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- Duke: In the ending cutscene of the first episode, stop the music only when entering the summary screen.
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5d35d02c87
commit
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1 changed files with 7 additions and 2 deletions
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@ -613,15 +613,17 @@ static void bonussequence_d(int num, JobDesc *jobs, int &job)
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{
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case 0:
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jobs[job++] = { Create<DEpisode1End1>(), nullptr };
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jobs[job++] = { Create<DImageScreen>(E1ENDSCREEN, DScreenJob::fadein|DScreenJob::fadeout, 0x7fffffff), nullptr };
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jobs[job++] = { Create<DImageScreen>(E1ENDSCREEN, DScreenJob::fadein|DScreenJob::fadeout, 0x7fffffff), []() { Mus_Stop(); } };
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break;
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case 1:
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Mus_Stop();
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jobs[job++] = { PlayVideo("cineov2.anm", cineov2sound, framespeed_18), []() { S_PlaySound(PIPEBOMB_EXPLODE, CHAN_AUTO, CHANF_UI); } };
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jobs[job++] = { Create<DImageScreen>(E2ENDSCREEN, DScreenJob::fadein | DScreenJob::fadeout, 0x7fffffff), []() { FX_StopAllSounds(); } };
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break;
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case 2:
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Mus_Stop();
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if (g_gameType & GAMEFLAG_DUKEDC)
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{
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jobs[job++] = { PlayVideo("radlogo.anm", dukedcsound, framespeed_10), nullptr };
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@ -637,6 +639,7 @@ static void bonussequence_d(int num, JobDesc *jobs, int &job)
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break;
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case 3:
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Mus_Stop();
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jobs[job++] = { PlayVideo("vol4e1.anm", vol4e1, framespeed_10), nullptr };
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jobs[job++] = { PlayVideo("vol4e2.anm", vol4e2, framespeed_10), nullptr };
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jobs[job++] = { PlayVideo("vol4e3.anm", vol4e3, framespeed_10), []() { S_PlaySound(ENDSEQVOL3SND4, CHAN_AUTO, CHANF_UI); } };
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@ -646,6 +649,7 @@ static void bonussequence_d(int num, JobDesc *jobs, int &job)
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break;
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case 4:
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Mus_Stop();
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jobs[job++] = { Create<DEpisode5End>(), []() { FX_StopAllSounds(); } };
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break;
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}
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@ -1002,12 +1006,13 @@ void dobonus_d(int bonusonly, const CompletionFunc& completion)
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int job = 0;
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FX_StopAllSounds();
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Mus_Stop();
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if (bonusonly < 0 && numplayers < 2 && ud.from_bonus == 0)
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{
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bonussequence_d(volfromlevelnum(currentLevel->levelNumber), jobs, job);
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}
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else
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Mus_Stop();
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if (playerswhenstarted > 1 && ud.coop != 1)
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{
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