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Check whether the sprite is a wall, floor, or face sprite when deciding whether to bump it ahead of another entry based on position and owner.
git-svn-id: https://svn.eduke32.com/eduke32@5405 1a8010ca-5511-0410-912e-c29ae57300e0
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@ -9824,6 +9824,7 @@ killsprite:
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for (int32_t l=i; l<k; l++)
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for (int32_t l=i; l<k; l++)
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if (tspriteptr[k]->x == tspriteptr[l]->x &&
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if (tspriteptr[k]->x == tspriteptr[l]->x &&
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tspriteptr[k]->y == tspriteptr[l]->y &&
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tspriteptr[k]->y == tspriteptr[l]->y &&
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(tspriteptr[k]->cstat & 48) == (tspriteptr[l]->cstat & 48) &&
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tspriteptr[k]->owner < tspriteptr[l]->owner)
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tspriteptr[k]->owner < tspriteptr[l]->owner)
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{
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{
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swapptr(&tspriteptr[k], &tspriteptr[l]);
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swapptr(&tspriteptr[k], &tspriteptr[l]);
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