From 39c457bbf2f5246c88aaf5bd6bd47d26bcd5fd82 Mon Sep 17 00:00:00 2001 From: Christoph Oelckers Date: Sun, 4 Apr 2021 19:35:12 +0200 Subject: [PATCH] - removed a few unused CVARs carried over from GZDoom. --- source/core/rendering/scene/hw_drawinfo.cpp | 3 --- 1 file changed, 3 deletions(-) diff --git a/source/core/rendering/scene/hw_drawinfo.cpp b/source/core/rendering/scene/hw_drawinfo.cpp index 343c143ae..74905bcd3 100644 --- a/source/core/rendering/scene/hw_drawinfo.cpp +++ b/source/core/rendering/scene/hw_drawinfo.cpp @@ -43,10 +43,7 @@ #include "automap.h" EXTERN_CVAR(Float, r_visibility) -CVAR(Bool, gl_bandedswlight, false, CVAR_ARCHIVE) -CVAR(Bool, gl_sort_textures, false, CVAR_ARCHIVE | CVAR_GLOBALCONFIG) CVAR(Bool, gl_no_skyclear, false, CVAR_ARCHIVE | CVAR_GLOBALCONFIG) -CVAR(Int, gl_enhanced_nv_stealth, 3, CVAR_ARCHIVE | CVAR_GLOBALCONFIG) CVAR(Bool, gl_texture, true, 0) CVAR(Float, gl_mask_threshold, 0.5f, CVAR_ARCHIVE | CVAR_GLOBALCONFIG)