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https://github.com/ZDoom/raze-gles.git
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- hooked up the original CON parser for instruction-by-instruction substitution.
# Conflicts: # source/games/duke/src/zz_gamedef.cpp
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7 changed files with 1832 additions and 316 deletions
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@ -55,7 +55,7 @@ enum
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do \
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{ \
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C_ReportError(-1); \
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Printf("%s:%d: error: " Text "\n", g_scriptFileName, line_count, ##__VA_ARGS__); \
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Printf("%s:%d: error: " Text "\n", g_scriptFileName, line_number, ##__VA_ARGS__); \
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g_errorCnt++; \
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} while (0)
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@ -63,7 +63,7 @@ enum
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do \
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{ \
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C_ReportError(-1); \
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Printf("%s:%d: warning: " Text "\n", g_scriptFileName, line_count, ##__VA_ARGS__); \
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Printf("%s:%d: warning: " Text "\n", g_scriptFileName, line_number, ##__VA_ARGS__); \
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g_warningCnt++; \
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} while (0)
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@ -91,14 +91,14 @@ extern const uint32_t CheatFunctionFlags[];
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extern const uint8_t CheatFunctionIDs[];
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extern int32_t g_errorCnt;
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extern int32_t line_count;
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extern int32_t line_number;
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extern int32_t g_scriptVersion;
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extern int32_t g_totalLines;
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extern int32_t g_warningCnt;
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extern uint32_t g_scriptcrc;
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extern int32_t otherp;
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extern intptr_t *g_scriptPtr;
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extern intptr_t *scriptptr;
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typedef struct
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{
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@ -64,7 +64,7 @@ G_EXTERN actor_t actor[MAXSPRITES];
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// g_tile: tile-specific data THAT DOES NOT CHANGE during the course of a game
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G_EXTERN tiledata_t g_tile[MAXTILES];
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G_EXTERN animwalltype animwall[MAXANIMWALLS];
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G_EXTERN char *label;
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extern char *label;
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G_EXTERN char g_loadFromGroupOnly;
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G_EXTERN char g_skillCnt;
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G_EXTERN char pus,pub;
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@ -127,7 +127,7 @@ G_EXTERN int32_t g_globalRandom;
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#define global_random g_globalRandom
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G_EXTERN int32_t g_impactDamage;
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#define impact_damage g_impactDamage
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G_EXTERN int32_t g_labelCnt;
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extern int32_t labelcnt;
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G_EXTERN int32_t g_maxPlayerHealth;
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G_EXTERN int32_t g_mirrorCount;
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G_EXTERN int32_t g_mostConcurrentPlayers;
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@ -200,7 +200,7 @@ G_EXTERN int16_t g_ambientHitag[64];
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G_EXTERN uint32_t g_ambientCnt;
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G_EXTERN intptr_t *apScript;
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G_EXTERN intptr_t *g_scriptPtr;
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G_EXTERN intptr_t *scriptptr;
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G_EXTERN map_t g_mapInfo[(MAXVOLUMES + 1) * MAXLEVELS]; // +1 volume for "intro", "briefing" and "loading" music
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G_EXTERN vec2_t g_origins[MAXANIMPOINTS];
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@ -6548,7 +6548,7 @@ static void G_CompileScripts(void)
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C_Compile(G_ConFile());
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if ((uint32_t)g_labelCnt > MAXSPRITES*sizeof(spritetype)/64) // see the arithmetic above for why
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if ((uint32_t)labelcnt > MAXSPRITES*sizeof(spritetype)/64) // see the arithmetic above for why
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G_GameExit("Error: too many labels defined!");
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{
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@ -6556,13 +6556,13 @@ static void G_CompileScripts(void)
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int32_t *newlabelcode;
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int32_t *newlabeltype;
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newlabel = (char *)Xmalloc(g_labelCnt << 6);
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newlabelcode = (int32_t *)Xmalloc(g_labelCnt * sizeof(int32_t));
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newlabeltype = (int32_t *)Xmalloc(g_labelCnt * sizeof(int32_t));
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newlabel = (char *)Xmalloc(labelcnt << 6);
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newlabelcode = (int32_t *)Xmalloc(labelcnt * sizeof(int32_t));
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newlabeltype = (int32_t *)Xmalloc(labelcnt * sizeof(int32_t));
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Bmemcpy(newlabel, label, g_labelCnt*64);
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Bmemcpy(newlabelcode, labelcode, g_labelCnt*sizeof(int32_t));
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Bmemcpy(newlabeltype, labeltype, g_labelCnt*sizeof(int32_t));
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Bmemcpy(newlabel, label, labelcnt*64);
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Bmemcpy(newlabelcode, labelcode, labelcnt*sizeof(int32_t));
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Bmemcpy(newlabeltype, labeltype, labelcnt*sizeof(int32_t));
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label = newlabel;
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labelcode = newlabelcode;
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@ -275,7 +275,7 @@ void Gv_NewVar(const char *pszLabel, intptr_t lValue, uint32_t dwFlags)
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{
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g_errorCnt++;
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C_ReportError(-1);
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Printf("%s:%d: error: too many gamevars!\n",g_scriptFileName,line_count);
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Printf("%s:%d: error: too many gamevars!\n",g_scriptFileName,line_number);
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return;
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}
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@ -283,7 +283,7 @@ void Gv_NewVar(const char *pszLabel, intptr_t lValue, uint32_t dwFlags)
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{
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g_errorCnt++;
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C_ReportError(-1);
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Printf("%s:%d: error: variable name `%s' exceeds limit of %d characters.\n",g_scriptFileName,line_count,pszLabel, MAXVARLABEL);
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Printf("%s:%d: error: variable name `%s' exceeds limit of %d characters.\n",g_scriptFileName,line_number,pszLabel, MAXVARLABEL);
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return;
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}
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@ -295,7 +295,7 @@ void Gv_NewVar(const char *pszLabel, intptr_t lValue, uint32_t dwFlags)
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if (EDUKE32_PREDICT_FALSE(aGameVars[gV].flags & (GAMEVAR_PTR_MASK)))
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{
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C_ReportError(-1);
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Printf("%s:%d: warning: cannot redefine internal gamevar `%s'.\n",g_scriptFileName,line_count,label+(g_labelCnt<<6));
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Printf("%s:%d: warning: cannot redefine internal gamevar `%s'.\n",g_scriptFileName,line_number,label+(labelcnt<<6));
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return;
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}
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else if (EDUKE32_PREDICT_FALSE(!(aGameVars[gV].flags & GAMEVAR_SYSTEM)))
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@ -271,7 +271,7 @@ static int osdcmd_spawn(CCmdFuncPtr parm)
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for (j=0; j<2; j++)
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{
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for (i=0; i<g_labelCnt; i++)
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for (i=0; i<labelcnt; i++)
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{
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if ((j == 0 && !Bstrcmp(label+(i<<6), parm->parms[0])) ||
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(j == 1 && !Bstrcasecmp(label+(i<<6), parm->parms[0])))
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@ -281,10 +281,10 @@ static int osdcmd_spawn(CCmdFuncPtr parm)
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}
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}
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if (i < g_labelCnt)
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if (i < labelcnt)
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break;
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}
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if (i==g_labelCnt)
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if (i==labelcnt)
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{
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Printf("spawn: Invalid tile label given\n");
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return OSDCMD_OK;
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@ -425,7 +425,7 @@ static int osdcmd_printtimes(CCmdFuncPtr UNUSED(parm))
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buf[0] = 0;
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for (int ii=0; ii<g_labelCnt; ii++)
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for (int ii=0; ii<labelcnt; ii++)
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{
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if (labelcode[ii] == i && labeltype[ii] & LABEL_ACTOR)
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{
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