int16_t) * 2); + Bmemcpy(&g_player[i].ps->posxv, &packbuf[j], sizeof(vec3_t)); + j += sizeof(vec3_t); + + + Bmemcpy(&g_player[i].ps->oang, &g_player[i].ps->ang, sizeof(int16_t)); + Bmemcpy(&g_player[i].ps->ang, &packbuf[j], sizeof(int16_t)); sprite[g_player[i].ps->i].ang = *(int16_t *)&packbuf[j]; - j += sizeof(int16_t) * 2; + j += sizeof(int16_t); - Bmemcpy(&g_player[i].ps->horiz, &packbuf[j], sizeof(int16_t) * 4); - j += sizeof(int16_t) * 4; + Bmemcpy(&g_player[i].ps->ohoriz, &g_player[i].ps->horiz, sizeof(int16_t) * 2); + Bmemcpy(&g_player[i].ps->horiz, &packbuf[j], sizeof(int16_t) * 2); + j += sizeof(int16_t) * 2; process: @@ -1055,7 +1065,7 @@ process: g_player[i].ping = *(int16_t *)&packbuf[j]; j += sizeof(int16_t); - sprite[g_player[i].ps->i].pal = packbuf[j++]; + sprite[g_player[i].ps->i].pal = (int8_t)packbuf[j++]; l = i; @@ -1074,14 +1084,13 @@ process: do { - int16_t var_id; + int16_t var_id = *(int16_t *)&packbuf[j]; - Bmemcpy(&var_id, &packbuf[j], sizeof(int16_t)); j += sizeof(int16_t); if (var_id == MAXGAMEVARS) break; - Bmemcpy(&aGameVars[var_id].val.plValues[i], &packbuf[j], sizeof(int32_t)); + aGameVars[var_id].val.plValues[i] = *(int32_t *)&packbuf[j]; j += sizeof(int32_t); } while (1); @@ -1090,14 +1099,13 @@ process: do { - int16_t var_id; + int16_t var_id = *(int16_t *)&packbuf[j]; - Bmemcpy(&var_id, &packbuf[j], sizeof(int16_t)); j += sizeof(int16_t); if (var_id == MAXGAMEVARS) break; - Bmemcpy(&aGameVars[var_id].val.plValues[i], &packbuf[j], sizeof(int32_t)); + aGameVars[var_id].val.plValues[i] = *(int32_t *)&packbuf[j]; j += sizeof(int32_t); } while (1); @@ -1115,7 +1123,7 @@ process: _prlight *mylight = NULL; #endif - Bmemcpy(&i, &packbuf[j], sizeof(int16_t)); + i = *(int16_t *)&packbuf[j]; j += sizeof(int16_t); osect = sprite[i].sectnum; @@ -1162,9 +1170,8 @@ process: jj = j++; - Bmemcpy(&ActorExtra[i], &packbuf[j], sizeof(ActorData_t)-sizeof(ActorExtra[0].filler)- - sizeof(ActorExtra[0].projectile)-sizeof(ActorExtra[0].lightptr)); - j += sizeof(ActorData_t)-sizeof(ActorExtra[0].filler)-sizeof(ActorExtra[0].projectile)-sizeof(ActorExtra[0].lightptr); + Bmemcpy(&ActorExtra[i], &packbuf[j], sizeof(NetActorData_t)); + j += sizeof(NetActorData_t); ActorExtra[i].projectile = &SpriteProjectile[i]; #ifdef POLYMER @@ -1178,14 +1185,13 @@ process: do { - int16_t var_id; + int16_t var_id = *(int16_t *)&packbuf[j]; - Bmemcpy(&var_id, &packbuf[j], sizeof(int16_t)); j += sizeof(int16_t); if (var_id == MAXGAMEVARS) break; - Bmemcpy(&aGameVars[var_id].val.plValues[i], &packbuf[j], sizeof(int32_t)); + aGameVars[var_id].val.plValues[i] = *(int32_t *)&packbuf[j]; j += sizeof(int32_t); } while (1); @@ -1194,92 +1200,31 @@ process: l = packbuf[j++]; while (l--) { - int16_t secid; + int16_t secid = *(int16_t *)&packbuf[j]; - Bmemcpy(&secid, &packbuf[j], sizeof(int16_t)); - j += sizeof(int16_t); - Bmemcpy(§or[secid], &packbuf[j], sizeof(sectortype)); - j += sizeof(sectortype); + Bmemcpy(§or[secid], &packbuf[j + sizeof(int16_t)], sizeof(sectortype)); + j += sizeof(int16_t) + sizeof(sectortype); } l = packbuf[j++]; while (l--) { - int16_t wallid; + int16_t wallid = *(int16_t *)&packbuf[j]; - Bmemcpy(&wallid, &packbuf[j], sizeof(int16_t)); - j += sizeof(int16_t); - Bmemcpy(&wall[wallid], &packbuf[j], sizeof(walltype)); - j += sizeof(walltype); + Bmemcpy(&wall[wallid], &packbuf[j + sizeof(int16_t)], sizeof(walltype)); + j += sizeof(int16_t) + sizeof(walltype); + // we call dragpoint() to make sure the nextwall position gets updated too + dragpoint(wallid, wall[wallid].x, wall[wallid].y); } } Bfree(packbuf); -// movefifosendplc++; + // movefifosendplc++; break; - case PACKET_SLAVE_TO_MASTER: //[1] (receive slave sync buffer) - j = 1; - - packbufleng = qlz_size_decompressed((char *)(packbuf)+1); - packbuf = Bcalloc(1, packbufleng); - packbufleng = qlz_decompress((char *)(event->packet->data)+1, (char *)(packbuf)+1, state_decompress); - - nsyn = (input_t *)&inputfifo[0][0]; - - Bmemcpy(&nsyn[other], &packbuf[j], sizeof(input_t)); - - j += sizeof(input_t)-sizeof(loc.filler); - - g_player[other].movefifoend++; - - // anyone the server thinks is dead can go fuck themselves - if (g_player[other].ps->dead_flag) - { - Bfree(packbuf); - break; - } - - Bmemcpy(&g_player[other].ps->posx, &packbuf[j], sizeof(vec3_t) * 3); - Bmemcpy(&sprite[g_player[other].ps->i], &packbuf[j], sizeof(vec3_t)); - sprite[g_player[other].ps->i].z += PHEIGHT; - j += sizeof(vec3_t) * 3; - - Bmemcpy(&g_player[other].ps->ang, &packbuf[j], sizeof(int16_t) * 2); - Bmemcpy(&sprite[g_player[other].ps->i].ang, &packbuf[j], sizeof(int16_t)); - j += sizeof(int16_t) * 2; - Bmemcpy(&g_player[other].ps->horiz, &packbuf[j], sizeof(int16_t) * 4); - j += sizeof(int16_t) * 4; - - { - int16_t i = g_player[other].ps->i, jj = j++; - int32_t oa = (T5 >= (intptr_t)&script[0] && T5 < (intptr_t)&script[g_scriptSize]) ? T5-(intptr_t)&script[0] : T5; - - Bmemcpy(&T5, &packbuf[j], sizeof(T5)); - j += sizeof(T5); - - if (oa != T5) T3 = T4 = 0; - if (packbuf[jj] & 2) T5 += (intptr_t)&script[0]; - } - - Bfree(packbuf); - break; - - case PACKET_PLAYER_READY: - if (net_server && g_player[myconnectindex].ps->gm & MODE_GAME) - { - packbuf[0] = PACKET_PLAYER_READY; - packbuf[1] = myconnectindex; - enet_host_broadcast(net_server, 0, enet_packet_create(packbuf, 2, ENET_PACKET_FLAG_RELIABLE)); - } g_player[other].playerreadyflag++; return; - case PACKET_QUIT: - G_GameExit(" "); - break; - default: - switch (packbuf[0]) - { + case PACKET_MESSAGE: //slaves in M/S mode only send to master Bstrcpy(recbuf,(char *)packbuf+2); @@ -1323,35 +1268,16 @@ process: break; case PACKET_VERSION: - if (net_client) + if (packbuf[1] != BYTEVERSION || packbuf[2] != (uint8_t)atoi(s_buildDate)) { - if (packbuf[1] != BYTEVERSION || packbuf[2] != (uint8_t)atoi(s_buildDate)) - { - Bsprintf(tempbuf, "Server protocol is version %d.%d, expecting %d.%d\n", - packbuf[1], packbuf[2], BYTEVERSION, (uint8_t)atoi(s_buildDate)); - initprintf(tempbuf); - initprintf("Version mismatch! You cannot play Duke with different versions!\n"); - g_netDisconnect = 1; - return; - } - Net_SendChallenge(); - } - break; - - case PACKET_AUTH: - if (net_server) - { - uint32_t crc; - Bmemcpy(&crc, &packbuf[1], sizeof(int32_t)); - - if (crc == crc32once((uint8_t *)g_networkPassword, Bstrlen(g_networkPassword))) - Net_SyncPlayer(event); - else - { - enet_peer_disconnect(event->peer, DISC_BAD_PASSWORD); - initprintf("Bad password from client.\n"); - } + Bsprintf(tempbuf, "Server protocol is version %d.%d, expecting %d.%d\n", + packbuf[1], packbuf[2], BYTEVERSION, (uint8_t)atoi(s_buildDate)); + initprintf(tempbuf); + initprintf("Version mismatch! You cannot play Duke with different versions!\n"); + g_netDisconnect = 1; + return; } + Net_SendChallenge(); break; case PACKET_NUM_PLAYERS: @@ -1361,7 +1287,7 @@ process: if (packbuf[4]) // ID of new player { clearbufbyte(&g_player[packbuf[4]].playerquitflag,1,0x01010101); - + if (!g_player[packbuf[4]].ps) g_player[packbuf[4]].ps = (DukePlayer_t *) Bcalloc(1,sizeof(DukePlayer_t)); if (!g_player[packbuf[4]].sync) g_player[packbuf[4]].sync = (input_t *) Bcalloc(1,sizeof(input_t)); } @@ -1372,19 +1298,15 @@ process: S_PlaySound(DUKE_GETWEAPON2); // myconnectindex is 0 until we get PACKET_PLAYER_INDEX - if (net_client && myconnectindex != 0) + if (myconnectindex != 0) Net_SendClientInfo(); - break; // receive client player index from server case PACKET_PLAYER_INDEX: myconnectindex = packbuf[1]; - clearbufbyte(&g_player[myconnectindex].playerquitflag,1,0x01010101); - Net_SendClientInfo(); - break; case PACKET_PLAYER_DISCONNECTED: @@ -1399,6 +1321,10 @@ process: P_ResetPlayer(packbuf[1]); break; + case PACKET_PLAYER_READY: + g_player[0].playerreadyflag++; + return; + case PACKET_FRAG: g_player[packbuf[1]].ps->frag_ps = packbuf[2]; ActorExtra[g_player[packbuf[1]].ps->i].picnum = packbuf[3]; @@ -1454,61 +1380,54 @@ process: break; case PACKET_MAP_VOTE: - case PACKET_MAP_VOTE_INITIATE: - case PACKET_MAP_VOTE_CANCEL: - switch (packbuf[0]) + if (voting == myconnectindex && g_player[(uint8_t)packbuf[1]].gotvote == 0) { - case PACKET_MAP_VOTE: - if (voting == myconnectindex && g_player[(uint8_t)packbuf[1]].gotvote == 0) - { - g_player[(uint8_t)packbuf[1]].gotvote = 1; - g_player[(uint8_t)packbuf[1]].vote = packbuf[2]; - Bsprintf(tempbuf,"CONFIRMED VOTE FROM %s",g_player[(uint8_t)packbuf[1]].user_name); - G_AddUserQuote(tempbuf); - } - break; - - case PACKET_MAP_VOTE_INITIATE: // call map vote - voting = packbuf[1]; - vote_episode = packbuf[2]; - vote_map = packbuf[3]; - - Bsprintf(tempbuf,"%s^00 HAS CALLED A VOTE TO CHANGE MAP TO %s (E%dL%d)", - g_player[(uint8_t)packbuf[1]].user_name, - MapInfo[(uint8_t)(packbuf[2]*MAXLEVELS + packbuf[3])].name, - packbuf[2]+1,packbuf[3]+1); + g_player[(uint8_t)packbuf[1]].gotvote = 1; + g_player[(uint8_t)packbuf[1]].vote = packbuf[2]; + Bsprintf(tempbuf,"CONFIRMED VOTE FROM %s",g_player[(uint8_t)packbuf[1]].user_name); G_AddUserQuote(tempbuf); + } + break; - Bsprintf(tempbuf,"PRESS F1 TO ACCEPT, F2 TO DECLINE"); - G_AddUserQuote(tempbuf); + case PACKET_MAP_VOTE_INITIATE: // call map vote + voting = packbuf[1]; + vote_episode = packbuf[2]; + vote_map = packbuf[3]; + Bsprintf(tempbuf,"%s^00 HAS CALLED A VOTE TO CHANGE MAP TO %s (E%dL%d)", + g_player[(uint8_t)packbuf[1]].user_name, + MapInfo[(uint8_t)(packbuf[2]*MAXLEVELS + packbuf[3])].name, + packbuf[2]+1,packbuf[3]+1); + G_AddUserQuote(tempbuf); + + Bsprintf(tempbuf,"PRESS F1 TO ACCEPT, F2 TO DECLINE"); + G_AddUserQuote(tempbuf); + + for (i=MAXPLAYERS-1; i>=0; i--) + { + g_player[i].vote = 0; + g_player[i].gotvote = 0; + } + g_player[voting].gotvote = g_player[voting].vote = 1; + break; + + case PACKET_MAP_VOTE_CANCEL: // cancel map vote + if (voting == packbuf[1]) + { + voting = -1; + i = 0; + for (j=MAXPLAYERS-1; j>=0; j--) + i += g_player[j].gotvote; + + if (i != numplayers) + Bsprintf(tempbuf,"%s^00 HAS CANCELED THE VOTE",g_player[(uint8_t)packbuf[1]].user_name); + else Bsprintf(tempbuf,"VOTE FAILED"); for (i=MAXPLAYERS-1; i>=0; i--) { g_player[i].vote = 0; g_player[i].gotvote = 0; } - g_player[voting].gotvote = g_player[voting].vote = 1; - break; - - case PACKET_MAP_VOTE_CANCEL: // cancel map vote - if (voting == packbuf[1]) - { - voting = -1; - i = 0; - for (j=MAXPLAYERS-1; j>=0; j--) - i += g_player[j].gotvote; - - if (i != numplayers) - Bsprintf(tempbuf,"%s^00 HAS CANCELED THE VOTE",g_player[(uint8_t)packbuf[1]].user_name); - else Bsprintf(tempbuf,"VOTE FAILED"); - for (i=MAXPLAYERS-1; i>=0; i--) - { - g_player[i].vote = 0; - g_player[i].gotvote = 0; - } - G_AddUserQuote(tempbuf); - } - break; + G_AddUserQuote(tempbuf); } break; @@ -1548,11 +1467,284 @@ process: Bmemset(perplayervals, 0, sizeof(perplayervals)); } break; - } - break; } } +void Net_ParseClientPacket(ENetEvent * event) +{ + uint8_t * packbuf = event->packet->data; + int32_t packbufleng = event->packet->dataLength; + int16_t i, j; + int32_t other = packbuf[--packbufleng]; + input_t *nsyn; + +#if 0 + initprintf("RECEIVED PACKET: type: %d : len %d\n", packbuf[0], packbufleng); +#endif + switch (packbuf[0]) + { + case PACKET_SLAVE_TO_MASTER: //[1] (receive slave sync buffer) + j = 0; + + packbufleng = qlz_size_decompressed((char *)&packbuf[1]); + packbuf = Bcalloc(1, packbufleng+1); + packbufleng = qlz_decompress((char *)&event->packet->data[1], (char *)(packbuf), state_decompress); + + nsyn = (input_t *)&inputfifo[0][0]; + + Bmemcpy(&nsyn[other], &packbuf[j], sizeof(input_t)); + + j += sizeof(input_t)-sizeof(loc.filler); + + g_player[other].movefifoend++; + + // anyone the server thinks is dead can go fuck themselves + if (g_player[other].ps->dead_flag) + { + Bfree(packbuf); + break; + } + + Bmemcpy(&g_player[other].ps->oposx, &g_player[other].ps->posx, sizeof(vec3_t)); + Bmemcpy(&g_player[other].ps->posx, &packbuf[j], sizeof(vec3_t)); + updatesectorz(g_player[other].ps->posx, g_player[other].ps->posy, g_player[other].ps->posz, + &g_player[other].ps->cursectnum); + Bmemcpy(&sprite[g_player[other].ps->i], &packbuf[j], sizeof(vec3_t)); + sprite[g_player[other].ps->i].z += PHEIGHT; + changespritesect(g_player[other].ps->i, g_player[other].ps->cursectnum); + j += sizeof(vec3_t); + + Bmemcpy(&g_player[other].ps->posxv, &packbuf[j], sizeof(vec3_t)); + j += sizeof(vec3_t); + + g_player[other].ps->oang = g_player[other].ps->ang; + Bmemcpy(&g_player[other].ps->ang, &packbuf[j], sizeof(int16_t)); + Bmemcpy(&sprite[g_player[other].ps->i].ang, &packbuf[j], sizeof(int16_t)); + j += sizeof(int16_t); + + Bmemcpy(&g_player[other].ps->ohoriz, &g_player[other].ps->horiz, sizeof(int16_t) * 2); + Bmemcpy(&g_player[other].ps->horiz, &packbuf[j], sizeof(int16_t) * 2); + j += sizeof(int16_t) * 2; + + { + int16_t i = g_player[other].ps->i, jj = j++; + int32_t oa = (T5 >= (intptr_t)&script[0] && T5 < (intptr_t)&script[g_scriptSize]) ? T5-(intptr_t)&script[0] : T5; + + Bmemcpy(&T5, &packbuf[j], sizeof(T5)); + j += sizeof(T5); + + if (oa != T5) T3 = T4 = 0; + if (packbuf[jj] & 2) T5 += (intptr_t)&script[0]; + } + + Bfree(packbuf); + break; + + case PACKET_PLAYER_READY: + if (g_player[myconnectindex].ps->gm & MODE_GAME) + { + packbuf[0] = PACKET_PLAYER_READY; + packbuf[1] = myconnectindex; + enet_peer_send(event->peer, 0, enet_packet_create(packbuf, 2, ENET_PACKET_FLAG_RELIABLE)); + } + g_player[other].playerreadyflag++; + return; + + case PACKET_MESSAGE: + //slaves in M/S mode only send to master + Bstrcpy(recbuf,(char *)packbuf+2); + recbuf[packbufleng-2] = 0; + + G_AddUserQuote(recbuf); + S_PlaySound(EXITMENUSOUND); + + pus = NUMPAGES; + pub = NUMPAGES; + + break; + + case PACKET_NEW_GAME: + if ((vote_map + vote_episode + voting) != -3) + G_AddUserQuote("VOTE SUCCEEDED"); + + ud.m_level_number = ud.level_number = packbuf[1]; + ud.m_volume_number = ud.volume_number = packbuf[2]; + ud.m_player_skill = ud.player_skill = packbuf[3]; + ud.m_monsters_off = ud.monsters_off = packbuf[4]; + ud.m_respawn_monsters = ud.respawn_monsters = packbuf[5]; + ud.m_respawn_items = ud.respawn_items = packbuf[6]; + ud.m_respawn_inventory = ud.respawn_inventory = packbuf[7]; + ud.m_coop = packbuf[8]; + ud.m_marker = ud.marker = packbuf[9]; + ud.m_ffire = ud.ffire = packbuf[10]; + ud.m_noexits = ud.noexits = packbuf[11]; + + TRAVERSE_CONNECT(i) + { + P_ResetWeapons(i); + P_ResetInventory(i); + } + + G_NewGame(ud.volume_number,ud.level_number,ud.player_skill); + ud.coop = ud.m_coop; + + if (G_EnterLevel(MODE_GAME)) G_BackToMenu(); + + break; + + case PACKET_AUTH: + { + uint32_t crc = *(uint32_t *)&packbuf[1]; + + if (crc == crc32once((uint8_t *)g_networkPassword, Bstrlen(g_networkPassword))) + Net_SyncPlayer(event); + else + { + enet_peer_disconnect(event->peer, DISC_BAD_PASSWORD); + initprintf("Bad password from client.\n"); + } + } + break; + + case PACKET_CLIENT_INFO: + for (i=1; packbuf[i]; i++) + g_player[other].user_name[i-1] = packbuf[i]; + g_player[other].user_name[i-1] = 0; + i++; + + g_player[other].ps->aim_mode = packbuf[i++]; + g_player[other].ps->auto_aim = packbuf[i++]; + g_player[other].ps->weaponswitch = packbuf[i++]; + g_player[other].ps->palookup = g_player[other].pcolor = packbuf[i++]; + g_player[other].pteam = packbuf[i++]; + + j = i; + for (; i-j<10; i++) g_player[other].wchoice[i-j] = packbuf[i]; + + break; + + case PACKET_RTS: + if (numlumps == 0) break; + + if (ud.config.SoundToggle == 0 || ud.lockout == 1 || ud.config.FXDevice < 0 || !(ud.config.VoiceToggle & 4)) + break; + rtsptr = (char *)RTS_GetSound(packbuf[1]-1); + FX_PlayAuto3D(rtsptr,RTS_SoundLength(packbuf[1]-1),0,0,0,255,-packbuf[1]); + g_RTSPlaying = 7; + + break; + + case PACKET_USER_MAP: + Bstrcpy(boardfilename,(char *)packbuf+1); + boardfilename[packbufleng-1] = 0; + Bcorrectfilename(boardfilename,0); + if (boardfilename[0] != 0) + { + if ((i = kopen4loadfrommod(boardfilename,0)) < 0) + { + Bmemset(boardfilename,0,sizeof(boardfilename)); + Net_SendUserMapName(); + } + else kclose(i); + } + + if (ud.m_level_number == 7 && ud.m_volume_number == 0 && boardfilename[0] == 0) + ud.m_level_number = 0; + + break; + + case PACKET_MAP_VOTE: + if (voting == myconnectindex && g_player[(uint8_t)packbuf[1]].gotvote == 0) + { + g_player[(uint8_t)packbuf[1]].gotvote = 1; + g_player[(uint8_t)packbuf[1]].vote = packbuf[2]; + Bsprintf(tempbuf,"CONFIRMED VOTE FROM %s",g_player[(uint8_t)packbuf[1]].user_name); + G_AddUserQuote(tempbuf); + } + break; + + case PACKET_MAP_VOTE_INITIATE: // call map vote + voting = packbuf[1]; + vote_episode = packbuf[2]; + vote_map = packbuf[3]; + + Bsprintf(tempbuf,"%s^00 HAS CALLED A VOTE TO CHANGE MAP TO %s (E%dL%d)", + g_player[(uint8_t)packbuf[1]].user_name, + MapInfo[(uint8_t)(packbuf[2]*MAXLEVELS + packbuf[3])].name, + packbuf[2]+1,packbuf[3]+1); + G_AddUserQuote(tempbuf); + + Bsprintf(tempbuf,"PRESS F1 TO ACCEPT, F2 TO DECLINE"); + G_AddUserQuote(tempbuf); + + for (i=MAXPLAYERS-1; i>=0; i--) + { + g_player[i].vote = 0; + g_player[i].gotvote = 0; + } + g_player[voting].gotvote = g_player[voting].vote = 1; + break; + + case PACKET_MAP_VOTE_CANCEL: // cancel map vote + if (voting == packbuf[1]) + { + voting = -1; + i = 0; + for (j=MAXPLAYERS-1; j>=0; j--) + i += g_player[j].gotvote; + + if (i != numplayers) + Bsprintf(tempbuf,"%s^00 HAS CANCELED THE VOTE",g_player[(uint8_t)packbuf[1]].user_name); + else Bsprintf(tempbuf,"VOTE FAILED"); + for (i=MAXPLAYERS-1; i>=0; i--) + { + g_player[i].vote = 0; + g_player[i].gotvote = 0; + } + G_AddUserQuote(tempbuf); + } + break; + + case PACKET_LOAD_GAME: + multiflag = 2; + multiwhat = 0; + multiwho = packbuf[2]; //other: need to send in m/s mode because of possible re-transmit + multipos = packbuf[1]; + G_LoadPlayer(multipos); + multiflag = 0; + break; + + case PACKET_REQUEST_GAMESTATE: + if (net_server && g_player[0].ps->gm & MODE_GAME) + { + packbuf[0] = PACKET_NEW_GAME; + packbuf[1] = ud.level_number; + packbuf[2] = ud.volume_number; + packbuf[3] = ud.player_skill+1; + packbuf[4] = ud.monsters_off; + packbuf[5] = ud.respawn_monsters; + packbuf[6] = ud.respawn_items; + packbuf[7] = ud.respawn_inventory; + packbuf[8] = ud.coop; + packbuf[9] = ud.marker; + packbuf[10] = ud.ffire; + packbuf[11] = ud.noexits; + packbuf[12] = myconnectindex; + + enet_peer_send(event->peer, 0, enet_packet_create(packbuf, 13, ENET_PACKET_FLAG_RELIABLE)); + + // a player connecting is a good time to mark everything as needing to be updated + Bmemset(spritecrc, 0, sizeof(spritecrc)); + Bmemset(sectcrc, 0, sizeof(sectcrc)); + Bmemset(wallcrc, 0, sizeof(wallcrc)); + Bmemset(peractorvals, 0, sizeof(peractorvals)); + Bmemset(perplayervals, 0, sizeof(perplayervals)); + } + break; + } +} + + void Net_GetPackets(void) { sampletimer(); @@ -1567,13 +1759,19 @@ void Net_GetPackets(void) if (g_gameQuit) G_GameExit(" "); + + return; } if (net_server) { ENetEvent event; - while (enet_host_service (net_server, & event, 1) > 0) + // pull events from the wire into the packet queue without dispatching them, once per Net_GetPackets() call + enet_host_service (net_server, NULL, 0); + + // dispatch any pending events from the local packet queue + while (enet_host_check_events (net_server, &event) > 0) { switch (event.type) { @@ -1596,7 +1794,7 @@ void Net_GetPackets(void) event.peer -> data, event.channelID); */ - Net_ParsePacket(&event); + Net_ParseClientPacket(&event); // broadcast takes care of enet_packet_destroy itself // we set the state to disconnected so enet_host_broadcast doesn't send the player back his own packets // SLAVE_TO_MASTER packets are channelID 1, so they aren't broadcast anywhere @@ -1634,7 +1832,9 @@ void Net_GetPackets(void) { ENetEvent event; - while (enet_host_service (net_client, & event, 1) > 0) + enet_host_service (net_client, NULL, 0); + + while (enet_host_check_events (net_client, &event) > 0) { switch (event.type) { @@ -1693,7 +1893,7 @@ void Net_GetPackets(void) return; } } - else Net_ParsePacket(&event); + else Net_ParseServerPacket(&event); enet_packet_destroy (event.packet); break; @@ -1762,7 +1962,7 @@ void faketimerhandler(void) if (numplayers < 2) { - if (ud.multimode > 1 && ud.playerai) + if ((net_server || ud.multimode > 1) && ud.playerai) TRAVERSE_CONNECT(i) if (i != myconnectindex) { @@ -1782,12 +1982,16 @@ void faketimerhandler(void) Bmemcpy(&packbuf[j], &nsyn[0], sizeof(input_t)); j += sizeof(input_t)-sizeof(loc.filler); - Bmemcpy(&packbuf[j], &g_player[myconnectindex].ps->posx, sizeof(vec3_t) * 3); - j += sizeof(vec3_t) * 3; - Bmemcpy(&packbuf[j], &g_player[myconnectindex].ps->ang, sizeof(int16_t) * 2); + Bmemcpy(&packbuf[j], &g_player[myconnectindex].ps->posx, sizeof(vec3_t)); + j += sizeof(vec3_t); + Bmemcpy(&packbuf[j], &g_player[myconnectindex].ps->posxv, sizeof(vec3_t)); + j += sizeof(vec3_t); + + *(int16_t *)&packbuf[j] = g_player[myconnectindex].ps->ang; + j += sizeof(int16_t); + + Bmemcpy(&packbuf[j], &g_player[myconnectindex].ps->horiz, sizeof(int16_t) * 2); j += sizeof(int16_t) * 2; - Bmemcpy(&packbuf[j], &g_player[myconnectindex].ps->horiz, sizeof(int16_t) * 4); - j += sizeof(int16_t) * 4; i = g_player[myconnectindex].ps->i; @@ -1846,18 +2050,21 @@ void faketimerhandler(void) *(int16_t *)&packbuf[j] = g_player[i].ps->dead_flag; j += sizeof(int16_t); - Bmemcpy(&packbuf[j], &nsyn[i], sizeof(input_t)); + Bmemcpy(&packbuf[j], &nsyn[i], sizeof(input_t)-sizeof(loc.filler)); j += sizeof(input_t)-sizeof(loc.filler); - Bmemcpy(&packbuf[j], &g_player[i].ps->posx, sizeof(vec3_t) * 3); - j += sizeof(vec3_t) * 3; + Bmemcpy(&packbuf[j], &g_player[i].ps->posx, sizeof(vec3_t)); + j += sizeof(vec3_t); - Bmemcpy(&packbuf[j], &g_player[i].ps->ang, sizeof(int16_t) * 2); + Bmemcpy(&packbuf[j], &g_player[i].ps->posxv, sizeof(vec3_t)); + j += sizeof(vec3_t); + + *(int16_t *)&packbuf[j] = g_player[i].ps->ang; + j += sizeof(int16_t); + + Bmemcpy(&packbuf[j], &g_player[i].ps->horiz, sizeof(int16_t) * 2); j += sizeof(int16_t) * 2; - Bmemcpy(&packbuf[j], &g_player[i].ps->horiz, sizeof(int16_t) * 4); - j += sizeof(int16_t) * 4; - Bmemcpy(&packbuf[j], &g_player[i].ps->gotweapon[0], sizeof(g_player[i].ps->gotweapon)); j += sizeof(g_player[i].ps->gotweapon); @@ -2025,9 +2232,8 @@ void faketimerhandler(void) packbuf[jj] |= 4; T6 -= (intptr_t)&script[0]; } - Bmemcpy(&packbuf[j], &ActorExtra[i], sizeof(ActorData_t)-sizeof(ActorExtra[0].filler)- - sizeof(ActorExtra[0].projectile)-sizeof(ActorExtra[0].lightptr)); - j += sizeof(ActorData_t)-sizeof(ActorExtra[0].filler)-sizeof(ActorExtra[0].projectile)-sizeof(ActorExtra[0].lightptr); + Bmemcpy(&packbuf[j], &ActorExtra[i], sizeof(NetActorData_t)); + j += sizeof(NetActorData_t); if (packbuf[jj] & 1) T2 += (intptr_t)&script[0]; if (packbuf[jj] & 2) T5 += (intptr_t)&script[0]; @@ -2544,7 +2750,7 @@ static void G_DrawInventory(DukePlayer_t *p) /* if (ud.screen_size == 4 && ud.drawweapon != 2) { xoff += 65; - if (ud.multimode > 1) + if ((net_server || ud.multimode > 1)) xoff -= 9; } */ @@ -2623,7 +2829,7 @@ static void G_DrawStatusBar(int32_t snum) if (getrendermode() >= 3) pus = NUMPAGES; // JBF 20040101: always redraw in GL - if (ud.multimode > 1 && (GametypeFlags[ud.coop] & GAMETYPE_FRAGBAR)) + if ((net_server || (net_server || ud.multimode > 1)) && (GametypeFlags[ud.coop] & GAMETYPE_FRAGBAR)) { if (pus) { @@ -3040,10 +3246,10 @@ static void G_DrawStatusBar(int32_t snum) if (u == -1) { G_PatchStatusBar(0,0,320,200); - if (ud.multimode > 1 && (GametypeFlags[ud.coop] & GAMETYPE_FRAGBAR)) + if ((net_server || (net_server || ud.multimode > 1)) && (GametypeFlags[ud.coop] & GAMETYPE_FRAGBAR)) rotatesprite(sbarx(277+1),sbary(SBY+7-1),sbarsc(65536L),0,KILLSICON,0,0,10+16,0,0,xdim-1,ydim-1); } - if (ud.multimode > 1 && (GametypeFlags[ud.coop] & GAMETYPE_FRAGBAR)) + if ((net_server || (net_server || ud.multimode > 1)) && (GametypeFlags[ud.coop] & GAMETYPE_FRAGBAR)) { if (u&32768) { @@ -3247,7 +3453,7 @@ static void G_PrintCoords(int32_t snum) { if (ud.multimode > 4) y = 32; - else if (ud.multimode > 1) + else if (net_server || (net_server || ud.multimode > 1)) y = 24; } Bsprintf(tempbuf,"XYZ= (%d,%d,%d)",g_player[snum].ps->posx,g_player[snum].ps->posy,g_player[snum].ps->posz); @@ -3274,7 +3480,7 @@ static void G_PrintGameQuotes(void) int32_t i, j, k, l; k = 1; - if (GTFLAGS(GAMETYPE_FRAGBAR) && ud.screen_size > 0 && ud.multimode > 1) + if (GTFLAGS(GAMETYPE_FRAGBAR) && ud.screen_size > 0 && (net_server || (net_server || ud.multimode > 1))) { j = 0; k += 8; @@ -3351,7 +3557,7 @@ static void G_PrintGameQuotes(void) { k = 140;//quotebot-8-4; } - else if (GTFLAGS(GAMETYPE_FRAGBAR) && ud.screen_size > 0 && ud.multimode > 1) + else if (GTFLAGS(GAMETYPE_FRAGBAR) && ud.screen_size > 0 && (net_server || ud.multimode > 1)) { j = 0; k = 8; @@ -4264,7 +4470,7 @@ void G_DisplayRest(int32_t smoothratio) KB_ClearKeyDown(sc_Escape); MOUSE_ClearButton(RIGHT_MOUSE); ud.show_help = 0; - if (ud.multimode < 2 && ud.recstat != 2) + if ((!net_server && ud.multimode < 2) && ud.recstat != 2) { ready2send = 1; totalclock = ototalclock; @@ -4405,7 +4611,7 @@ void G_DisplayRest(int32_t smoothratio) { KB_ClearKeyDown(sc_Escape); g_player[myconnectindex].ps->gm &= ~MODE_MENU; - if (ud.multimode < 2 && ud.recstat != 2) + if ((!net_server && ud.multimode < 2) && ud.recstat != 2) { ready2send = 1; totalclock = ototalclock; @@ -4427,7 +4633,7 @@ void G_DisplayRest(int32_t smoothratio) g_player[myconnectindex].ps->gm |= MODE_MENU; - if (ud.multimode < 2 && ud.recstat != 2) ready2send = 0; + if ((!net_server && ud.multimode < 2) && ud.recstat != 2) ready2send = 0; if (g_player[myconnectindex].ps->gm&MODE_GAME) ChangeToMenu(50); else ChangeToMenu(0); @@ -4505,7 +4711,7 @@ void G_DisplayRest(int32_t smoothratio) ); gametext_z(13,STARTALPHANUM, j,scale(200-i,ud.config.ScreenHeight,200)-textsc(21),tempbuf,0,10,26,0, 0, xdim-1, ydim-1, 65536); - if (ud.player_skill > 3 || (ud.multimode > 1 && !GTFLAGS(GAMETYPE_PLAYERSFRIENDLY))) + if (ud.player_skill > 3 || ((net_server || ud.multimode > 1) && !GTFLAGS(GAMETYPE_PLAYERSFRIENDLY))) Bsprintf(tempbuf,"K:^15%d",(ud.multimode>1 &&!GTFLAGS(GAMETYPE_PLAYERSFRIENDLY))?g_player[myconnectindex].ps->frag-g_player[myconnectindex].ps->fraggedself:g_player[myconnectindex].ps->actors_killed); else { @@ -4629,7 +4835,7 @@ void G_DrawBackground(void) //else if (GametypeFlags[ud.coop] & GAMETYPE_FRAGBAR) { - if (ud.multimode > 1) y1 += scale(ydim,8,200); + if ((net_server || ud.multimode > 1)) y1 += scale(ydim,8,200); if (ud.multimode > 4) y1 += scale(ydim,8,200); } } @@ -4706,7 +4912,7 @@ void G_DrawBackground(void) y = 0; if (GametypeFlags[ud.coop] & GAMETYPE_FRAGBAR) { - if (ud.multimode > 1) y += 8; + if ((net_server || ud.multimode > 1)) y += 8; if (ud.multimode > 4) y += 8; } @@ -4914,7 +5120,9 @@ void G_DrawRooms(int32_t snum, int32_t smoothratio) if (s->yvel < 0) s->yvel = -100; else if (s->yvel > 199) s->yvel = 300; - ud.cameraang = ActorExtra[ud.camerasprite].tempang+mulscale16((int32_t)(((s->ang+1024-ActorExtra[ud.camerasprite].tempang)&2047)-1024),smoothratio); + ud.cameraang = ActorExtra[ud.camerasprite].tempang+ + mulscale16((int32_t)(((s->ang+1024-ActorExtra[ud.camerasprite].tempang)&2047)-1024),smoothratio); + #ifdef POLYMER if (getrendermode() == 4) polymer_setanimatesprites(G_DoSpriteAnimations, s->x, s->y, ud.cameraang, smoothratio); @@ -4957,8 +5165,8 @@ void G_DrawRooms(int32_t snum, int32_t smoothratio) else { tiltcs = 2; - tiltcx = 640; - tiltcy = 480; + tiltcx = xres; + tiltcy = yres; } walock[TILE_TILT] = 255; @@ -5364,7 +5572,7 @@ int32_t A_Spawn(int32_t j, int32_t pn) { if (PN != ACCESSSWITCH && PN != ACCESSSWITCH2 && sprite[i].pal) { - if ((ud.multimode < 2) || (ud.multimode > 1 && !GTFLAGS(GAMETYPE_DMSWITCHES))) + if (((!net_server && ud.multimode < 2)) || ((net_server || ud.multimode > 1) && !GTFLAGS(GAMETYPE_DMSWITCHES))) { sprite[i].xrepeat = sprite[i].yrepeat = 0; SLT = SHT = 0; @@ -5422,7 +5630,7 @@ int32_t A_Spawn(int32_t j, int32_t pn) if (g_damageCameras) sp->cstat = 257; else sp->cstat = 0; } - if (ud.multimode < 2 && sp->pal != 0) + if ((!net_server && ud.multimode < 2) && sp->pal != 0) { sp->xrepeat = sp->yrepeat = 0; changespritestat(i,5); @@ -5841,7 +6049,7 @@ int32_t A_Spawn(int32_t j, int32_t pn) case DUKETAG__STATIC: case SIGN1__STATIC: case SIGN2__STATIC: - if (ud.multimode < 2 && sp->pal) + if ((!net_server && ud.multimode < 2) && sp->pal) { sp->xrepeat = sp->yrepeat = 0; changespritestat(i,5); @@ -6076,7 +6284,7 @@ int32_t A_Spawn(int32_t j, int32_t pn) case RESPAWN__STATIC: sp->extra = 66-13; case MUSICANDSFX__STATIC: - if (ud.multimode < 2 && sp->pal == 1) + if ((!net_server && ud.multimode < 2) && sp->pal == 1) { sp->xrepeat = sp->yrepeat = 0; changespritestat(i,5); @@ -6150,7 +6358,7 @@ int32_t A_Spawn(int32_t j, int32_t pn) case APLAYER__STATIC: sp->xrepeat = sp->yrepeat = 0; sp->cstat = 32768; - if (ud.multimode < 2 || ((GametypeFlags[ud.coop] & GAMETYPE_COOPSPAWN)/GAMETYPE_COOPSPAWN) != sp->lotag) + if ((!net_server && ud.multimode < 2) || ((GametypeFlags[ud.coop] & GAMETYPE_COOPSPAWN)/GAMETYPE_COOPSPAWN) != sp->lotag) changespritestat(i,STAT_MISC); else changespritestat(i,STAT_PLAYER); @@ -6251,7 +6459,7 @@ int32_t A_Spawn(int32_t j, int32_t pn) T3 = sector[sect].floorz; if (sector[sect].lotag != 1 && sector[sect].lotag != 2) sector[sect].floorz = sp->z; - if (sp->pal && ud.multimode > 1) + if (sp->pal && (net_server || ud.multimode > 1)) { sp->xrepeat=sp->yrepeat=0; changespritestat(i,5); @@ -6491,7 +6699,7 @@ int32_t A_Spawn(int32_t j, int32_t pn) if (sp->picnum == REACTOR || sp->picnum == REACTOR2) sp->extra = g_impactDamage; - if (ud.multimode < 2 && sp->pal != 0) + if ((!net_server && ud.multimode < 2) && sp->pal != 0) { sp->xrepeat = sp->yrepeat = 0; changespritestat(i,5); @@ -6549,7 +6757,7 @@ int32_t A_Spawn(int32_t j, int32_t pn) sp->cstat = 0; } - if ((ud.multimode < 2 && sp->pal != 0) || (sp->lotag > ud.player_skill)) + if (((!net_server && ud.multimode < 2) && sp->pal != 0) || (sp->lotag > ud.player_skill)) { sp->xrepeat = sp->yrepeat = 0; changespritestat(i,5); @@ -6563,7 +6771,7 @@ int32_t A_Spawn(int32_t j, int32_t pn) if (sp->picnum == ATOMICHEALTH) sp->cstat |= 128; - if (ud.multimode > 1 && !GTFLAGS(GAMETYPE_ACCESSCARDSPRITES) && sp->picnum == ACCESSCARD) + if ((net_server || ud.multimode > 1) && !GTFLAGS(GAMETYPE_ACCESSCARDSPRITES) && sp->picnum == ACCESSCARD) { sp->xrepeat = sp->yrepeat = 0; changespritestat(i,5); @@ -6799,7 +7007,7 @@ int32_t A_Spawn(int32_t j, int32_t pn) j = nextsectorneighborz(sect,sector[sect].ceilingz,1,1); T5 = sector[j].floorz; - if (numplayers < 2) + if (numplayers < 2 && !net_server) { G_SetInterpolation(§or[sect].floorz); G_SetInterpolation(§or[sect].ceilingz); @@ -7084,7 +7292,7 @@ int32_t A_Spawn(int32_t j, int32_t pn) if (j == -1) j = SUBWAY; ActorExtra[i].lastvx = j; case 30: - if (numplayers > 1) break; + if (net_server || numplayers > 1) break; case 0: case 1: case 5: @@ -7130,7 +7338,7 @@ int32_t A_Spawn(int32_t j, int32_t pn) sp->extra = 1; } - if (ud.multimode < 2 && sp->pal != 0) + if ((!net_server && ud.multimode < 2) && sp->pal != 0) { sp->xrepeat = sp->yrepeat = 0; changespritestat(i,5); @@ -7659,7 +7867,7 @@ void G_DoSpriteAnimations(int32_t x,int32_t y,int32_t a,int32_t smoothratio) t->cstat |= 2; } - if (ud.multimode > 1 && (display_mirror || screenpeek != p || s->owner == -1)) + if ((net_server || ud.multimode > 1) && (display_mirror || screenpeek != p || s->owner == -1)) { if (ud.showweapons && sprite[g_player[p].ps->i].extra > 0 && g_player[p].ps->curr_weapon > 0) { @@ -7756,7 +7964,7 @@ void G_DoSpriteAnimations(int32_t x,int32_t y,int32_t a,int32_t smoothratio) if (ud.camerasprite == -1 && g_player[p].ps->newowner == -1) if (s->owner >= 0 && display_mirror == 0 && g_player[p].ps->over_shoulder_on == 0) - if (ud.multimode < 2 || (ud.multimode > 1 && p == screenpeek)) + if ((!net_server && ud.multimode < 2) || ((net_server || ud.multimode > 1) && p == screenpeek)) { if (getrendermode() == 4) t->cstat |= 16384; @@ -8896,7 +9104,7 @@ static void G_HandleLocalKeys(void) g_restorePalette = 1; } - if (ud.multimode > 1 && BUTTON(gamefunc_Show_Opponents_Weapon)) + if ((net_server || ud.multimode > 1) && BUTTON(gamefunc_Show_Opponents_Weapon)) { CONTROL_ClearButton(gamefunc_Show_Opponents_Weapon); ud.config.ShowOpponentWeapons = ud.showweapons = 1-ud.showweapons; @@ -9090,7 +9298,7 @@ static void G_HandleLocalKeys(void) g_RTSPlaying = 7; - if (ud.multimode > 1) + if ((net_server || ud.multimode > 1)) { tempbuf[0] = PACKET_RTS; tempbuf[1] = i; @@ -9113,7 +9321,7 @@ static void G_HandleLocalKeys(void) if (!ALT_IS_PRESSED && !SHIFTS_IS_PRESSED) { - if (ud.multimode > 1 && BUTTON(gamefunc_SendMessage)) + if ((net_server || ud.multimode > 1) && BUTTON(gamefunc_SendMessage)) { KB_FlushKeyboardQueue(); CONTROL_ClearButton(gamefunc_SendMessage); @@ -9134,13 +9342,13 @@ static void G_HandleLocalKeys(void) if (ud.show_help > 2) { ud.show_help = 0; - if (ud.multimode < 2 && ud.recstat != 2) ready2send = 1; + if ((!net_server && ud.multimode < 2) && ud.recstat != 2) ready2send = 1; G_UpdateScreenArea(); } else { setview(0,0,xdim-1,ydim-1); - if (ud.multimode < 2 && ud.recstat != 2) + if ((!net_server && ud.multimode < 2) && ud.recstat != 2) { ready2send = 0; totalclock = ototalclock; @@ -9148,7 +9356,7 @@ static void G_HandleLocalKeys(void) } } - // if(ud.multimode < 2) + // if((!net_server && ud.multimode < 2)) { if (ud.recstat != 2 && KB_UnBoundKeyPressed(sc_F2)) { @@ -9171,7 +9379,7 @@ FAKE_F2: // setview(0,0,xdim-1,ydim-1); g_player[myconnectindex].ps->gm |= MODE_MENU; - if (ud.multimode < 2) + if ((!net_server && ud.multimode < 2)) { ready2send = 0; totalclock = ototalclock; @@ -9190,7 +9398,7 @@ FAKE_F3: // setview(0,0,xdim-1,ydim-1); g_player[myconnectindex].ps->gm |= MODE_MENU; - if (ud.multimode < 2 && ud.recstat != 2) + if ((!net_server && ud.multimode < 2) && ud.recstat != 2) { ready2send = 0; totalclock = ototalclock; @@ -9206,7 +9414,7 @@ FAKE_F3: S_ClearSoundLocks(); g_player[myconnectindex].ps->gm |= MODE_MENU; - if (ud.multimode < 2 && ud.recstat != 2) + if ((!net_server && ud.multimode < 2) && ud.recstat != 2) { ready2send = 0; totalclock = ototalclock; @@ -9238,7 +9446,7 @@ FAKE_F3: /* inputloc = Bstrlen(&ud.savegame[g_lastSaveSlot][0]); g_currentMenu = 360+g_lastSaveSlot; probey = g_lastSaveSlot; */ - if (ud.multimode > 1) + if ((net_server || ud.multimode > 1)) G_SavePlayer(-1-(g_lastSaveSlot)); else G_SavePlayer(g_lastSaveSlot); } @@ -9298,7 +9506,7 @@ FAKE_F3: KB_ClearKeysDown(); FX_StopAllSounds(); - if (ud.multimode > 1) + if ((net_server || ud.multimode > 1)) { G_LoadPlayer(-1-g_lastSaveSlot); g_player[myconnectindex].ps->gm = MODE_GAME; @@ -9319,7 +9527,7 @@ FAKE_F3: FX_StopAllSounds(); S_ClearSoundLocks(); g_player[myconnectindex].ps->gm |= MODE_MENU; - if (ud.multimode < 2 && ud.recstat != 2) + if ((!net_server && ud.multimode < 2) && ud.recstat != 2) { ready2send = 0; totalclock = ototalclock; @@ -9402,7 +9610,7 @@ FAKE_F3: FX_StopAllSounds(); S_ClearSoundLocks(); g_player[myconnectindex].ps->gm |= MODE_MENU; - if (ud.multimode < 2 && ud.recstat != 2) + if ((!net_server && ud.multimode < 2) && ud.recstat != 2) { ready2send = 0; totalclock = ototalclock; @@ -10017,6 +10225,7 @@ static void G_CheckCommandLine(int32_t argc, const char **argv) if (argc > i+1) { Net_Connect((char *)argv[i+1]); + g_noSetup = g_noLogo = TRUE; i++; } i++; @@ -10382,7 +10591,7 @@ static void G_DisplayLogo(void) S_StopMusic(); FX_StopAllSounds(); // JBF 20031228 S_ClearSoundLocks(); // JBF 20031228 - if (ud.multimode < 2 && (logoflags & LOGO_ENABLED) && !g_noLogo) + if ((!net_server && ud.multimode < 2) && (logoflags & LOGO_ENABLED) && !g_noLogo) { if (VOLUMEALL && (logoflags & LOGO_PLAYANIM)) { @@ -10770,7 +10979,7 @@ static void G_Startup(void) G_InitDynamicTiles(); - if (ud.multimode > 1) G_CheckGametype(); + if ((net_server || ud.multimode > 1)) G_CheckGametype(); if (g_noSound) ud.config.SoundToggle = 0; if (g_noMusic) ud.config.MusicToggle = 0; @@ -11448,7 +11657,7 @@ CLEAN_DIRECTORY: // getnames(); - if (ud.multimode > 1) + if ((net_server || ud.multimode > 1)) { if (ud.warp_on == 0) { @@ -11559,7 +11768,7 @@ CLEAN_DIRECTORY: S_SoundStartup(); // loadtmb(); - if (ud.warp_on > 1 && ud.multimode < 2) + if (ud.warp_on > 1 && (!net_server && ud.multimode < 2)) { clearview(0L); //g_player[myconnectindex].ps->palette = palette; @@ -11585,7 +11794,7 @@ MAIN_LOOP_RESTART: if (ud.warp_on == 0) { - if (ud.multimode > 1 && boardfilename[0] != 0) + if ((net_server || ud.multimode > 1) && boardfilename[0] != 0) { ud.m_level_number = 7; ud.m_volume_number = 0; @@ -11604,7 +11813,7 @@ MAIN_LOOP_RESTART: if (G_EnterLevel(MODE_GAME)) G_BackToMenu(); - Net_WaitForEverybody(); + Net_WaitForServer(); } else G_DisplayLogo(); @@ -11658,7 +11867,7 @@ MAIN_LOOP_RESTART: OSD_DispatchQueued(); - if (((ud.show_help == 0 && (g_player[myconnectindex].ps->gm&MODE_MENU) != MODE_MENU) || ud.recstat == 2 || ud.multimode > 1) && + if (((ud.show_help == 0 && (g_player[myconnectindex].ps->gm&MODE_MENU) != MODE_MENU) || ud.recstat == 2 || (net_server || ud.multimode > 1)) && (g_player[myconnectindex].ps->gm&MODE_GAME) && G_MoveLoop()) continue; @@ -11684,7 +11893,7 @@ MAIN_LOOP_RESTART: if (ud.eog) { ud.eog = 0; - if (ud.multimode < 2) + if ((!net_server && ud.multimode < 2)) { if (!VOLUMEALL) G_DoOrderScreen(); @@ -11708,14 +11917,14 @@ MAIN_LOOP_RESTART: G_BackToMenu(); goto MAIN_LOOP_RESTART; } - Net_WaitForEverybody(); + Net_WaitForServer(); continue; } G_DoCheats(); G_HandleLocalKeys(); - if ((ud.show_help == 0 && ud.multimode < 2 && !(g_player[myconnectindex].ps->gm&MODE_MENU)) || ud.multimode > 1 || ud.recstat == 2) + if ((ud.show_help == 0 && (!net_server && ud.multimode < 2) && !(g_player[myconnectindex].ps->gm&MODE_MENU)) || (net_server || ud.multimode > 1) || ud.recstat == 2) i = min(max((totalclock-ototalclock)*(65536L/TICSPERFRAME),0),65536); else i = 65536; @@ -12008,7 +12217,7 @@ RECHECK: pus = NUMPAGES; flushperms(); - if (ud.multimode < 2) foundemo = G_OpenDemoRead(g_whichDemo); + if ((!net_server && ud.multimode < 2)) foundemo = G_OpenDemoRead(g_whichDemo); if (foundemo == 0) { if (g_whichDemo > 1) @@ -12147,7 +12356,7 @@ RECHECK: gametext(194,16,buf,0,2+8+16); } - if (ud.multimode > 1 && g_player[myconnectindex].ps->gm) + if ((net_server || ud.multimode > 1) && g_player[myconnectindex].ps->gm) Net_GetPackets(); if (g_player[myconnectindex].gotvote == 0 && voting != -1 && voting != myconnectindex) @@ -12177,7 +12386,7 @@ RECHECK: { if (ud.recstat != 2) M_DisplayMenus(); - if (ud.multimode > 1 && g_currentMenu != 20003 && g_currentMenu != 20005 && g_currentMenu != 210) + if ((net_server || ud.multimode > 1) && g_currentMenu != 20003 && g_currentMenu != 20005 && g_currentMenu != 210) { ControlInfo noshareinfo; CONTROL_GetInput(&noshareinfo); @@ -12328,7 +12537,7 @@ static int32_t G_DoMoveThings(void) if (!user_quote_time[i]) pub = NUMPAGES; } - if (ud.idplayers && ud.multimode > 1) + if (ud.idplayers && (net_server || ud.multimode > 1)) { hitdata_t hitinfo; @@ -12926,12 +13135,12 @@ FRAGBONUS: } } - if (bonusonly || ud.multimode > 1) return; + if (bonusonly || (net_server || ud.multimode > 1)) return; fadepal(0,0,0, 0,64,7); } - if (bonusonly || ud.multimode > 1) return; + if (bonusonly || (net_server || ud.multimode > 1)) return; switch (ud.volume_number) { diff --git a/polymer/eduke32/source/gameexec.c b/polymer/eduke32/source/gameexec.c index 4a3a81b52..a954433e5 100644 --- a/polymer/eduke32/source/gameexec.c +++ b/polymer/eduke32/source/gameexec.c @@ -238,7 +238,7 @@ int32_t A_FurthestVisiblePoint(int32_t iActor,spritetype *ts,int32_t *dax,int32_ spritetype *s = &sprite[iActor]; hitdata_t hitinfo; - if (ud.multimode < 2 && ud.player_skill < 3) + if ((!net_server && ud.multimode < 2) && ud.player_skill < 3) angincs = 2048/2; else angincs = 2048/(1+(krand()&1)); @@ -613,7 +613,7 @@ static void X_Move(void) } else if (vm.g_sp->picnum != DRONE && vm.g_sp->picnum != SHARK && vm.g_sp->picnum != COMMANDER) { - if (ActorExtra[vm.g_i].bposz != vm.g_sp->z || (ud.multimode < 2 && ud.player_skill < 2)) + if (ActorExtra[vm.g_i].bposz != vm.g_sp->z || ((!net_server && ud.multimode < 2) && ud.player_skill < 2)) { if ((vm.g_t[0]&1) || g_player[vm.g_p].ps->actorsqu == vm.g_i) return; else daxvel <<= 1; @@ -919,7 +919,7 @@ skip_check: case CON_IFGOTWEAPONCE: insptr++; - if ((GametypeFlags[ud.coop]&GAMETYPE_WEAPSTAY) && ud.multimode > 1) + if ((GametypeFlags[ud.coop]&GAMETYPE_WEAPSTAY) && (net_server || ud.multimode > 1)) { if (*insptr == 0) { @@ -977,7 +977,7 @@ skip_check: case CON_PKICK: insptr++; - if (ud.multimode > 1 && vm.g_sp->picnum == APLAYER) + if ((net_server || ud.multimode > 1) && vm.g_sp->picnum == APLAYER) { if (g_player[otherp].ps->quick_kick == 0) g_player[otherp].ps->quick_kick = 14; @@ -2280,7 +2280,7 @@ nullquote: setview(x1,y1,x2,y2); #if 0 - if (!ud.pause_on && ((ud.show_help == 0 && ud.multimode < 2 && !(g_player[myconnectindex].ps->gm&MODE_MENU)) || ud.multimode > 1 || ud.recstat == 2)) + if (!ud.pause_on && ((ud.show_help == 0 && (!net_server && ud.multimode < 2) && !(g_player[myconnectindex].ps->gm&MODE_MENU)) || (net_server || ud.multimode > 1) || ud.recstat == 2)) smoothratio = min(max((totalclock-ototalclock)*(65536L/TICSPERFRAME),0),65536); #endif G_DoInterpolations(smoothratio); @@ -2734,7 +2734,7 @@ nullquote: g_screenCapture = 1; G_DrawRooms(myconnectindex,65536); g_screenCapture = 0; - if (ud.multimode > 1) + if ((net_server || ud.multimode > 1)) G_SavePlayer(-1-(g_lastSaveSlot)); else G_SavePlayer(g_lastSaveSlot); @@ -2757,7 +2757,7 @@ nullquote: insptr++; //AddLog("resetplayer"); - if (ud.multimode < 2) + if ((!net_server && ud.multimode < 2)) { if (g_lastSaveSlot >= 0 && ud.recstat != 2) { @@ -2938,7 +2938,7 @@ nullquote: j = 1; else if ((l&65536L)) { - if (vm.g_sp->picnum == APLAYER && ud.multimode > 1) + if (vm.g_sp->picnum == APLAYER && (net_server || ud.multimode > 1)) j = G_GetAngleDelta(g_player[otherp].ps->ang,getangle(g_player[vm.g_p].ps->posx-g_player[otherp].ps->posx,g_player[vm.g_p].ps->posy-g_player[otherp].ps->posy)); else j = G_GetAngleDelta(g_player[vm.g_p].ps->ang,getangle(vm.g_sp->x-g_player[vm.g_p].ps->posx,vm.g_sp->y-g_player[vm.g_p].ps->posy)); @@ -3030,7 +3030,7 @@ nullquote: continue; case CON_IFMULTIPLAYER: - X_DoConditional(ud.multimode > 1); + X_DoConditional((net_server || ud.multimode > 1)); continue; case CON_OPERATE: diff --git a/polymer/eduke32/source/menus.c b/polymer/eduke32/source/menus.c index a52f19339..e59165bf4 100644 --- a/polymer/eduke32/source/menus.c +++ b/polymer/eduke32/source/menus.c @@ -626,7 +626,7 @@ void M_DisplayMenus(void) x = M_Probe(186,124,0,1); if (x >= -1) { - if (ud.multimode < 2 && ud.recstat != 2) + if ((!net_server && ud.multimode < 2) && ud.recstat != 2) { ready2send = 1; totalclock = ototalclock; @@ -1274,7 +1274,7 @@ void M_DisplayMenus(void) KB_ClearKeyDown(sc_Escape); g_player[myconnectindex].ps->gm &= ~MODE_MENU; - if (ud.multimode < 2 && ud.recstat != 2) + if ((!net_server && ud.multimode < 2) && ud.recstat != 2) { ready2send = 1; totalclock = ototalclock; @@ -1287,7 +1287,7 @@ void M_DisplayMenus(void) KB_ClearKeysDown(); FX_StopAllSounds(); - if (ud.multimode > 1) + if ((net_server || ud.multimode > 1)) { G_LoadPlayer(-1-g_lastSaveSlot); g_player[myconnectindex].ps->gm = MODE_GAME; @@ -1442,13 +1442,13 @@ void M_DisplayMenus(void) KB_FlushKeyboardQueue(); KB_ClearKeysDown(); - if (ud.multimode < 2 && ud.recstat != 2) + if ((!net_server && ud.multimode < 2) && ud.recstat != 2) { ready2send = 1; totalclock = ototalclock; } - if (ud.multimode > 1) + if ((net_server || ud.multimode > 1)) { if (g_player[myconnectindex].ps->gm&MODE_GAME) { @@ -1493,7 +1493,7 @@ void M_DisplayMenus(void) if (g_player[myconnectindex].ps->gm&MODE_GAME) { g_player[myconnectindex].ps->gm &= ~MODE_MENU; - if (ud.multimode < 2 && ud.recstat != 2) + if ((!net_server && ud.multimode < 2) && ud.recstat != 2) { ready2send = 1; totalclock = ototalclock; @@ -1519,7 +1519,7 @@ void M_DisplayMenus(void) { KB_ClearKeyDown(sc_N); KB_ClearKeyDown(sc_Escape); - if (ud.multimode < 2 && ud.recstat != 2) + if ((!net_server && ud.multimode < 2) && ud.recstat != 2) { ready2send = 1; totalclock = ototalclock; @@ -1877,7 +1877,7 @@ cheat_for_port_credits: x = M_Probe(c,67,16,6); if (x >= 0) { - if (ud.multimode > 1 && x == 0 && ud.recstat != 2) + if ((net_server || ud.multimode > 1) && x == 0 && ud.recstat != 2) { last_zero = 0; ChangeToMenu(600); @@ -1916,7 +1916,7 @@ cheat_for_port_credits: if (x == -1 && (g_player[myconnectindex].ps->gm&MODE_GAME || ud.recstat == 2)) { g_player[myconnectindex].ps->gm &= ~MODE_MENU; - if (ud.multimode < 2 && ud.recstat != 2) + if ((!net_server && ud.multimode < 2) && ud.recstat != 2) { ready2send = 1; totalclock = ototalclock; @@ -1957,7 +1957,7 @@ cheat_for_port_credits: switch (x) { case 0: - if (ud.multimode < 2 || ud.recstat == 2) + if ((!net_server && ud.multimode < 2) || ud.recstat == 2) ChangeToMenu(1500); else { @@ -1987,7 +1987,7 @@ cheat_for_port_credits: ChangeToMenu(400); break; case 5: - if (numplayers < 2) + if (numplayers < 2 && !net_server) { last_fifty = 5; ChangeToMenu(501); @@ -1999,7 +1999,7 @@ cheat_for_port_credits: break; case -1: g_player[myconnectindex].ps->gm &= ~MODE_MENU; - if (ud.multimode < 2 && ud.recstat != 2) + if ((!net_server && ud.multimode < 2) && ud.recstat != 2) { ready2send = 1; totalclock = ototalclock; @@ -2023,7 +2023,7 @@ cheat_for_port_credits: { menutext(c,67+16+16+16+16 ,MENUHIGHLIGHT(4),PHX(-6)," HELP"); } - if (numplayers > 1) + if (net_server || numplayers > 1) menutext(c,67+16+16+16+16+16 ,MENUHIGHLIGHT(5),1,"QUIT TO TITLE"); else menutext(c,67+16+16+16+16+16 ,MENUHIGHLIGHT(5),PHX(-7),"QUIT TO TITLE"); menutext(c,67+16+16+16+16+16+16,MENUHIGHLIGHT(6),PHX(-8),"QUIT GAME"); @@ -2266,7 +2266,7 @@ cheat_for_port_credits: { clearfilenames(); boardfilename[0] = 0; - if (ud.multimode > 1) + if ((net_server || ud.multimode > 1)) { Net_SendUserMapName(); ChangeToMenu(600); @@ -2291,7 +2291,7 @@ cheat_for_port_credits: strcat(boardfilename, findfileshigh->name); ud.m_volume_number = 0; ud.m_level_number = 7; - if (ud.multimode > 1) + if ((net_server || ud.multimode > 1)) { Net_SendUserMapName(); ChangeToMenu(600); @@ -2578,7 +2578,7 @@ cheat_for_port_credits: if (g_player[myconnectindex].ps->gm&MODE_GAME && g_currentMenu == 232) { g_player[myconnectindex].ps->gm &= ~MODE_MENU; - if (ud.multimode < 2 && ud.recstat != 2) + if ((!net_server && ud.multimode < 2) && ud.recstat != 2) { ready2send = 1; totalclock = ototalclock; @@ -3391,7 +3391,7 @@ cheat_for_port_credits: menutext(c+168,50+62+16+16,MENUHIGHLIGHT(5),0,ud.detail?"OFF":"ON"); modval(0,1,(int32_t *)&ud.detail,1,probey==5); menutext(c,50+62+16+16+16,MENUHIGHLIGHT(6),PHX(-6),"AMBIENT LIGHT"); - _bar(0,c+185,50+62+16+16+16,&i,128,x==6,MENUHIGHLIGHT(6),numplayers>1,128,4096); + _bar(0,c+185,50+62+16+16+16,&i,128,x==6,MENUHIGHLIGHT(6),net_server || numplayers>1,128,4096); Bsprintf(tempbuf,"%.2f",r_ambientlight); mgametextpal(c+185+9,50+62+16+16+16+4, tempbuf, MENUHIGHLIGHT(6), 0); @@ -4431,7 +4431,7 @@ cheat_for_port_credits: if (g_player[myconnectindex].ps->gm&MODE_GAME && g_currentMenu == 701) { g_player[myconnectindex].ps->gm &= ~MODE_MENU; - if (ud.multimode < 2 && ud.recstat != 2) + if ((!net_server && ud.multimode < 2) && ud.recstat != 2) { ready2send = 1; totalclock = ototalclock; @@ -4484,7 +4484,7 @@ cheat_for_port_credits: } break; case 2: - if (ud.config.MusicDevice >= 0 && (numplayers < 2 || ud.config.MusicToggle)) + if (ud.config.MusicDevice >= 0 && ud.config.MusicToggle) { i = ud.config.MusicToggle; modval(0,1,(int32_t *)&ud.config.MusicToggle,1,probey==io); @@ -4689,7 +4689,7 @@ cheat_for_port_credits: { // ReadSaveGameHeaders(); g_player[myconnectindex].ps->gm = MODE_GAME; - if (ud.multimode < 2 && ud.recstat != 2) + if ((!net_server && ud.multimode < 2) && ud.recstat != 2) { ready2send = 1; totalclock = ototalclock; @@ -4706,13 +4706,13 @@ cheat_for_port_credits: } else { - if (ud.multimode > 1) + if ((net_server || ud.multimode > 1)) G_SavePlayer(-1-(g_currentMenu-360)); else G_SavePlayer(g_currentMenu-360); g_lastSaveSlot = g_currentMenu-360; g_player[myconnectindex].ps->gm = MODE_GAME; - if (ud.multimode < 2 && ud.recstat != 2) + if ((!net_server && ud.multimode < 2) && ud.recstat != 2) { ready2send = 1; totalclock = ototalclock; @@ -4786,7 +4786,7 @@ cheat_for_port_credits: else g_player[myconnectindex].ps->gm = MODE_GAME; - if (ud.multimode < 2 && ud.recstat != 2) + if ((!net_server && ud.multimode < 2) && ud.recstat != 2) { ready2send = 1; totalclock = ototalclock; @@ -4988,7 +4988,7 @@ VOLUME_ALL_40x: else if (!(g_player[myconnectindex].ps->gm & MODE_GAME || ud.recstat == 2)) ChangeToMenu(0); else g_player[myconnectindex].ps->gm &= ~MODE_MENU; - if (ud.multimode < 2 && ud.recstat != 2) + if ((!net_server && ud.multimode < 2) && ud.recstat != 2) { ready2send = 1; totalclock = ototalclock; @@ -5016,7 +5016,7 @@ VOLUME_ALL_40x: if (x == -1 || KB_KeyPressed(sc_N) || RMB) { g_player[myconnectindex].ps->gm &= ~MODE_MENU; - if (ud.multimode < 2 && ud.recstat != 2) + if ((!net_server && ud.multimode < 2) && ud.recstat != 2) { ready2send = 1; totalclock = ototalclock; diff --git a/polymer/eduke32/source/player.c b/polymer/eduke32/source/player.c index 16bcb5cd4..a838dd430 100644 --- a/polymer/eduke32/source/player.c +++ b/polymer/eduke32/source/player.c @@ -3051,8 +3051,7 @@ void getinput(int32_t snum) int32_t momx = 0,momy = 0; DukePlayer_t *p = g_player[snum].ps; - if ((p->gm&MODE_MENU) || (p->gm&MODE_TYPE) || (ud.pause_on && !KB_KeyPressed(sc_Pause)) || (numplayers > 1 && totalclock < 10)) - // HACK: kill getinput() for the first 10 tics of a new map in multi + if ((p->gm&MODE_MENU) || (p->gm&MODE_TYPE) || (ud.pause_on && !KB_KeyPressed(sc_Pause))) { if (!(p->gm&MODE_MENU)) CONTROL_GetInput(&info[0]); @@ -3864,7 +3863,7 @@ void P_FragPlayer(int32_t snum) if (s->pal != 1 && (s->cstat&32768) == 0) s->cstat = 0; - if (ud.multimode > 1 && (s->pal != 1 || (s->cstat&32768))) + if ((net_server || ud.multimode > 1) && (s->pal != 1 || (s->cstat&32768))) { if (p->frag_ps != snum) { @@ -4144,7 +4143,7 @@ void P_ProcessInput(int32_t snum) if (s->extra <= 0) { - if (ud.recstat == 1 && ud.multimode < 2) + if (ud.recstat == 1 && (!net_server && ud.multimode < 2)) G_CloseDemoWrite(); if ((numplayers < 2 || net_server) && p->dead_flag == 0) diff --git a/polymer/eduke32/source/premap.c b/polymer/eduke32/source/premap.c index c9e4d7c39..f8dc5f103 100644 --- a/polymer/eduke32/source/premap.c +++ b/polymer/eduke32/source/premap.c @@ -160,7 +160,7 @@ static void G_CacheSpriteNum(int32_t i) break; case APLAYER__STATIC: maxc = 0; - if (ud.multimode > 1) + if ((net_server || ud.multimode > 1)) { maxc = 5; for (j = 1420; j < 1420+106; j++) tloadtile(j,1); @@ -228,7 +228,7 @@ static void G_PrecacheSprites(void) tloadtile(j,1); } tloadtile(BOTTOMSTATUSBAR,1); - if (ud.multimode > 1) + if ((net_server || ud.multimode > 1)) tloadtile(FRAGBAR,1); tloadtile(VIEWSCREEN,1); @@ -559,7 +559,7 @@ void G_UpdateScreenArea(void) y1 = ss; y2 = 200; - if (ud.screen_size > 0 && (GametypeFlags[ud.coop]&GAMETYPE_FRAGBAR) && ud.multimode > 1) + if (ud.screen_size > 0 && (GametypeFlags[ud.coop]&GAMETYPE_FRAGBAR) && (net_server || ud.multimode > 1)) { j = 0; TRAVERSE_CONNECT(i) @@ -594,7 +594,7 @@ void P_RandomSpawnPoint(int32_t snum) int32_t i=snum,j,k; uint32_t dist,pdist = -1; - if (ud.multimode > 1 && !(GametypeFlags[ud.coop] & GAMETYPE_FIXEDRESPAWN)) + if ((net_server || ud.multimode > 1) && !(GametypeFlags[ud.coop] & GAMETYPE_FIXEDRESPAWN)) { i = krand()%g_numPlayerSprites; if (GametypeFlags[ud.coop] & GAMETYPE_TDMSPAWN) @@ -740,7 +740,7 @@ void P_ResetStatus(int32_t snum) p->rapid_fire_hold = 0; p->toggle_key_flag = 0; p->access_spritenum = -1; - if (ud.multimode > 1 && (GametypeFlags[ud.coop] & GAMETYPE_ACCESSATSTART)) + if ((net_server || ud.multimode > 1) && (GametypeFlags[ud.coop] & GAMETYPE_ACCESSATSTART)) p->got_access = 7; else p->got_access = 0; p->random_club_frame= 0; @@ -885,7 +885,7 @@ static void resetprestat(int32_t snum,int32_t g) g_numInterpolations = 0; startofdynamicinterpolations = 0; - if (((g&MODE_EOL) != MODE_EOL && numplayers < 2) || (!(GametypeFlags[ud.coop]&GAMETYPE_PRESERVEINVENTORYDEATH) && numplayers > 1)) + if (((g&MODE_EOL) != MODE_EOL && numplayers < 2 && !net_server) || (!(GametypeFlags[ud.coop]&GAMETYPE_PRESERVEINVENTORYDEATH) && numplayers > 1)) { P_ResetWeapons(snum); P_ResetInventory(snum); @@ -1295,10 +1295,10 @@ void G_NewGame(int32_t vn,int32_t ln,int32_t sk) ready2send = 0; - if (ud.m_recstat != 2 && ud.last_level >= 0 && ud.multimode > 1 && (ud.coop&GAMETYPE_SCORESHEET)) + if (ud.m_recstat != 2 && ud.last_level >= 0 && (net_server || ud.multimode > 1) && (ud.coop&GAMETYPE_SCORESHEET)) G_BonusScreen(1); - if (ln == 0 && vn == 3 && ud.multimode < 2 && ud.lockout == 0) + if (ln == 0 && vn == 3 && (!net_server && ud.multimode < 2) && ud.lockout == 0) { S_PlayMusic(&EnvMusicFilename[1][0],MAXVOLUMES*MAXLEVELS+1); @@ -1388,7 +1388,7 @@ static void resetpspritevars(char g) aimmode[i] = g_player[i].ps->aim_mode; autoaim[i] = g_player[i].ps->auto_aim; weaponswitch[i] = g_player[i].ps->weaponswitch; - if (ud.multimode > 1 && (GametypeFlags[ud.coop]&GAMETYPE_PRESERVEINVENTORYDEATH) && ud.last_level >= 0) + if ((net_server || ud.multimode > 1) && (GametypeFlags[ud.coop]&GAMETYPE_PRESERVEINVENTORYDEATH) && ud.last_level >= 0) { for (j=0; jaim_mode = aimmode[i]; g_player[i].ps->auto_aim = autoaim[i]; g_player[i].ps->weaponswitch = weaponswitch[i]; - if (ud.multimode > 1 && (GametypeFlags[ud.coop]&GAMETYPE_PRESERVEINVENTORYDEATH) && ud.last_level >= 0) + if ((net_server || ud.multimode > 1) && (GametypeFlags[ud.coop]&GAMETYPE_PRESERVEINVENTORYDEATH) && ud.last_level >= 0) { for (j=0; jyvel = j; - if (!g_player[j].pcolor && ud.multimode > 1 && !(GametypeFlags[ud.coop] & GAMETYPE_TDM)) + if (!g_player[j].pcolor && (net_server || ud.multimode > 1) && !(GametypeFlags[ud.coop] & GAMETYPE_TDM)) { if (s->pal == 0) { @@ -1553,13 +1553,13 @@ void G_ResetTimers(void) g_moveThingsCount = 0; } -void Net_WaitForEverybody(void) +void Net_WaitForServer(void) { int32_t server_ready = g_player[0].playerreadyflag; if (numplayers < 2 || net_server) return; - if (ud.multimode > 1) + if ((net_server || ud.multimode > 1)) { P_SetGamePalette(g_player[myconnectindex].ps, titlepal, 11); rotatesprite(0,0,65536L,0,BETASCREEN,0,0,2+8+16+64,0,0,xdim-1,ydim-1); @@ -1961,7 +1961,7 @@ int32_t G_EnterLevel(int32_t g) if (!premap_quickenterlevel) { - Net_WaitForEverybody(); + Net_WaitForServer(); // mmulti_flushpackets(); G_FadePalette(0,0,0,0); diff --git a/polymer/eduke32/source/savegame.c b/polymer/eduke32/source/savegame.c index 73acd5f31..46139f42f 100644 --- a/polymer/eduke32/source/savegame.c +++ b/polymer/eduke32/source/savegame.c @@ -201,7 +201,7 @@ int32_t G_LoadPlayer(int32_t spot) nextpage(); } - Net_WaitForEverybody(); + Net_WaitForServer(); FX_StopAllSounds(); S_ClearSoundLocks(); @@ -584,7 +584,7 @@ int32_t G_LoadPlayer(int32_t spot) mmulti_flushpackets(); clearfifo(); - Net_WaitForEverybody(); + Net_WaitForServer(); G_ResetTimers(); @@ -635,7 +635,7 @@ int32_t G_SavePlayer(int32_t spot) return -1; } - Net_WaitForEverybody(); + Net_WaitForServer(); if (multiflag == 2 && multiwho != myconnectindex) { @@ -909,7 +909,7 @@ int32_t G_SavePlayer(int32_t spot) fclose(fil); - if (ud.multimode < 2) + if ((!net_server && ud.multimode < 2)) { strcpy(ScriptQuotes[122],"GAME SAVED"); P_DoQuote(122,g_player[myconnectindex].ps); @@ -917,7 +917,7 @@ int32_t G_SavePlayer(int32_t spot) ready2send = 1; - Net_WaitForEverybody(); + Net_WaitForServer(); ototalclock = totalclock; diff --git a/polymer/eduke32/source/sector.c b/polymer/eduke32/source/sector.c index a24b7d636..3278b8b23 100644 --- a/polymer/eduke32/source/sector.c +++ b/polymer/eduke32/source/sector.c @@ -226,7 +226,7 @@ int32_t dist(spritetype *s1,spritetype *s2) int32_t __fastcall A_FindPlayer(spritetype *s, int32_t *d) { - if (ud.multimode < 2) + if ((!net_server && ud.multimode < 2)) { *d = klabs(g_player[myconnectindex].ps->oposx-s->x) + klabs(g_player[myconnectindex].ps->oposy-s->y) + ((klabs(g_player[myconnectindex].ps->oposz-s->z+(28<<8)))>>4); return myconnectindex; @@ -3230,7 +3230,7 @@ void P_CheckSectors(int32_t snum) if (j >= 0 && wall[j].overpicnum == 0) if (ActorExtra[neartagsprite].temp_data[0] == 0) { - if (ud.noexits && ud.multimode > 1) + if (ud.noexits && (net_server || ud.multimode > 1)) { // NUKEBUTTON frags the player ActorExtra[p->i].picnum = NUKEBUTTON; diff --git a/polymer/eduke32/source/sounds.c b/polymer/eduke32/source/sounds.c index d3794c4a4..3d5342d1a 100644 --- a/polymer/eduke32/source/sounds.c +++ b/polymer/eduke32/source/sounds.c @@ -453,7 +453,7 @@ int32_t S_PlaySound3D(int32_t num, int32_t i, const vec3_t *pos) if (g_sounds[num].m&4) { - if (ud.multimode > 1 && PN == APLAYER && sprite[i].yvel != screenpeek) // other player sound + if ((net_server || ud.multimode > 1) && PN == APLAYER && sprite[i].yvel != screenpeek) // other player sound { if (!(ud.config.VoiceToggle&4)) return -1;