diff --git a/source/common/2d/v_2ddrawer.cpp b/source/common/2d/v_2ddrawer.cpp index 911c5d7ee..1a14683e7 100644 --- a/source/common/2d/v_2ddrawer.cpp +++ b/source/common/2d/v_2ddrawer.cpp @@ -942,6 +942,7 @@ void F2DDrawer::AddColorOnlyQuad(int x1, int y1, int w, int h, PalEntry color, F { // Only needed by Raze's fullscreen blends because they are being calculated late when half of the 2D content has already been submitted, // This ensures they are below the HUD, not above it. + dg.mScreenFade = screenFade; mData.Insert(0, dg); } }