- movefountain and moveflammable.

# Conflicts:
#	source/games/duke/src/actors.cpp
This commit is contained in:
Christoph Oelckers 2020-10-21 21:46:39 +02:00
parent 544078c9ba
commit 38e0ac1e3f
4 changed files with 23 additions and 21 deletions

View file

@ -837,26 +837,29 @@ void movecrane(DDukeActor *actor, int crane)
//
//---------------------------------------------------------------------------
void movefountain(int i, int fountain)
void movefountain(DDukeActor *actor, int fountain)
{
auto t = &hittype[i].temp_data[0];
auto &pn = sprite[i].picnum;
int* t = &actor->temp_data[0];
int x;
if (t[0] > 0)
{
if (t[0] < 20)
{
t[0]++;
if (++pn == fountain + 3) pn = fountain + 1;
actor->s.picnum++;
if (actor->s.picnum == fountain + 3)
actor->s.picnum = fountain + 1;
}
else
{
findplayer(&sprite[i], &x);
findplayer(actor, &x);
if (x > 512)
{
t[0] = 0;
pn = fountain;
actor->s.picnum = fountain;
}
else t[0] = 1;
}
@ -868,10 +871,9 @@ void movefountain(int i, int fountain)
//
//---------------------------------------------------------------------------
void moveflammable(int i, int tire, int box, int pool)
void moveflammable(DDukeActor* actor, int tire, int box, int pool)
{
auto spri = &sprite[i];
auto actor = &hittype[i];
auto spri = &actor->s;
int j;
if (actor->temp_data[0] == 1)
{
@ -881,15 +883,15 @@ void moveflammable(int i, int tire, int box, int pool)
if (!isRR() && spri->picnum == tire && actor->temp_data[1] == 32)
{
spri->cstat = 0;
j = fi.spawn(i, pool);
sprite[j].shade = 127;
auto spawned = spawn(actor, pool);
spawned->s.shade = 127;
}
else
{
if (spri->shade < 64) spri->shade++;
else
{
deletesprite(i);
deletesprite(actor);
return;
}
}
@ -897,7 +899,7 @@ void moveflammable(int i, int tire, int box, int pool)
j = spri->xrepeat - (krand() & 7);
if (j < 10)
{
deletesprite(i);
deletesprite(actor);
return;
}
@ -906,14 +908,14 @@ void moveflammable(int i, int tire, int box, int pool)
j = spri->yrepeat - (krand() & 7);
if (j < 4)
{
deletesprite(i);
deletesprite(actor);
return;
}
spri->yrepeat = j;
}
if (box >= 0 && spri->picnum == box)
{
makeitfall(i);
makeitfall(actor);
actor->ceilingz = sector[spri->sectnum].ceilingz;
}
}

View file

@ -1507,12 +1507,12 @@ void movestandables_d(void)
else if (picnum >= WATERFOUNTAIN && picnum <= WATERFOUNTAIN + 3)
{
movefountain(i, WATERFOUNTAIN);
movefountain(&hittype[i], WATERFOUNTAIN);
}
else if (AFLAMABLE(picnum))
{
moveflammable(i, TIRE, BOX, BLOODPOOL);
moveflammable(&hittype[i], TIRE, BOX, BLOODPOOL);
}
else if (picnum == TRIPBOMB)

View file

@ -1064,12 +1064,12 @@ void movestandables_r(void)
else if (picnum >= WATERFOUNTAIN && picnum <= WATERFOUNTAIN + 3)
{
movefountain(i, WATERFOUNTAIN);
movefountain(&hittype[i], WATERFOUNTAIN);
}
else if (AFLAMABLE(picnum))
{
moveflammable(i, TIRE, BOX, BLOODPOOL);
moveflammable(&hittype[i], TIRE, BOX, BLOODPOOL);
}

View file

@ -31,8 +31,8 @@ void moveclouds(double smoothratio);
void RANDOMSCRAP(DDukeActor* i);
void ms(DDukeActor* i);
void movecrane(DDukeActor* i, int crane);
void movefountain(int i, int fountain);
void moveflammable(int i, int tire, int box, int pool);
void movefountain(DDukeActor* i, int fountain);
void moveflammable(DDukeActor* i, int tire, int box, int pool);
void detonate(int i, int explosion);
void movemasterswitch(int i, int spectype1, int spectype2);
void movetrash(int i);