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Duke3d: fix longstanding bug with unfrozen GREENSLIME
This fixes some undefined behavior that occurred as a result of reading far past the bounds of slimeFrames[].
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1 changed files with 3 additions and 1 deletions
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@ -4682,7 +4682,7 @@ ACTOR_STATIC void G_MoveActors(void)
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if (pData[3] > 280)
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{
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pSprite->pal = 0;
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pData[0] = 0;
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pData[0] = pData[3] = 0;
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goto next_sprite;
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}
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A_Fall(spriteNum);
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@ -4783,6 +4783,8 @@ ACTOR_STATIC void G_MoveActors(void)
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{
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static const char slimeFrames[] = { 5, 5, 6, 6, 7, 7, 6, 5 };
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Bassert(pData[3] < ARRAY_SSIZE(slimeFrames));
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pSprite->picnum = GREENSLIME + slimeFrames[pData[3]];
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if (pData[3] == 5)
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