Fix a software mode crash bug involving bad animation flags set on tiles

git-svn-id: https://svn.eduke32.com/eduke32@5836 1a8010ca-5511-0410-912e-c29ae57300e0
This commit is contained in:
terminx 2016-08-27 01:42:07 +00:00
parent d7d6623364
commit 3c34256867
2 changed files with 7 additions and 5 deletions

View file

@ -63,6 +63,8 @@ void setpalookupaddress(char *paladdr) { ghlinepal = paladdr; }
void setuphlineasm4(int32_t bxinc, int32_t byinc) { gbxinc = bxinc; gbyinc = byinc; }
void hlineasm4(bssize_t cnt, int32_t skiploadincs, int32_t paloffs, uint32_t by, uint32_t bx, intptr_t p)
{
Bassert(gbuf);
if (!skiploadincs) { gbxinc = asm1; gbyinc = asm2; }
const char *const A_C_RESTRICT palptr = &ghlinepal[paloffs];
@ -75,7 +77,7 @@ void hlineasm4(bssize_t cnt, int32_t skiploadincs, int32_t paloffs, uint32_t by,
#ifdef CLASSIC_SLICE_BY_4
for (; cnt>=4; cnt-=4, pp-=4)
{
#if 0
#if 1
*pp = palptr[buf[((bx>>log32.x)<<log.y)+(by>>log32.y)]];
*(pp-1) = palptr[buf[(((bx-inc.x)>>log32.x)<<log.y)+((by-inc.y)>>log32.y)]];
*(pp-2) = palptr[buf[(((bx-(inc.x<<1))>>log32.x)<<log.y)+((by-(inc.y<<1))>>log32.y)]];

View file

@ -2639,11 +2639,11 @@ static int32_t setup_globals_cf1(const usectortype *sec, int32_t pal, int32_t zd
globalpicnum = picnum;
if ((unsigned)globalpicnum >= MAXTILES) globalpicnum = 0;
DO_TILE_ANIM(globalpicnum, 0);
setgotpic(globalpicnum);
if ((tilesiz[globalpicnum].x <= 0) || (tilesiz[globalpicnum].y <= 0)) return 1;
DO_TILE_ANIM(globalpicnum, 0);
if (waloff[globalpicnum] == 0) loadtile(globalpicnum);
globalbufplc = waloff[globalpicnum];
globalshade = shade;
@ -8699,9 +8699,9 @@ void drawmapview(int32_t dax, int32_t day, int32_t zoome, int16_t ang)
}
globalpicnum = sec->floorpicnum;
if ((unsigned)globalpicnum >= (unsigned)MAXTILES) globalpicnum = 0;
DO_TILE_ANIM(globalpicnum, s);
setgotpic(globalpicnum);
if ((tilesiz[globalpicnum].x <= 0) || (tilesiz[globalpicnum].y <= 0)) continue;
DO_TILE_ANIM(globalpicnum, s);
if (waloff[globalpicnum] == 0) loadtile(globalpicnum);
globalbufplc = waloff[globalpicnum];
globalshade = max(min(sec->floorshade,numshades-1),0);
@ -8824,9 +8824,9 @@ void drawmapview(int32_t dax, int32_t day, int32_t zoome, int16_t ang)
globalpicnum = spr->picnum;
globalpal = spr->pal; // GL needs this, software doesn't
if ((unsigned)globalpicnum >= (unsigned)MAXTILES) globalpicnum = 0;
DO_TILE_ANIM(globalpicnum, s);
setgotpic(globalpicnum);
if ((tilesiz[globalpicnum].x <= 0) || (tilesiz[globalpicnum].y <= 0)) continue;
DO_TILE_ANIM(globalpicnum, s);
if (waloff[globalpicnum] == 0) loadtile(globalpicnum);
globalbufplc = waloff[globalpicnum];