From 3b6b1a30637a78a832400dfda3f386fd9a2a5bfe Mon Sep 17 00:00:00 2001 From: "Richard C. Gobeille" Date: Tue, 7 Apr 2020 10:00:51 -0700 Subject: [PATCH] Fix stupid typo that broke the camera aiming at the enemy that killed you in Duke3D --- source/rr/src/actors.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/source/rr/src/actors.cpp b/source/rr/src/actors.cpp index 74145abfb..db50dfb5f 100644 --- a/source/rr/src/actors.cpp +++ b/source/rr/src/actors.cpp @@ -1228,7 +1228,7 @@ ACTOR_STATIC void G_MovePlayers(void) if (pPlayer->wackedbyactor >= 0 && sprite[pPlayer->wackedbyactor].statnum < MAXSTATUS) { - pPlayer->q16ang += fix16_to_int(G_GetAngleDelta(pPlayer->q16ang, + pPlayer->q16ang += fix16_from_int(G_GetAngleDelta(fix16_to_int(pPlayer->q16ang), getangle(sprite[pPlayer->wackedbyactor].x - pPlayer->pos.x, sprite[pPlayer->wackedbyactor].y - pPlayer->pos.y)) >> 1);