From 3c3ea281f0d60f5f373c3294262b1c911e8ae1e0 Mon Sep 17 00:00:00 2001 From: Christoph Oelckers Date: Wed, 8 Apr 2020 00:40:02 +0200 Subject: [PATCH] - fixed compilation. --- source/duke3d/src/screens.cpp | 12 ++++++------ 1 file changed, 6 insertions(+), 6 deletions(-) diff --git a/source/duke3d/src/screens.cpp b/source/duke3d/src/screens.cpp index e72c3da48..e9cb0d7a7 100644 --- a/source/duke3d/src/screens.cpp +++ b/source/duke3d/src/screens.cpp @@ -1708,9 +1708,9 @@ static void G_BonusCutscenes(void) if (!WORLDTOUR) return; - if (ud.lockout == 0) + if (adult_lockout == 0) { - S_StopMusic(); + Mus_Stop(); totalclocklock = totalclock = 0; videoClearScreen(0L); @@ -1719,13 +1719,13 @@ static void G_BonusCutscenes(void) fadepal(0, 0, 0, 252, 0, -4); - I_ClearAllInput(); + inputState.ClearAllInput(); S_PlaySound(E5L7_DUKE_QUIT_YOU); do { - if (engineFPSLimit()) + if (G_FPSLimit()) { totalclocklock = totalclock; @@ -1736,13 +1736,13 @@ static void G_BonusCutscenes(void) gameHandleEvents(); - if (I_GeneralTrigger()) break; + if (inputState.CheckAllInput()) break; } while (1); fadepal(0, 0, 0, 0, 252, 4); } - S_StopMusic(); + Mus_Stop(); FX_StopAllSounds(); S_ClearSoundLocks(); break;