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https://github.com/ZDoom/raze-gles.git
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- fixed warnings in common code.
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parent
29769dd673
commit
39319a9582
7 changed files with 20 additions and 18 deletions
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@ -532,7 +532,7 @@ public:
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SmkPlayer* pId = (SmkPlayer*)userdata;
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memcpy(buff, &pId->adata.samples[pId->adata.nRead], len);
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pId->adata.nRead += len / 2;
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if (pId->adata.nRead >= countof(pId->adata.samples)) pId->adata.nRead = 0;
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if (pId->adata.nRead >= (int)countof(pId->adata.samples)) pId->adata.nRead = 0;
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return true;
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}
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@ -541,7 +541,7 @@ public:
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for (unsigned i = 0; i < count; i++)
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{
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adata.samples[adata.nWrite] = (audioBuffer[i] - 128) << 8;
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if (++adata.nWrite >= countof(adata.samples)) adata.nWrite = 0;
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if (++adata.nWrite >= (int)countof(adata.samples)) adata.nWrite = 0;
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}
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}
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@ -551,7 +551,7 @@ public:
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for (unsigned i = 0; i < count/2; i++)
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{
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adata.samples[adata.nWrite] = *ptr++;
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if (++adata.nWrite >= countof(adata.samples)) adata.nWrite = 0;
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if (++adata.nWrite >= (int)countof(adata.samples)) adata.nWrite = 0;
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}
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}
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@ -789,7 +789,7 @@ DEFINE_ACTION_FUNCTION(_MoviePlayer, Create)
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auto movie = OpenMovie(filename, *sndinf, frametime == -1? nullptr : frametimes, flags, error);
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if (!movie)
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{
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Printf(TEXTCOLOR_YELLOW, "%s", error.GetChars());
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Printf(TEXTCOLOR_YELLOW "%s", error.GetChars());
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}
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ACTION_RETURN_POINTER(movie);
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}
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@ -97,7 +97,7 @@ static bool StreamCallbackFunc(SoundStream* stream, void* buff, int len, void* u
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InterplayDecoder* pId = (InterplayDecoder*)userdata;
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memcpy(buff, &pId->audio.samples[pId->audio.nRead], len);
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pId->audio.nRead += len / 2;
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if (pId->audio.nRead >= countof(pId->audio.samples)) pId->audio.nRead = 0;
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if (pId->audio.nRead >= (int)countof(pId->audio.samples)) pId->audio.nRead = 0;
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return true;
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}
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@ -364,7 +364,7 @@ bool InterplayDecoder::RunFrame(uint64_t clock)
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}
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audio.samples[audio.nWrite++] = predictor[ch];
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if (audio.nWrite >= countof(audio.samples)) audio.nWrite = 0;
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if (audio.nWrite >= (int)countof(audio.samples)) audio.nWrite = 0;
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}
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int ch = 0;
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@ -374,7 +374,7 @@ bool InterplayDecoder::RunFrame(uint64_t clock)
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predictor[ch] = clamp(predictor[ch], -32768, 32768);
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audio.samples[audio.nWrite++] = predictor[ch];
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if (audio.nWrite >= countof(audio.samples)) audio.nWrite = 0;
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if (audio.nWrite >= (int)countof(audio.samples)) audio.nWrite = 0;
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// toggle channel
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ch ^= audio.nChannels - 1;
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@ -442,7 +442,7 @@ bool InterplayDecoder::RunFrame(uint64_t clock)
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}
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else
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{
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if (opcodeSize != decodeMap.nSize) {
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if (opcodeSize != (int)decodeMap.nSize) {
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delete[] decodeMap.pData;
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decodeMap.pData = new uint8_t[opcodeSize];
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decodeMap.nSize = opcodeSize;
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@ -266,7 +266,7 @@ bool FZipFile::Open(bool quiet, LumpFilterInfo* filter)
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// at least one of the more common definition lumps must be present.
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for (auto &p : filter->requiredPrefixes)
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{
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if (name.IndexOf(name0 + p) == 0 || name.LastIndexOf(p) == name.Len() - strlen(p))
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if (name.IndexOf(name0 + p) == 0 || name.LastIndexOf(p) == ptrdiff_t(name.Len() - strlen(p)))
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{
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foundspeciallump = true;
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break;
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@ -686,7 +686,7 @@ int FFont::GetColorTranslation (EColorRange range, PalEntry *color) const
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{
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// Single pic fonts do not set up their translation table and must always return 0.
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if (Translations.Size() == 0) return 0;
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assert(Translations.Size() == NumTextColors);
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assert(Translations.Size() == (unsigned)NumTextColors);
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if (noTranslate)
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{
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@ -159,7 +159,7 @@ void FGLRenderer::DrawPresentTexture(const IntRect &box, bool applyGamma)
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mPresentShader->Uniforms.SetData();
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for (int n = 0; n < mPresentShader->Uniforms.mFields.size(); n++)
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for (size_t n = 0; n < mPresentShader->Uniforms.mFields.size(); n++)
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{
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int index = -1;
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UniformFieldDesc desc = mPresentShader->Uniforms.mFields[n];
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@ -175,6 +175,8 @@ void FGLRenderer::DrawPresentTexture(const IntRect &box, bool applyGamma)
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case UniformType::Vec2:
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glUniform2fv(loc,1 , ((GLfloat*)(((char*)(&mPresentShader->Uniforms)) + desc.Offset)));
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break;
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default:
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break;
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}
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}
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@ -116,13 +116,13 @@ bool FGLRenderState::ApplyShader()
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addLights = (int(lightPtr[3]) - int(lightPtr[2])) / LIGHT_VEC4_NUM;
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// Here we limit the number of lights, but dont' change the light data so priority has to be mod, sub then add
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if (modLights > gles.maxlights)
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if (modLights > (int)gles.maxlights)
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modLights = gles.maxlights;
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if (modLights + subLights > gles.maxlights)
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if (modLights + subLights > (int)gles.maxlights)
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subLights = gles.maxlights - modLights;
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if (modLights + subLights + addLights > gles.maxlights)
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if (modLights + subLights + addLights > (int)gles.maxlights)
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addLights = gles.maxlights - modLights - subLights;
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totalLights = modLights + subLights + addLights;
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@ -332,7 +332,7 @@ bool FGLRenderState::ApplyShader()
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// Calculate the total number of vec4s we need
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int totalVectors = totalLights * LIGHT_VEC4_NUM;
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if (totalVectors > gles.numlightvectors)
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if (totalVectors > (int)gles.numlightvectors)
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totalVectors = gles.numlightvectors;
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glUniform4fv(activeShader->cur->lights_index, totalVectors, lightPtr);
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@ -272,7 +272,7 @@ void FPresentShaderBase::Init(const char * vtx_shader_name, const char * program
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Uniforms.UniformLocation.resize(Uniforms.mFields.size());
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for (int n = 0; n < Uniforms.mFields.size(); n++)
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for (size_t n = 0; n < Uniforms.mFields.size(); n++)
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{
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int index = -1;
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UniformFieldDesc desc = Uniforms.mFields[n];
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