- properly transitioned Exhumed's sound system to the OpenAL sound engine.

This commit is contained in:
Christoph Oelckers 2020-02-23 20:40:45 +01:00
parent 3aea6d1fad
commit 3a7067dbec
6 changed files with 128 additions and 453 deletions

View file

@ -28,6 +28,7 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#include "sound.h"
#include "names.h"
#include "version.h"
#include "s_soundinternal.h"
#include "menu/menu.h"
@ -89,7 +90,7 @@ class PSMainMenu : public DListMenu
void Init(DMenu* parent, FListMenuDescriptor* desc) override
{
DListMenu::Init(parent, desc);
PlayLocalSound(StaticSound[kSound31], 0);
PlayLocalSound(StaticSound[kSound31], 0, false, CHANF_UI);
}
void Ticker() override
@ -163,12 +164,12 @@ void GameInterface::MenuSound(EMenuSounds snd)
switch (snd)
{
case CursorSound:
PlayLocalSound(StaticSound[kSound35], 0);
PlayLocalSound(StaticSound[kSound35], 0, false, CHANF_UI);
break;
case AdvanceSound:
case BackSound:
PlayLocalSound(StaticSound[kSound33], 0);
PlayLocalSound(StaticSound[kSound33], 0, false, CHANF_UI);
break;
default:

View file

@ -74,6 +74,7 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#include "gamecvars.h"
#include "savegamehelp.h"
#include "c_dispatch.h"
#include "s_soundinternal.h"
BEGIN_PS_NS
@ -1339,7 +1340,7 @@ void FinishLevel()
if (levelnum != kMap20)
{
EraseScreen(4);
PlayLocalSound(StaticSound[59], 0, true);
PlayLocalSound(StaticSound[59], 0, true, CHANF_UI);
videoNextPage();
WaitTicks(12);
WaitVBL();
@ -2538,7 +2539,7 @@ void DoTitle()
SetOverscan(BASEPAL);
GrabPalette();
PlayLocalSound(StaticSound[59], 0, true);
PlayLocalSound(StaticSound[59], 0, true, CHANF_UI);
EraseScreen(4);
@ -2567,7 +2568,7 @@ void DoTitle()
PlayGameOverSound();
}
else {
PlayLocalSound(StaticSound[61], 0);
PlayLocalSound(StaticSound[61], 0, false, CHANF_UI);
}
int nStartTime = (int)totalclock;

View file

@ -777,7 +777,7 @@ void SetTorch(int nPlayer, int bTorchOnOff)
}
if (bTorch) {
PlayLocalSound(kSoundTorchOn, 0);
PlayLocalSound(StaticSound[kSoundTorchOn], 0);
}
strcpy(buf, "TORCH IS ");

View file

@ -37,6 +37,7 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#include "object.h"
#include "light.h"
#include "cd.h"
#include "s_soundinternal.h"
#include "menu/menu.h"
#include "v_2ddrawer.h"
#include <string>
@ -844,100 +845,6 @@ int menu_DrawTheMap(int nLevel, int nLevelNew, int nLevelBest)
return nLevelNew + 1;
}
void menu_AdjustVolume()
{
int nOption = 1;
int var_8 = 0;
while (1)
{
HandleAsync();
menu_DoPlasma();
overwritesprite(80, 50, kMenuMusicTile, (Sin((int)totalclock << 4) >> 9) * (nOption == 0), 2, kPalNormal);
overwritesprite(55, 75, kMenuBlankTitleTile, 0, 2, kPalNormal);
/*
seq_DrawGunSequence(
SeqOffsets[kSeqSlider], // eax
gMusicVolume % 3, // pick one of 3 frames?
(gMusicVolume >> 1) - 93, // ebx. must be x???
-22,
0,
0);*/
overwritesprite(80, 110, kMenuSoundFxTile, (Sin((int)totalclock << 4) >> 9) * (nOption == 1), 2, kPalNormal);
overwritesprite(55, 135, kMenuBlankTitleTile, 0, 2, kPalNormal);
seq_DrawGunSequence(
SeqOffsets[kSeqSlider],
snd_fxvolume % 3,
(snd_fxvolume / 2) - 93,
38,
0,
0);
int y = (60 * nOption) + 38;
overwritesprite(60, y, kMenuCursorTile, 0, 2, kPalNormal);
overwritesprite(206, y, kMenuCursorTile, 0, 10, kPalNormal);
videoNextPage();
if (inputState.CheckAllInput())
{
PlayLocalSound(StaticSound[kSound33], 0);
return;
}
#if 0
if (I_MenuUp())
{
I_MenuUpClear();
if (nOption > 0)
{
nOption--;
PlayLocalSound(StaticSound[kSound35], 0);
}
}
if (I_MenuDown())
{
I_MenuDownClear();
if (nOption < 1)
{
nOption++;
PlayLocalSound(StaticSound[kSound35], 0);
}
}
if ((int)totalclock <= var_8) {
continue;
}
var_8 = (int)totalclock + 5;
if (I_MenuLeft())
{
I_MenuLeftClear();
}
if (I_MenuRight())
{
I_MenuRightClear();
}
#endif
if (GetLocalSound() != 23) {
continue;
}
else {
StopLocalSound();
}
}
}
int menu_NewGameMenu()
{
@ -1580,7 +1487,7 @@ void DoLastLevelCinema()
int nString = FindGString("LASTLEVEL");
PlayLocalSound(StaticSound[kSound75], 0);
PlayLocalSound(StaticSound[kSound75], 0, false, CHANF_UI);
auto pixels = TileFiles.tileMakeWritable(kTileLoboLaptop);
// uh, what?
@ -1662,7 +1569,7 @@ void DoLastLevelCinema()
HandleAsync();
if (*nChar != ' ') {
PlayLocalSound(StaticSound[kSound71], 0);
PlayLocalSound(StaticSound[kSound71], 0, false, CHANF_UI);
}
xPos += CopyCharToBitmap(*nChar, kTileLoboLaptop, xPos, ebp);
@ -1701,7 +1608,7 @@ void DoLastLevelCinema()
while (inputState.keyGetChar() != 27);
LABEL_28:
PlayLocalSound(StaticSound[kSound75], 0);
PlayLocalSound(StaticSound[kSound75], 0, false, CHANF_UI);
nEndTime = (int)totalclock + 240;

View file

@ -118,8 +118,6 @@ const char *SoundFiles[kMaxSoundFiles] =
"jon_air2" // 79
};
short nAmbientChannel = -1;
short nStopSound;
short nStoneSound;
short nSwitchSound;
@ -129,36 +127,11 @@ short nCreepyTimer;
bool looped[kMaxSounds];
struct ActiveSound
{
short snd_sprite;
short snd_id;
short snd_volume;
short snd_angle;
short snd_ambientflag;
short snd_priority;
int snd_handle;
FSoundChan* snd_channel;
int snd_pitch;
int snd_time;
int snd_x;
int snd_y;
int snd_z;
short snd_sector;
};
ActiveSound sActiveSound[kMaxSounds];
short StaticSound[kMaxSounds];
int fakesources[] = { 0, 1, 2, 3 };
int nLocalChan = 0;
int swirlysources[4];
enum
{
nSwirlyChan1 = 1,
nSwirlyChan2,
nSwirlyChan3,
nSwirlyChan4,
};
int nLocalChan = 0;
//==========================================================================
//
@ -171,14 +144,6 @@ class EXSoundEngine : public SoundEngine
// client specific parts of the sound engine go in this class.
void CalcPosVel(int type, const void* source, const float pt[3], int channum, int chanflags, FSoundID chanSound, FVector3* pos, FVector3* vel, FSoundChan* chan) override;
TArray<uint8_t> ReadSound(int lumpnum) override;
void ChannelEnded(FISoundChannel* chan) override
{
for (auto& inf : sActiveSound)
{
if (inf.snd_channel == chan) inf.snd_channel = nullptr;
}
SoundEngine::ChannelEnded(chan);
}
public:
EXSoundEngine()
@ -279,14 +244,6 @@ void InitFX(void)
StaticSound[i] = LoadSound(SoundFiles[i]);
}
soundEngine->HashSounds();
memset(sActiveSound, 255, sizeof(sActiveSound));
for (int i = 0; i < kMaxSounds; i++)
{
sActiveSound[i].snd_channel = nullptr;
sActiveSound[i].snd_handle = -1;
}
nCreepyTimer = kCreepyCount;
}
@ -297,11 +254,11 @@ void InitFX(void)
//
//==========================================================================
void GetSpriteSoundPitch(short nSector, int* pVolume, int* pPitch, int nLocalSectFlags)
void GetSpriteSoundPitch(int* pVolume, int* pPitch)
{
if (nSector < 0)
return;
if ((SectFlag[nSector] ^ nLocalSectFlags) & kSectUnderwater)
int nSoundSect = nPlayerViewSect[nLocalPlayer];
int nLocalSectFlags = SectFlag[nSoundSect];
if (nLocalSectFlags & kSectUnderwater)
{
*pVolume >>= 1;
*pPitch -= 1200;
@ -316,13 +273,14 @@ void GetSpriteSoundPitch(short nSector, int* pVolume, int* pPitch, int nLocalSec
void BendAmbientSound(void)
{
if (nAmbientChannel < 0)
return;
ActiveSound* pASound = &sActiveSound[nAmbientChannel];
if (pASound->snd_channel)
{
soundEngine->SetPitch(pASound->snd_channel, (nDronePitch + 11800) / 11025.f);
}
soundEngine->EnumerateChannels([](FSoundChan* chan)
{
if (chan->SourceType == SOURCE_Ambient)
{
soundEngine->SetPitch(chan, (nDronePitch + 11800) / 11025.f);
}
return 1;
});
}
//==========================================================================
@ -331,41 +289,31 @@ void BendAmbientSound(void)
//
//==========================================================================
void PlayLocalSound(short nSound, short nRate, bool unattached)
void PlayLocalSound(short nSound, short nRate, bool unattached, EChanFlags cflags)
{
if (nSound < 0 || nSound >= kMaxSounds || !soundEngine->isValidSoundId(nSound + 1))
{
initprintf("PlayLocalSound: Invalid sound nSound == %i, nRate == %i\n", nSound, nRate);
return;
}
int bLoop = looped[nSound];
if (looped[nSound]) cflags |= CHANF_LOOP;
if (nLocalChan == nAmbientChannel)
nAmbientChannel = -1;
ActiveSound* pASound = nullptr;
FSoundChan* chan;
if (!unattached)
{
pASound = &sActiveSound[nLocalChan];
if (pASound->snd_channel != nullptr)
soundEngine->StopChannel(pASound->snd_channel);
soundEngine->StopSound(SOURCE_None, nullptr, CHAN_BODY);
chan = soundEngine->StartSound(SOURCE_None, nullptr, nullptr, CHAN_BODY, cflags, nSound + 1, 1.f, ATTN_NONE, nullptr);
}
else
{
chan = soundEngine->StartSound(SOURCE_None, nullptr, nullptr, CHAN_VOICE, CHANF_OVERLAP|cflags, nSound + 1, 1.f, ATTN_NONE, nullptr);
}
// There is exactly one occurence in the entire game which alters the pitch, and that's the laugh on the logo.
auto chan = soundEngine->StartSound(SOURCE_Unattached, nullptr, nullptr, CHAN_BODY, CHANF_OVERLAP, nSound + 1, 1.f, ATTN_NONE, nullptr);
if (nRate && chan)
{
float ratefac = (11025 + nRate) / 11025.f;
soundEngine->SetPitch(chan, ratefac);
}
if (pASound)
{
pASound->snd_id = nSound;
pASound->snd_channel = chan;
}
}
//==========================================================================
@ -376,15 +324,10 @@ void PlayLocalSound(short nSound, short nRate, bool unattached)
int LocalSoundPlaying(void)
{
return sActiveSound[nLocalChan].snd_channel != nullptr;
}
int GetLocalSound(void)
{
if (LocalSoundPlaying() == -1)
return -1;
return sActiveSound[nLocalChan].snd_id & 0x1ff;
return soundEngine->EnumerateChannels([](FSoundChan* chan)
{
return chan->SourceType == SOURCE_None;
});
}
//==========================================================================
@ -395,14 +338,7 @@ int GetLocalSound(void)
void StopLocalSound(void)
{
if (nLocalChan == nAmbientChannel)
nAmbientChannel = -1;
if (LocalSoundPlaying())
{
soundEngine->StopChannel(sActiveSound[nLocalChan].snd_channel);
sActiveSound[nLocalChan].snd_channel = nullptr;
}
soundEngine->StopSound(SOURCE_None, nullptr, -1);
}
//==========================================================================
@ -415,11 +351,9 @@ int nSwirlyFrames;
void StartSwirly(int nActiveSound)
{
ActiveSound* pASound = &sActiveSound[nActiveSound];
pASound->snd_angle = rand() & 0x7ff;
auto &swirly = swirlysources[nActiveSound];
short nPitch = nNextFreq - RandomSize(9);
pASound->snd_pitch = nPitch;
nNextFreq = 25000 - RandomSize(10) * 6;
if (nNextFreq > 32000)
nNextFreq = 32000;
@ -428,10 +362,8 @@ void StartSwirly(int nActiveSound)
if (nVolume >= 220)
nVolume = 220;
pASound->snd_volume = nVolume;
if (pASound->snd_channel) soundEngine->StopChannel(pASound->snd_channel);
pASound->snd_channel = soundEngine->StartSound(SOURCE_Swirly, &fakesources[nActiveSound-1], nullptr, CHAN_BODY, 0, StaticSound[kSoundMana1]+1, nVolume / 255.f, ATTN_NONE, nullptr, nPitch / 11025.f);
soundEngine->StopSound(SOURCE_Swirly, &swirly, -1);
soundEngine->StartSound(SOURCE_Swirly, &fakesources[nActiveSound-1], nullptr, CHAN_BODY, 0, StaticSound[kSoundMana1]+1, nVolume / 255.f, ATTN_NONE, nullptr, nPitch / 11025.f);
}
//==========================================================================
@ -447,7 +379,7 @@ void StartSwirlies()
nNextFreq = 19000;
nSwirlyFrames = 0;
for (int i = nSwirlyChan1; i <= nSwirlyChan4; i++)
for (int i = 0; i <= 4; i++)
StartSwirly(i);
}
@ -460,11 +392,9 @@ void StartSwirlies()
void UpdateSwirlies()
{
nSwirlyFrames++;
for (int i = nSwirlyChan1; i <= nSwirlyChan4; i++)
for (int i = 0; i <= 4; i++)
{
ActiveSound* pASound = &sActiveSound[i];
if (pASound->snd_channel == nullptr)
if (!soundEngine->IsSourcePlayingSomething(SOURCE_Swirly, &swirlysources[i], -1))
StartSwirly(i);
}
}
@ -478,13 +408,12 @@ void UpdateSwirlies()
void SoundBigEntrance(void)
{
StopAllSounds();
ActiveSound* pASound = sActiveSound+1;
for (int i = 0; i < 4; i++, pASound++)
for (int i = 0; i < 4; i++)
{
short nPitch = i * 512 - 1200;
pASound->snd_pitch = nPitch;
if (pASound->snd_channel) soundEngine->StopChannel(pASound->snd_channel);
pASound->snd_channel = soundEngine->StartSound(SOURCE_EXBoss, &fakesources[i], nullptr, CHAN_BODY, 0, StaticSound[kSoundTorchOn]+1, 200 / 255.f, ATTN_NONE, nullptr, nPitch / 11025.f);
//pASound->snd_pitch = nPitch;
soundEngine->StopSound(SOURCE_EXBoss, &fakesources[i], -1);
soundEngine->StartSound(SOURCE_EXBoss, &fakesources[i], nullptr, CHAN_BODY, 0, StaticSound[kSoundTorchOn]+1, 200 / 255.f, ATTN_NONE, nullptr, nPitch / 11025.f);
}
}
@ -514,7 +443,7 @@ void EXSoundEngine::CalcPosVel(int type, const void* source, const float pt[3],
}
auto fcampos = GetSoundPos(&campos);
if (type == SOURCE_Unattached)
if (type == SOURCE_Unattached || type == SOURCE_Ambient)
{
pos->X = pt[0];
pos->Y = pt[1];
@ -606,40 +535,18 @@ void UpdateSounds()
soundEngine->SetListener(listener);
soundEngine->UpdateSounds((int)totalclock);
ActiveSound* pASound = sActiveSound;
pASound++;
for (int i = 1; i < kMaxActiveSounds; i++, pASound++)
{
if (pASound->snd_channel != nullptr)
soundEngine->EnumerateChannels([](FSoundChan* chan)
{
if (pASound->snd_channel->ChanFlags & CHANF_FORGETTABLE)
if (!(chan->ChanFlags & (CHANF_UI|CHANF_FORGETTABLE)))
{
// If the channel has become invalid, remove the reference.
// ChannelEnded may be called late so waiting for it is problematic.
pASound->snd_channel = nullptr;
int nVolume = 255;
int nPitch = int(chan->Pitch * (128.f * 11025.f)) - 11025;
GetSpriteSoundPitch(&nVolume, &nPitch);
soundEngine->SetPitch(chan, (11025 + nPitch) / 11025.f);
soundEngine->SetVolume(chan, nVolume / 255.f);
}
else
{
short nSoundSprite = pASound->snd_sprite;
int nPitch = pASound->snd_pitch;
short nSoundSect;
if (nSoundSprite >= 0)
{
if (nSoundSprite == nLocalSpr)
nSoundSect = nPlayerViewSect[nLocalPlayer];
else
nSoundSect = sprite[nSoundSprite].sectnum;
}
else
nSoundSect = pASound->snd_sector;
int nVolume = pASound->snd_volume;
GetSpriteSoundPitch(nSoundSect, &nVolume, &nPitch, nLocalSectFlags);
soundEngine->SetPitch(pASound->snd_channel, (11025 + nPitch) / 11025.f);
soundEngine->SetVolume(pASound->snd_channel, nVolume / 255.f);
}
}
}
return 0;
});
}
//==========================================================================
@ -651,187 +558,57 @@ void UpdateSounds()
int soundx, soundy, soundz;
short soundsect;
short PlayFX2(unsigned short nSound, short nSprite)
void PlayFX2(unsigned short nSound, short nSprite)
{
if ((nSound&0x1ff) >= kMaxSounds || !soundEngine->isValidSoundId((nSound & 0x1ff)+1))
{
initprintf("PlayFX2: Invalid sound nSound == %i, nSprite == %i\n", nSound, nSprite);
return -1;
return;
}
int nLocalSectFlags = SectFlag[nPlayerViewSect[nLocalPlayer]];
short v1c;
short vcx;
if (nSprite < 0)
if (nSprite >= 0)
{
vcx = 0;
v1c = 0;
}
else
{
v1c = nSprite&0x2000;
vcx = nSprite&0x4000;
nSprite &= 0xfff;
soundx = sprite[nSprite].x;
soundy = sprite[nSprite].y;
soundz = sprite[nSprite].z;
}
int dx, dy;
dx = initx-soundx;
dy = inity-soundy;
dx >>= 8; dy >>= 8;
short nSoundAng;
if ((dx|dy) == 0)
nSoundAng = 0;
else
nSoundAng = AngleDelta(GetMyAngle(dx, dy), inita, 1024);
int dx = (initx-soundx) >> 8;
int dy = (inity-soundy) >> 8;
int nDist = GetDistFromDXDY(dx, dy);
if (nDist >= 255)
{
if ((int16_t)nSound > -1)
StopSpriteSound(nSound);
return -1;
return;
}
int nVolume;
int nVolume = 255;
if (!v1c)
{
nVolume = snd_fxvolume+10-(Sin(nDist<<1)>>6)-10;
if (nVolume <= 0)
{
if ((int16_t)nSound > -1)
StopSpriteSound(nSound);
return -1;
}
if (nVolume > 255)
nVolume = 255;
}
else
nVolume = snd_fxvolume;
short vc = nSound & (~0x1ff);
short v4 = nSound & 0x2000;
short v8 = nSound & 0x1000;
short v14 = nSound & 0x4000;
short v10 = (nSound&0xe00)>>9;
int v2c = 0x7fffffff;
ActiveSound* v38 = NULL;
ActiveSound* v28 = NULL;
ActiveSound* vdi = NULL;
nSound &= 0x1ff;
short priority;
int nPitch = 0;
if (v10) nPitch = -(totalmoves&((1<<v10)-1))*16;
if (v8 || v14)
priority = 1000;
else if (nSprite != -1 && vcx)
priority = 2000;
GetSpriteSoundPitch(&nVolume, &nPitch);
if (nSprite)
{
soundEngine->StartSound(SOURCE_Actor, &sprite[nSprite], nullptr, CHAN_BODY, CHANF_NONE, nSound+1, nVolume / 255.f, ATTN_NORM, nullptr, (11025 + nPitch) / 11025.f);
}
else
priority = 0;
ActiveSound* pASound = sActiveSound;
pASound++;
for (int i = 1; i < kMaxActiveSounds; i++, pASound++)
{
if (pASound->snd_channel == nullptr)
{
vdi = pASound;
}
else if (priority >= pASound->snd_priority)
{
if (v2c > pASound->snd_time && pASound->snd_priority <= priority)
{
v28 = pASound;
v2c = pASound->snd_time;
}
if (!v8)
{
if (nSound == pASound->snd_id)
{
if (v4 == 0 && nSprite == pASound->snd_sprite)
return -1;
if (priority >= pASound->snd_priority)
v38 = pASound;
}
else if (nSprite == pASound->snd_sprite)
{
if (v4 || nSound != pASound->snd_id)
{
vdi = pASound;
break;
}
}
}
}
vec3_t v = { soundx, soundy, soundz };
FVector3 vv = GetSoundPos(&v);
soundEngine->StartSound(SOURCE_Unattached, nullptr, &vv, CHAN_BODY, CHANF_OVERLAP, nSound+1, nVolume / 255.f, ATTN_NONE, nullptr, (11025 + nPitch) / 11025.f);
}
if (!vdi)
{
if (v38)
vdi = v38;
else if (v28)
vdi = v28;
}
if (vdi->snd_channel != nullptr)
{
soundEngine->StopChannel(vdi->snd_channel);
vdi->snd_channel = nullptr;
if (short(vdi - sActiveSound) == nAmbientChannel) // f_2c was never set to anything other than 0.
nAmbientChannel = -1;
}
int nPitch;
if (v10)
nPitch = -(totalmoves&((1<<v10)-1))*16;
else
nPitch = 0;
if (vdi)
{
vdi->snd_pitch = nPitch;
if (nSprite < 0)
{
vdi->snd_x = soundx;
vdi->snd_y = soundy;
vdi->snd_sector = soundsect;
}
GetSpriteSoundPitch(soundsect, &nVolume, &nPitch, nLocalSectFlags);
vdi->snd_volume = nVolume;
vdi->snd_angle = nSoundAng;
vdi->snd_sprite = nSprite;
vdi->snd_id = nSound;
vdi->snd_time = (int)totalclock;
vdi->snd_priority = priority;
vdi->snd_ambientflag = vc;
int bLoop = looped[nSound];
if (nSprite)
{
vdi->snd_channel = soundEngine->StartSound(SOURCE_Actor, &sprite[nSprite], nullptr, CHAN_BODY, CHANF_OVERLAP, nSound+1, nVolume / 255.f, ATTN_NORM, nullptr, (11025 + nPitch) / 11025.f);
}
else
{
vec3_t v = { soundx, soundy, soundz };
FVector3 vv = GetSoundPos(&v);
vdi->snd_channel = soundEngine->StartSound(SOURCE_Unattached, nullptr, &vv, CHAN_BODY, CHANF_OVERLAP, nSound+1, nVolume / 255.f, ATTN_NORM, nullptr, (11025 + nPitch) / 11025.f);
}
if (v14)
nAmbientChannel = v14;
// Nuke: added nSprite >= 0 check
if (nSprite != nLocalSpr && nSprite >= 0 && (sprite[nSprite].cstat&257))
nCreepyTimer = kCreepyCount;
return v14;
}
return -1;
// Nuke: added nSprite >= 0 check
if (nSprite != nLocalSpr && nSprite >= 0 && (sprite[nSprite].cstat&257))
nCreepyTimer = kCreepyCount;
}
//==========================================================================
@ -840,16 +617,13 @@ short PlayFX2(unsigned short nSound, short nSprite)
//
//==========================================================================
short PlayFXAtXYZ(unsigned short ax, int x, int y, int z, int nSector)
void PlayFXAtXYZ(unsigned short ax, int x, int y, int z, int nSector)
{
soundx = x;
soundy = y;
soundz = z;
soundsect = nSector&0x3fff;
short nSnd = PlayFX2(ax, -1);
if (nSnd > -1 && (nSector&0x4000))
sActiveSound[nSnd].snd_priority = 2000;
return nSnd;
soundsect = nSector&0xfff;
PlayFX2(ax, -1);
}
//==========================================================================
@ -864,32 +638,40 @@ void CheckAmbience(short nSector)
{
short nSector2 = SectSoundSect[nSector];
walltype* pWall = &wall[sector[nSector2].wallptr];
if (nAmbientChannel < 0)
if (!soundEngine->IsSourcePlayingSomething(SOURCE_Ambient, nullptr, -1))
{
PlayFXAtXYZ(SectSound[nSector] | 0x4000, pWall->x, pWall->y, sector[nSector2].floorz, nSector);
vec3_t v = { pWall->x, pWall->y, sector[nSector2].floorz };
FVector3 vv = GetSoundPos(&v);
soundEngine->StartSound(SOURCE_Ambient, nullptr, &vv, CHAN_BODY, CHANF_NONE, SectSound[nSector], 1.f, ATTN_NORM);
return;
}
ActiveSound* pASound = &sActiveSound[nAmbientChannel];
if (nSector == nSector2)
{
spritetype* pSprite = &sprite[PlayerList[0].nSprite];
pASound->snd_x = pSprite->x;
pASound->snd_y = pSprite->y;
pASound->snd_z = pSprite->z;
}
else
{
pASound->snd_x = pWall->x;
pASound->snd_y = pWall->y;
pASound->snd_z = sector[nSector2].floorz;
}
soundEngine->EnumerateChannels([=](FSoundChan* chan)
{
if (chan->SourceType == SOURCE_Ambient)
{
FVector3 vv;
if (nSector == nSector2)
{
spritetype* pSprite = &sprite[PlayerList[0].nSprite];
vv = GetSoundPos(&pSprite->pos);
}
else
{
vec3_t v = { pWall->x, pWall->y, sector[nSector2].floorz };
vv = GetSoundPos(&v);
}
chan->Point[0] = vv.X;
chan->Point[1] = vv.Y;
chan->Point[2] = vv.Z;
return 1;
}
return 0;
});
}
else if (nAmbientChannel != -1)
else
{
if (sActiveSound[nAmbientChannel].snd_channel)
soundEngine->StopChannel(sActiveSound[nAmbientChannel].snd_channel);
sActiveSound[nAmbientChannel].snd_channel = nullptr;
nAmbientChannel = -1;
soundEngine->StopSound(SOURCE_Ambient, nullptr, -1);
}
}
@ -934,33 +716,15 @@ void UpdateCreepySounds()
//
//==========================================================================
short D3PlayFX(unsigned short nSound, short nVal)
{
return PlayFX2(nSound, nVal);
}
void StopSpriteSound(short nSprite)
{
for (int i = 0; i < kMaxActiveSounds; i++)
{
if (sActiveSound[i].snd_channel != nullptr && nSprite == sActiveSound[i].snd_sprite)
{
soundEngine->StopChannel(sActiveSound[i].snd_channel);
sActiveSound[i].snd_channel = nullptr;
return;
}
}
if (nSprite >= 0 && nSprite < MAXSPRITES)
soundEngine->StopSound(SOURCE_Actor, &sprite[nSprite], -1);
}
void StopAllSounds(void)
{
soundEngine->StopAllChannels();
for (int i = 0; i < kMaxActiveSounds; i++)
{
sActiveSound[i].snd_channel = nullptr;
}
nAmbientChannel = -1;
}
//==========================================================================
@ -971,17 +735,17 @@ void StopAllSounds(void)
void PlayTitleSound(void)
{
PlayLocalSound(StaticSound[kSoundItemSpecial], 0);
PlayLocalSound(StaticSound[kSoundItemSpecial], 0, false, CHANF_UI);
}
void PlayLogoSound(void)
{
PlayLocalSound(StaticSound[kSoundJonLaugh2], 7000);
PlayLocalSound(StaticSound[kSoundJonLaugh2], 7000, false, CHANF_UI);
}
void PlayGameOverSound(void)
{
PlayLocalSound(StaticSound[kSoundJonLaugh2], 0);
PlayLocalSound(StaticSound[kSoundJonLaugh2], 0, false, CHANF_UI);
}
END_PS_NS

View file

@ -19,6 +19,8 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#ifndef __sound_h__
#define __sound_h__
#include "s_soundinternal.h"
BEGIN_PS_NS
@ -119,24 +121,24 @@ void UpdateSounds();
void UpdateCreepySounds();
void InitFX();
void UnInitFX();
void FadeSong();
int fadecdaudio();
int LocalSoundPlaying();
void LoadFX();
void StopAllSounds();
int GetLocalSound();
void UpdateLocalSound();
void StopLocalSound();
void PlayLocalSound(short nSound, short val, bool unattached = false);
void PlayLocalSound(short nSound, short val, bool unattached = false, EChanFlags cflags = CHANF_NONE);
int LoadSound(const char* sound);
void BendAmbientSound();
void CheckAmbience(short nSector);
short PlayFX2(unsigned short nSound, short nSprite);
short PlayFXAtXYZ(unsigned short nSound, int x, int y, int z, int nSector);
short D3PlayFX(unsigned short nSound, short nSprite);
void PlayFX2(unsigned short nSound, short nSprite);
void PlayFXAtXYZ(unsigned short nSound, int x, int y, int z, int nSector);
inline void D3PlayFX(unsigned short nSound, short nVal)
{
PlayFX2(nSound, nVal);
}
void StopSpriteSound(short nSprite);
void StartSwirlies();