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Don't attempt to draw TILE_LOADSHOT unless it's already in memory
This works around a flaw in the .ext loading logic that I don't have time to debug right now. git-svn-id: https://svn.eduke32.com/eduke32@7882 1a8010ca-5511-0410-912e-c29ae57300e0
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1 changed files with 4 additions and 2 deletions
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@ -2222,6 +2222,7 @@ static void Menu_PreDraw(MenuID_t cm, MenuEntry_t *entry, const vec2_t origin)
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if (msv.brief.isValid())
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{
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if (waloff[TILE_LOADSHOT])
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rotatesprite_fs(origin.x + (101<<16), origin.y + (97<<16), 65536>>1,512,TILE_LOADSHOT,-32,0,4+10+64);
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if (msv.isOldVer)
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@ -2282,6 +2283,7 @@ static void Menu_PreDraw(MenuID_t cm, MenuEntry_t *entry, const vec2_t origin)
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{
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if (g_menusaves[M_SAVE.currentEntry-1].brief.isValid())
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{
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if (waloff[TILE_LOADSHOT])
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rotatesprite_fs(origin.x + (101<<16), origin.y + (97<<16), 65536L>>1,512,TILE_LOADSHOT,-32,0,4+10+64);
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if (g_menusaves[M_SAVE.currentEntry-1].isOldVer)
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