mirror of
https://github.com/ZDoom/raze-gles.git
synced 2024-11-10 23:02:03 +00:00
- refactored sound user data to be easier to serialize.
This commit is contained in:
parent
83adb81756
commit
3aea6d1fad
12 changed files with 60 additions and 55 deletions
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@ -94,7 +94,7 @@ void ambProcess(void)
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else if (pChannel->distance > 0)
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else if (pChannel->distance > 0)
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{
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{
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FVector3 pt{};
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FVector3 pt{};
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soundEngine->StartSound(SOURCE_Ambient, pChannel, &pt, CHAN_BODY, CHANF_LOOP, pChannel->soundID, pChannel->distance / 255.f, ATTN_NONE);
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soundEngine->StartSound(SOURCE_Ambient, pChannel, &pt, CHAN_BODY, CHANF_LOOP|CHANF_TRANSIENT, pChannel->soundID, pChannel->distance / 255.f, ATTN_NONE);
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}
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}
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pChannel->distance = 0;
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pChannel->distance = 0;
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}
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}
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@ -836,7 +836,6 @@ void WeaponLoadSaveConstruct(void);
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#ifdef NOONE_EXTENSIONS
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#ifdef NOONE_EXTENSIONS
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void NNLoadSaveConstruct(void);
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void NNLoadSaveConstruct(void);
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#endif
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#endif
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void ASoundLoadSaveConstruct(void);
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void LoadSaveSetup(void)
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void LoadSaveSetup(void)
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{
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{
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@ -858,7 +857,6 @@ void LoadSaveSetup(void)
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#ifdef NOONE_EXTENSIONS
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#ifdef NOONE_EXTENSIONS
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NNLoadSaveConstruct();
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NNLoadSaveConstruct();
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#endif
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#endif
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ASoundLoadSaveConstruct();
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}
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}
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END_BLD_NS
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END_BLD_NS
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@ -332,7 +332,7 @@ void SEQINST::Update(ACTIVE *pActive)
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auto snd = soundEngine->FindSoundByResID(sndId);
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auto snd = soundEngine->FindSoundByResID(sndId);
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if (snd > 0)
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if (snd > 0)
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{
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{
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auto udata = (int*)soundEngine->GetUserData(snd);
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auto udata = soundEngine->GetUserData(snd);
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int relVol = udata ? udata[2] : 255;
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int relVol = udata ? udata[2] : 255;
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sfxPlay3DSoundCP(pSprite, sndId, -1, 0, 0, (surfSfxMove[surf][2] != relVol) ? relVol : surfSfxMove[surf][3]);
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sfxPlay3DSoundCP(pSprite, sndId, -1, 0, 0, (surfSfxMove[surf][2] != relVol) ? relVol : surfSfxMove[surf][3]);
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}
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}
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@ -133,7 +133,7 @@ void sfxUpdate3DSounds(void)
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FSoundID getSfx(FSoundID soundId, float &attenuation, int &pitch, int &relvol)
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FSoundID getSfx(FSoundID soundId, float &attenuation, int &pitch, int &relvol)
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{
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{
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auto udata = (int*)soundEngine->GetUserData(soundId);
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auto udata = soundEngine->GetUserData(soundId);
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if (pitch < 0) pitch = udata ? udata[0] : 0x10000;
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if (pitch < 0) pitch = udata ? udata[0] : 0x10000;
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if (relvol < 0) relvol = udata && udata[2] ? udata[2] : 80;
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if (relvol < 0) relvol = udata && udata[2] ? udata[2] : 80;
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@ -90,7 +90,7 @@ static void S_AddBloodSFX(int lumpnum)
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S_sfx[sfxnum].bLoadRAW = true;
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S_sfx[sfxnum].bLoadRAW = true;
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S_sfx[sfxnum].LoopStart = LittleLong(sfx->loopStart);
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S_sfx[sfxnum].LoopStart = LittleLong(sfx->loopStart);
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//S_sfx[sfxnum].Volume = sfx->relVol / 255.f; This cannot be done because this volume setting is optional.
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//S_sfx[sfxnum].Volume = sfx->relVol / 255.f; This cannot be done because this volume setting is optional.
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S_sfx[sfxnum].UserData.Resize(8);
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S_sfx[sfxnum].UserData.Resize(2);
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int* udata = (int*)S_sfx[sfxnum].UserData.Data();
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int* udata = (int*)S_sfx[sfxnum].UserData.Data();
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udata[0] = sfx->pitch;
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udata[0] = sfx->pitch;
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udata[1] = sfx->pitchRange;
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udata[1] = sfx->pitchRange;
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@ -159,7 +159,7 @@ void sndStartSample(unsigned int nSound, int nVolume, int nChannel, bool bLoop)
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{
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{
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if (nVolume < 0)
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if (nVolume < 0)
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{
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{
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auto udata = (int*)soundEngine->GetUserData(snd);
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auto udata = soundEngine->GetUserData(snd);
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if (udata) nVolume = udata[2];
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if (udata) nVolume = udata[2];
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else nVolume = 255;
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else nVolume = 255;
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}
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}
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@ -1479,7 +1479,7 @@ FSerializer &Serialize(FSerializer &arc, const char *key, FSoundID &sid, FSoundI
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{
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{
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#if 1
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#if 1
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int id = sid;
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int id = sid;
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Serialize(arc, key, sid, def);
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Serialize(arc, key, id, nullptr);
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if (arc.isReading()) sid = FSoundID(id);
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if (arc.isReading()) sid = FSoundID(id);
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#else
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#else
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if (arc.isWriting())
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if (arc.isWriting())
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@ -31,6 +31,7 @@ enum EChanFlag
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CHANF_NOSTOP = 4096, // only for A_PlaySound. Does not start if channel is playing something.
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CHANF_NOSTOP = 4096, // only for A_PlaySound. Does not start if channel is playing something.
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CHANF_OVERLAP = 8192, // [MK] Does not stop any sounds in the channel and instead plays over them.
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CHANF_OVERLAP = 8192, // [MK] Does not stop any sounds in the channel and instead plays over them.
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CHANF_ENDED = 16384, // Helper to detect broken ChannelEnded implementations.
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CHANF_ENDED = 16384, // Helper to detect broken ChannelEnded implementations.
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CHANF_TRANSIENT = 32768, // Do not record in savegames - used for sounds that get restarted outside the sound system (e.g. ambients in SW and Blood)
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};
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};
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typedef TFlags<EChanFlag> EChanFlags;
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typedef TFlags<EChanFlag> EChanFlags;
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@ -37,7 +37,7 @@ struct sfxinfo_t
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unsigned bSingular:1;
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unsigned bSingular:1;
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unsigned bTentative:1;
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unsigned bTentative:1;
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TArray<uint8_t> UserData;
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TArray<int> UserData;
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int RawRate; // Sample rate to use when bLoadRAW is true
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int RawRate; // Sample rate to use when bLoadRAW is true
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@ -369,7 +369,7 @@ public:
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{
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{
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S_rnd.Clear();
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S_rnd.Clear();
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}
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}
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void *GetUserData(int snd)
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int *GetUserData(int snd)
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{
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{
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return S_sfx[snd].UserData.Data();
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return S_sfx[snd].UserData.Data();
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}
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}
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@ -100,11 +100,10 @@ void cacheAllSounds(void)
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static inline int S_GetPitch(int num)
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static inline int S_GetPitch(int num)
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{
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{
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auto const* snd = (sound_t*)soundEngine->GetUserData(num + 1);
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auto const* snd = soundEngine->GetUserData(num + 1);
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if (!snd) return 0;
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if (!snd) return 0;
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int const range = abs(snd->pitchEnd - snd->pitchStart);
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int const range = abs(snd[kPitchEnd] - snd[kPitchStart]);
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return (range == 0) ? snd[kPitchStart] : min(snd[kPitchStart], snd[kPitchEnd]) + rand() % range;
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return (range == 0) ? snd->pitchStart : min(snd->pitchStart, snd->pitchEnd) + rand() % range;
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}
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}
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float S_ConvertPitch(int lpitch)
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float S_ConvertPitch(int lpitch)
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@ -115,9 +114,9 @@ float S_ConvertPitch(int lpitch)
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int S_GetUserFlags(int num)
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int S_GetUserFlags(int num)
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{
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{
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if (!soundEngine->isValidSoundId(num+1)) return 0;
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if (!soundEngine->isValidSoundId(num+1)) return 0;
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auto const* snd = (sound_t*)soundEngine->GetUserData(num + 1);
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auto const* snd = soundEngine->GetUserData(num + 1);
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if (!snd) return 0;
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if (!snd) return 0;
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return snd->flags;
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return snd[kFlags];
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}
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}
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//==========================================================================
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//==========================================================================
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@ -126,7 +125,7 @@ int S_GetUserFlags(int num)
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//
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//
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//==========================================================================
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//==========================================================================
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int S_DefineSound(unsigned index, const char *filename, int minpitch, int maxpitch, int priority, int type, int distance, float volume)
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int S_DefineSound(unsigned index, const char* filename, int minpitch, int maxpitch, int priority, int type, int distance, float volume)
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{
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{
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if ((unsigned)index >= MAXSOUNDS)
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if ((unsigned)index >= MAXSOUNDS)
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return -1;
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return -1;
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@ -144,17 +143,17 @@ int S_DefineSound(unsigned index, const char *filename, int minpitch, int maxpit
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}
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}
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auto sfx = &S_sfx[index];
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auto sfx = &S_sfx[index];
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bool alreadydefined = !sfx->bTentative;
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bool alreadydefined = !sfx->bTentative;
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sfx->UserData.Resize(sizeof(sound_t));
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sfx->UserData.Resize(kMaxUserData);
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auto sndinf = (sound_t*)sfx->UserData.Data();
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auto sndinf = sfx->UserData.Data();
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sndinf->flags = type & ~SF_ONEINST_INTERNAL;
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sndinf[kFlags] = type & ~SF_ONEINST_INTERNAL;
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if (sndinf->flags & SF_LOOP)
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if (sndinf[kFlags] & SF_LOOP)
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sndinf->flags |= SF_ONEINST_INTERNAL;
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sndinf[kFlags] |= SF_ONEINST_INTERNAL;
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sfx->lumpnum = S_LookupSound(filename);
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sfx->lumpnum = S_LookupSound(filename);
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sndinf->pitchStart = clamp(minpitch, INT16_MIN, INT16_MAX);
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sndinf[kPitchStart] = clamp(minpitch, INT16_MIN, INT16_MAX);
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sndinf->pitchEnd = clamp(maxpitch, INT16_MIN, INT16_MAX);
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sndinf[kPitchEnd] = clamp(maxpitch, INT16_MIN, INT16_MAX);
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sndinf->priority = priority & 255;
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sndinf[kPriority] = priority & 255;
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sndinf->volAdjust = clamp(distance, INT16_MIN, INT16_MAX);
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sndinf[kVolAdjust] = clamp(distance, INT16_MIN, INT16_MAX);
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sfx->Volume = volume;
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sfx->Volume = volume;
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sfx->NearLimit = 6;
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sfx->NearLimit = 6;
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sfx->bTentative = false;
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sfx->bTentative = false;
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@ -176,9 +175,9 @@ static int S_CalcDistAndAng(int spriteNum, int soundNum, int sectNum,
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// However, ultimately rolloff would also just reposition the sound source so this can remain as it is.
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// However, ultimately rolloff would also just reposition the sound source so this can remain as it is.
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int orgsndist = 0, sndang = 0, sndist = 0, explosion = 0;
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int orgsndist = 0, sndang = 0, sndist = 0, explosion = 0;
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auto const* snd = (sound_t*)soundEngine->GetUserData(soundNum+1);
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auto const* snd = soundEngine->GetUserData(soundNum+1);
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int userflags = snd? snd->flags : 0;
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int userflags = snd? snd[kFlags] : 0;
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int dist_adjust = snd? snd->volAdjust : 0;
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int dist_adjust = snd? snd[kVolAdjust] : 0;
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if (PN(spriteNum) != APLAYER || P_Get(spriteNum) != screenpeek)
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if (PN(spriteNum) != APLAYER || P_Get(spriteNum) != screenpeek)
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{
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{
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@ -39,11 +39,15 @@ BEGIN_DUKE_NS
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#define MAXSOUNDS 4096
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#define MAXSOUNDS 4096
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#define LOUDESTVOLUME 111
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#define LOUDESTVOLUME 111
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typedef struct
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enum esound_t
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{
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{
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int pitchStart, pitchEnd, volAdjust;
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kPitchStart,
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int priority, flags;
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kPitchEnd,
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} sound_t;
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kVolAdjust,
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kPriority,
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kFlags,
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kMaxUserData
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};
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int A_CheckSoundPlaying(int spriteNum, int soundNum, int channel = 0);
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int A_CheckSoundPlaying(int spriteNum, int soundNum, int channel = 0);
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int A_PlaySound(int soundNum, int spriteNum, int channel = CHAN_AUTO, EChanFlags flags = 0);
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int A_PlaySound(int soundNum, int spriteNum, int channel = CHAN_AUTO, EChanFlags flags = 0);
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@ -99,11 +99,10 @@ void cacheAllSounds(void)
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static inline int S_GetPitch(int num)
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static inline int S_GetPitch(int num)
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{
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{
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auto const* snd = (sound_t*)soundEngine->GetUserData(num+1);
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auto const* snd = soundEngine->GetUserData(num+1);
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if (!snd) return 0;
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if (!snd) return 0;
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int const range = abs(snd->pitchEnd - snd->pitchStart);
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int const range = abs(snd[kPitchEnd] - snd[kPitchStart]);
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return (range == 0) ? snd[kPitchStart] : min(snd[kPitchStart], snd[kPitchEnd]) + rand() % range;
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return (range == 0) ? snd->pitchStart : min(snd->pitchStart, snd->pitchEnd) + rand() % range;
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}
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}
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float S_ConvertPitch(int lpitch)
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float S_ConvertPitch(int lpitch)
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int S_GetUserFlags(int num)
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int S_GetUserFlags(int num)
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{
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{
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if (!soundEngine->isValidSoundId(num+1)) return 0;
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if (!soundEngine->isValidSoundId(num+1)) return 0;
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auto const* snd = (sound_t*)soundEngine->GetUserData(num + 1);
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auto const* snd = soundEngine->GetUserData(num + 1);
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if (!snd) return 0;
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if (!snd) return 0;
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return snd->flags;
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return snd[kFlags];
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}
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}
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//==========================================================================
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//==========================================================================
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@ -143,17 +142,17 @@ int S_DefineSound(unsigned index, const char *filename, int minpitch, int maxpit
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}
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}
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auto sfx = &S_sfx[index];
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auto sfx = &S_sfx[index];
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bool alreadydefined = !sfx->bTentative;
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bool alreadydefined = !sfx->bTentative;
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sfx->UserData.Resize(sizeof(sound_t));
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sfx->UserData.Resize(kMaxUserData);
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auto sndinf = (sound_t*)sfx->UserData.Data();
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auto sndinf = sfx->UserData.Data();
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sndinf->flags = type & ~SF_ONEINST_INTERNAL;
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sndinf[kFlags] = type & ~SF_ONEINST_INTERNAL;
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if (sndinf->flags & SF_LOOP)
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if (sndinf[kFlags] & SF_LOOP)
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sndinf->flags |= SF_ONEINST_INTERNAL;
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sndinf[kFlags] |= SF_ONEINST_INTERNAL;
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sfx->lumpnum = S_LookupSound(filename);
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sfx->lumpnum = S_LookupSound(filename);
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sndinf->pitchStart = clamp(minpitch, INT16_MIN, INT16_MAX);
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sndinf[kPitchStart] = clamp(minpitch, INT16_MIN, INT16_MAX);
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sndinf->pitchEnd = clamp(maxpitch, INT16_MIN, INT16_MAX);
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sndinf[kPitchEnd] = clamp(maxpitch, INT16_MIN, INT16_MAX);
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sndinf->priority = priority & 255;
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sndinf[kPriority] = priority & 255;
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sndinf->volAdjust = clamp(distance, INT16_MIN, INT16_MAX);
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sndinf[kVolAdjust] = clamp(distance, INT16_MIN, INT16_MAX);
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sfx->Volume = volume;
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sfx->Volume = volume;
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sfx->NearLimit = 6;
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sfx->NearLimit = 6;
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sfx->bTentative = false;
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sfx->bTentative = false;
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// However, ultimately rolloff would also just reposition the sound source so this can remain as it is.
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// However, ultimately rolloff would also just reposition the sound source so this can remain as it is.
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int orgsndist = 0, sndang = 0, sndist = 0, explosion = 0;
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int orgsndist = 0, sndang = 0, sndist = 0, explosion = 0;
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auto const* snd = (sound_t*)soundEngine->GetUserData(soundNum + 1);
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auto const* snd = soundEngine->GetUserData(soundNum + 1);
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int userflags = snd ? snd->flags : 0;
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int userflags = snd ? snd[kFlags] : 0;
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int dist_adjust = snd ? snd->volAdjust : 0;
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int dist_adjust = snd ? snd[kVolAdjust] : 0;
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if (PN(spriteNum) != APLAYER || P_Get(spriteNum) != screenpeek)
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if (PN(spriteNum) != APLAYER || P_Get(spriteNum) != screenpeek)
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{
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{
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@ -39,11 +39,15 @@ BEGIN_RR_NS
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#define MAXSOUNDS 4096
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#define MAXSOUNDS 4096
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#define LOUDESTVOLUME 111
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#define LOUDESTVOLUME 111
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typedef struct
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enum esound_t
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{
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{
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int pitchStart, pitchEnd, volAdjust;
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kPitchStart,
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int priority, flags;
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kPitchEnd,
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} sound_t;
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kVolAdjust,
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kPriority,
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kFlags,
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kMaxUserData
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};
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int A_CheckSoundPlaying(int spriteNum, int soundNum, int channel = 0);
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int A_CheckSoundPlaying(int spriteNum, int soundNum, int channel = 0);
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int A_PlaySound(int soundNum, int spriteNum, int channel = CHAN_AUTO, EChanFlags flags = 0);
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int A_PlaySound(int soundNum, int spriteNum, int channel = CHAN_AUTO, EChanFlags flags = 0);
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