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Mask the seam that shows up when drawing the scuba HUD overlay in OpenGL by drawing SCUBAMASK 3 times... once at the left position + 1, and then at the proper left and right positions. It's definitely a hack, but at least it lives on the game side of things.
git-svn-id: https://svn.eduke32.com/eduke32@3688 1a8010ca-5511-0410-912e-c29ae57300e0
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@ -2012,6 +2012,10 @@ void P_DisplayScuba(int32_t snum)
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int32_t p = P_GetHudPal(g_player[snum].ps);
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int32_t p = P_GetHudPal(g_player[snum].ps);
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g_snum = snum;
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g_snum = snum;
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#ifdef USE_OPENGL
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if (getrendermode() >= REND_POLYMOST)
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G_DrawTileScaled(44, (200-tilesizy[SCUBAMASK]), SCUBAMASK, 0, 2+16+DRAWEAP_CENTER, p);
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#endif
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G_DrawTileScaled(43, (200-tilesizy[SCUBAMASK]), SCUBAMASK, 0, 2+16+DRAWEAP_CENTER, p);
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G_DrawTileScaled(43, (200-tilesizy[SCUBAMASK]), SCUBAMASK, 0, 2+16+DRAWEAP_CENTER, p);
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G_DrawTileScaled(320-43, (200-tilesizy[SCUBAMASK]), SCUBAMASK, 0, 2+4+16+DRAWEAP_CENTER, p);
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G_DrawTileScaled(320-43, (200-tilesizy[SCUBAMASK]), SCUBAMASK, 0, 2+4+16+DRAWEAP_CENTER, p);
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}
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}
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