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game.c: fix -game_dir and -j by moving G_ExtInit() after G_CheckCommandLine().
git-svn-id: https://svn.eduke32.com/eduke32@4571 1a8010ca-5511-0410-912e-c29ae57300e0
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1 changed files with 6 additions and 3 deletions
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@ -11156,8 +11156,6 @@ int32_t app_main(int32_t argc, const char **argv)
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if (!usecwd)
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if (!usecwd)
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G_AddSearchPaths();
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G_AddSearchPaths();
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G_ExtInit();
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g_numSkills = 4;
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g_numSkills = 4;
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ud.multimode = 1;
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ud.multimode = 1;
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@ -11165,11 +11163,16 @@ int32_t app_main(int32_t argc, const char **argv)
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G_AddDef("duke3d-android.def");
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G_AddDef("duke3d-android.def");
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#endif
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#endif
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// this needs to happen before G_CheckCommandLine because G_GameExit accesses g_player[0]
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// This needs to happen before G_CheckCommandLine() because G_GameExit()
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// accesses g_player[0].
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G_MaybeAllocPlayer(0);
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G_MaybeAllocPlayer(0);
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G_CheckCommandLine(argc,argv);
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G_CheckCommandLine(argc,argv);
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// This needs to happen afterwards, as G_CheckCommandLine() is where we set
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// up the command-line-provided search paths (duh).
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G_ExtInit();
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#if defined(RENDERTYPEWIN) && defined(USE_OPENGL)
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#if defined(RENDERTYPEWIN) && defined(USE_OPENGL)
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if (forcegl) initprintf("GL driver blacklist disabled.\n");
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if (forcegl) initprintf("GL driver blacklist disabled.\n");
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#endif
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#endif
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