- fixed compilation.

This commit is contained in:
Christoph Oelckers 2020-04-08 00:40:02 +02:00
parent 01bb5491af
commit 3c3ea281f0

View file

@ -1708,9 +1708,9 @@ static void G_BonusCutscenes(void)
if (!WORLDTOUR) if (!WORLDTOUR)
return; return;
if (ud.lockout == 0) if (adult_lockout == 0)
{ {
S_StopMusic(); Mus_Stop();
totalclocklock = totalclock = 0; totalclocklock = totalclock = 0;
videoClearScreen(0L); videoClearScreen(0L);
@ -1719,13 +1719,13 @@ static void G_BonusCutscenes(void)
fadepal(0, 0, 0, 252, 0, -4); fadepal(0, 0, 0, 252, 0, -4);
I_ClearAllInput(); inputState.ClearAllInput();
S_PlaySound(E5L7_DUKE_QUIT_YOU); S_PlaySound(E5L7_DUKE_QUIT_YOU);
do do
{ {
if (engineFPSLimit()) if (G_FPSLimit())
{ {
totalclocklock = totalclock; totalclocklock = totalclock;
@ -1736,13 +1736,13 @@ static void G_BonusCutscenes(void)
gameHandleEvents(); gameHandleEvents();
if (I_GeneralTrigger()) break; if (inputState.CheckAllInput()) break;
} while (1); } while (1);
fadepal(0, 0, 0, 0, 252, 4); fadepal(0, 0, 0, 0, 252, 4);
} }
S_StopMusic(); Mus_Stop();
FX_StopAllSounds(); FX_StopAllSounds();
S_ClearSoundLocks(); S_ClearSoundLocks();
break; break;