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Fix problem where sometimes fullscreen GL modes display incorrectly. I'm not sure why this fixes it and I believe it to be a SDL bug.
git-svn-id: https://svn.eduke32.com/eduke32@6544 1a8010ca-5511-0410-912e-c29ae57300e0
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1 changed files with 7 additions and 3 deletions
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@ -1005,7 +1005,7 @@ int32_t inittimer(int32_t tickspersecond)
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// initprintf("Initializing timer\n");
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#if defined(_WIN32) && SDL_MAJOR_VERSION==1
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#if defined(_WIN32) && SDL_MAJOR_VERSION == 1
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int32_t t = win_inittimer();
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if (t < 0)
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return t;
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@ -1615,7 +1615,7 @@ int32_t setvideomode(int32_t x, int32_t y, int32_t c, int32_t fs)
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to force the surface we WANT to be recreated instead of reused. */
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sdl_window = SDL_CreateWindow("", windowpos ? windowx : (int)SDL_WINDOWPOS_CENTERED,
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windowpos ? windowy : (int)SDL_WINDOWPOS_CENTERED, x, y,
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((fs & 1) ? SDL_WINDOW_FULLSCREEN : 0) | SDL_WINDOW_OPENGL);
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SDL_WINDOW_OPENGL);
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if (sdl_window)
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sdl_context = SDL_GL_CreateContext(sdl_window);
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@ -1627,6 +1627,7 @@ int32_t setvideomode(int32_t x, int32_t y, int32_t c, int32_t fs)
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return -1;
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}
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SDL_SetWindowFullscreen(sdl_window, ((fs & 1) ? SDL_WINDOW_FULLSCREEN : 0));
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SDL_GL_SetSwapInterval(vsync_renderlayer);
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setrefreshrate();
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@ -1642,7 +1643,7 @@ int32_t setvideomode(int32_t x, int32_t y, int32_t c, int32_t fs)
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// init
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sdl_window = SDL_CreateWindow("", windowpos ? windowx : (int)SDL_WINDOWPOS_CENTERED,
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windowpos ? windowy : (int)SDL_WINDOWPOS_CENTERED, x, y,
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((fs & 1) ? SDL_WINDOW_FULLSCREEN : 0));
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0);
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if (!sdl_window)
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SDL2_VIDEO_ERR("SDL_CreateWindow");
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@ -1669,8 +1670,11 @@ int32_t setvideomode(int32_t x, int32_t y, int32_t c, int32_t fs)
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if (SDL_SetSurfacePalette(sdl_buffersurface, sdl_palptr) < 0)
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initprintf("SDL_SetSurfacePalette failed: %s\n", SDL_GetError());
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SDL_SetWindowFullscreen(sdl_window, ((fs & 1) ? SDL_WINDOW_FULLSCREEN : 0));
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}
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SDL_SetHint(SDL_HINT_VIDEO_HIGHDPI_DISABLED, "1");
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setvideomode_sdlcommonpost(x, y, c, fs, regrab);
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return 0;
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