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@ -59,6 +59,8 @@
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#include "raze_sound.h"
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#include "gamestruct.h"
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#include "razemenu.h"
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#include "mapinfo.h"
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#include "statistics.h"
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EXTERN_CVAR(Int, cl_gfxlocalization)
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EXTERN_CVAR(Bool, m_quickexit)
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@ -75,6 +77,7 @@ void I_WaitVBL(int count);
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extern bool hud_toggled;
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bool help_disabled;
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FNewGameStartup NewGameStartupInfo;
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//FNewGameStartup NewGameStartupInfo;
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@ -82,77 +85,60 @@ bool help_disabled;
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bool M_SetSpecialMenu(FName& menu, int param)
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{
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#if 0
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// some menus need some special treatment
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// Transitions between the engine credits pages need to pop off the last slide
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if (!strnicmp(menu.GetChars(), "EngineCredits", 13) && CurrentMenu && !strnicmp(CurrentMenu->GetClass()->TypeName.GetChars(), "EngineCredits", 13))
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{
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auto m = CurrentMenu;
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CurrentMenu = m->mParentMenu;
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m->mParentMenu = nullptr;
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m->Destroy();
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}
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switch (menu.GetIndex())
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{
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case NAME_Mainmenu:
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break;
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case NAME_Episodemenu:
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// sent from the player class menu
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break;
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case NAME_Skillmenu:
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// sent from the episode menu
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break;
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case NAME_StartgameConfirm:
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{
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// sent from the skill menu for a skill that needs to be confirmed
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return false;
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}
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NewGameStartupInfo.Episode = param;
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NewGameStartupInfo.Level = 0;
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NewGameStartupInfo.Skill = gDefaultSkill;
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return true;
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case NAME_Startgame:
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// sent either from skill menu or confirmation screen. Skill gets only set if sent from skill menu
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// Now we can finally start the game. Ugh...
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//NewGameStartupInfo.Skill = param;
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case NAME_StartgameConfirmed:
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//G_DeferedInitNew (&NewGameStartupInfo);
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if (gamestate == GS_FULLCONSOLE)
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case NAME_StartgameNoSkill:
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NewGameStartupInfo.Skill = param;
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if (menu == NAME_StartgameNoSkill) NewGameStartupInfo.Episode = param;
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if (gi->StartGame(NewGameStartupInfo))
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{
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gamestate = GS_HIDECONSOLE;
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gameaction = ga_newgame;
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}
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M_ClearMenus();
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STAT_StartNewGame(gVolumeNames[NewGameStartupInfo.Episode], NewGameStartupInfo.Skill);
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inputState.ClearAllInput();
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}
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return false;
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case NAME_CustomSubMenu1:
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menu = ENamedName(menu.GetIndex() + param);
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break;
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case NAME_Savegamemenu:
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if (!usergame || (players[consoleplayer].health <= 0 && !multiplayer) || gamestate != GS_LEVEL)
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if (!gi->CanSave())
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{
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// cannot save outside the game.
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M_StartMessage (GStrings("SAVEDEAD"), 1);
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return false;
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M_StartMessage(GStrings("SAVEDEAD"), 1, NAME_None);
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return true;
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}
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break;
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case NAME_Quitmenu:
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// The separate menu class no longer exists but the name still needs support for existing mods.
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// This is no separate class
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C_DoCommand("menu_quit");
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return false;
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return true;
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case NAME_EndGameMenu:
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// The separate menu class no longer exists but the name still needs support for existing mods.
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void ActivateEndGameMenu();
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ActivateEndGameMenu();
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return false;
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case NAME_Playermenu:
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menu = NAME_NewPlayerMenu; // redirect the old player menu to the new one.
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break;
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// This is no separate class
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C_DoCommand("menu_endgame");
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return true;
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}
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DMenuDescriptor** desc = MenuDescriptors.CheckKey(menu);
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if (desc != nullptr)
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{
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if ((*desc)->mNetgameMessage.IsNotEmpty() && netgame && !demoplayback)
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{
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M_StartMessage((*desc)->mNetgameMessage, 1);
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return false;
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}
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}
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#endif
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// End of special checks
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return true;
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}
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@ -204,26 +190,11 @@ CUSTOM_CVAR(Float, dimamount, -1.f, CVAR_ARCHIVE)
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}
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CVAR(Color, dimcolor, 0xffd700, CVAR_ARCHIVE)
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void System_M_Dim()
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{
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#if 0
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PalEntry dimmer;
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float amount;
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if (dimamount >= 0)
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{
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dimmer = PalEntry(dimcolor);
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amount = dimamount;
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}
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else
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{
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dimmer = gameinfo.dimcolor;
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amount = gameinfo.dimamount;
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}
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Dim(twod, dimmer, amount, 0, 0, twod->GetWidth(), twod->GetHeight());
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#endif
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}
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//=============================================================================
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//
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//
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//
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//=============================================================================
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//=============================================================================
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@ -234,89 +205,44 @@ void System_M_Dim()
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CCMD(menu_quit)
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{ // F10
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#if 0
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if (m_quickexit)
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{
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ST_Endoom();
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}
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M_StartControlPanel(true);
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const size_t messageindex = static_cast<size_t>(gametic) % gameinfo.quitmessages.Size();
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FString EndString;
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const char *msg = gameinfo.quitmessages[messageindex];
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if (msg[0] == '$')
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{
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if (msg[1] == '*')
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{
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EndString = GStrings(msg + 2);
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}
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else
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{
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EndString.Format("%s\n\n%s", GStrings(msg + 1), GStrings("DOSY"));
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}
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}
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else EndString = gameinfo.quitmessages[messageindex];
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EndString << GStrings("CONFIRM_QUITMSG") << "\n\n" << GStrings("PRESSYN");
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DMenu* newmenu = CreateMessageBoxMenu(CurrentMenu, EndString, 0, false, NAME_None, []()
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{
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if (!netgame)
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{
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if (gameinfo.quitSound.IsNotEmpty())
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{
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S_Sound(CHAN_VOICE, CHANF_UI, gameinfo.quitSound, snd_menuvolume, ATTN_NONE);
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I_WaitVBL(105);
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}
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}
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ST_Endoom();
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gi->ExitFromMenu();
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});
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M_ActivateMenu(newmenu);
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#endif
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}
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//=============================================================================
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//
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//
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//
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//=============================================================================
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void ActivateEndGameMenu()
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{
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#if 0
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FString tempstring = GStrings(netgame ? "NETEND" : "ENDGAME");
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DMenu *newmenu = CreateMessageBoxMenu(CurrentMenu, tempstring, 0, false, NAME_None, []()
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{
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M_ClearMenus();
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if (!netgame)
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{
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if (demorecording)
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G_CheckDemoStatus();
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D_StartTitle();
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}
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});
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M_ActivateMenu(newmenu);
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#endif
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}
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CCMD(menu_endgame)
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{ // F7
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#if 0
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if (!usergame)
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if (!gi->CanSave())
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{
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S_Sound (CHAN_VOICE, CHANF_UI, "menu/invalid", snd_menuvolume, ATTN_NONE);
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return;
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}
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//M_StartControlPanel (true);
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S_Sound (CHAN_VOICE, CHANF_UI, "menu/activate", snd_menuvolume, ATTN_NONE);
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M_StartControlPanel(true);
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FString tempstring;
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tempstring << GStrings("ENDGAME") << "\n\n" << GStrings("PRESSYN");
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DMenu* newmenu = CreateMessageBoxMenu(CurrentMenu, tempstring, 0, false, NAME_None, []()
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{
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STAT_Cancel();
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M_ClearMenus();
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gi->QuitToTitle();
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});
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ActivateEndGameMenu();
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#endif
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M_ActivateMenu(newmenu);
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}
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//=============================================================================
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@ -421,326 +347,129 @@ CCMD (quickload)
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#endif
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}
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//=============================================================================
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//
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// Creation wrapper
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//
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//=============================================================================
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EXTERN_CVAR (Int, screenblocks)
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#if 0
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CCMD (sizedown)
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static DMenuItemBase* CreateCustomListMenuItemText(double x, double y, int height, int hotkey, const char* text, FFont* font, PalEntry color1, PalEntry color2, FName command, int param)
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{
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screenblocks = screenblocks - 1;
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S_Sound (CHAN_VOICE, CHANF_UI, "menu/change", snd_menuvolume, ATTN_NONE);
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const char* classname =
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(g_gameType & GAMEFLAG_BLOOD) ? "ListMenuItemBloodTextItem" :
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(g_gameType & GAMEFLAG_SW) ? "ListMenuItemSWTextItem" :
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(g_gameType & GAMEFLAG_PSEXHUMED) ? "ListMenuItemExhumedTextItem" : "ListMenuItemDukeTextItem";
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auto c = PClass::FindClass(classname);
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auto p = c->CreateNew();
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FString keystr = FString(char(hotkey));
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FString textstr = text;
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VMValue params[] = { p, x, y, height, &keystr, &textstr, font, int(color1.d), int(color2.d), command.GetIndex(), param };
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auto f = dyn_cast<PFunction>(c->FindSymbol("InitDirect", false));
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VMCall(f->Variants[0].Implementation, params, countof(params), nullptr, 0);
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return (DMenuItemBase*)p;
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}
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CCMD (sizeup)
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{
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screenblocks = screenblocks + 1;
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S_Sound (CHAN_VOICE, CHANF_UI, "menu/change", snd_menuvolume, ATTN_NONE);
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}
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CCMD(reset2defaults)
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{
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C_SetDefaultBindings ();
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C_SetCVarsToDefaults ();
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R_SetViewSize (screenblocks);
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}
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CCMD(reset2saved)
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{
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GameConfig->DoGlobalSetup ();
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GameConfig->DoGameSetup (gameinfo.ConfigName);
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GameConfig->DoModSetup (gameinfo.ConfigName);
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R_SetViewSize (screenblocks);
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}
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CCMD(resetb2defaults)
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{
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C_SetDefaultBindings ();
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}
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#endif
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//=============================================================================
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//
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// Creates the episode menu
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// Falls back on an option menu if there's not enough screen space to show all episodes
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//
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//=============================================================================
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#if 0
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void M_StartupEpisodeMenu(FNewGameStartup *gs)
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static void BuildEpisodeMenu()
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{
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// Build episode menu
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bool success = false;
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bool isOld = false;
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int addedVolumes = 0;
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DMenuDescriptor** desc = MenuDescriptors.CheckKey(NAME_Episodemenu);
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if (desc != nullptr)
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{
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if ((*desc)->IsKindOf(RUNTIME_CLASS(DListMenuDescriptor)))
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if (desc != nullptr && (*desc)->IsKindOf(RUNTIME_CLASS(DListMenuDescriptor)))
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{
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DListMenuDescriptor* ld = static_cast<DListMenuDescriptor*>(*desc);
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|
|
|
// Delete previous contents
|
|
|
|
|
for(unsigned i=0; i<ld->mItems.Size(); i++)
|
|
|
|
|
DMenuItemBase* popped = nullptr;
|
|
|
|
|
if (ld->mItems.Size() && ld->mItems.Last()->IsKindOf(NAME_ListMenuItemBloodDripDrawer))
|
|
|
|
|
{
|
|
|
|
|
FName n = ld->mItems[i]->mAction;
|
|
|
|
|
if (n == NAME_Skillmenu)
|
|
|
|
|
{
|
|
|
|
|
isOld = true;
|
|
|
|
|
ld->mItems.Resize(i);
|
|
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
|
ld->mItems.Pop(popped);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
ld->mSelectedItem = gDefaultVolume + ld->mItems.Size(); // account for pre-added items
|
|
|
|
|
int y = ld->mYpos;
|
|
|
|
|
|
|
|
|
|
int posx = (int)ld->mXpos;
|
|
|
|
|
int posy = (int)ld->mYpos;
|
|
|
|
|
int topy = posy;
|
|
|
|
|
for (int i = 0; i < MAXVOLUMES; i++)
|
|
|
|
|
{
|
|
|
|
|
if (gVolumeNames[i].IsNotEmpty() && !(gVolumeFlags[i] & EF_HIDEFROMSP))
|
|
|
|
|
|
|
|
|
|
// Get lowest y coordinate of any static item in the menu
|
|
|
|
|
for(unsigned i = 0; i < ld->mItems.Size(); i++)
|
|
|
|
|
{
|
|
|
|
|
int y = (int)ld->mItems[i]->GetY();
|
|
|
|
|
if (y < topy) topy = y;
|
|
|
|
|
}
|
|
|
|
|
int isShareware = ((g_gameType & GAMEFLAG_DUKE) && (g_gameType & GAMEFLAG_SHAREWARE) && i > 0);
|
|
|
|
|
auto it = CreateCustomListMenuItemText(ld->mXpos, y, ld->mLinespacing, gVolumeNames[i][0],
|
|
|
|
|
gVolumeNames[i], ld->mFont, ld->mFontColor, isShareware, NAME_Skillmenu, i); // font colors are not used, so hijack one for the shareware flag.
|
|
|
|
|
|
|
|
|
|
// center the menu on the screen if the top space is larger than the bottom space
|
|
|
|
|
int totalheight = posy + AllEpisodes.Size() * ld->mLinespacing - topy;
|
|
|
|
|
|
|
|
|
|
if (totalheight < 190 || AllEpisodes.Size() == 1)
|
|
|
|
|
{
|
|
|
|
|
int newtop = (200 - totalheight) / 2;
|
|
|
|
|
int topdelta = newtop - topy;
|
|
|
|
|
if (topdelta < 0)
|
|
|
|
|
{
|
|
|
|
|
for(unsigned i = 0; i < ld->mItems.Size(); i++)
|
|
|
|
|
{
|
|
|
|
|
ld->mItems[i]->OffsetPositionY(topdelta);
|
|
|
|
|
}
|
|
|
|
|
posy += topdelta;
|
|
|
|
|
ld->mYpos += topdelta;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (!isOld) ld->mSelectedItem = ld->mItems.Size();
|
|
|
|
|
|
|
|
|
|
for (unsigned i = 0; i < AllEpisodes.Size(); i++)
|
|
|
|
|
{
|
|
|
|
|
DMenuItemBase *it = nullptr;
|
|
|
|
|
if (AllEpisodes[i].mPicName.IsNotEmpty())
|
|
|
|
|
{
|
|
|
|
|
FTextureID tex = GetMenuTexture(AllEpisodes[i].mPicName);
|
|
|
|
|
if (AllEpisodes[i].mEpisodeName.IsEmpty() || OkForLocalization(tex, AllEpisodes[i].mEpisodeName))
|
|
|
|
|
continue; // We do not measure patch based entries. They are assumed to fit
|
|
|
|
|
}
|
|
|
|
|
const char *c = AllEpisodes[i].mEpisodeName;
|
|
|
|
|
if (*c == '$') c = GStrings(c + 1);
|
|
|
|
|
int textwidth = ld->mFont->StringWidth(c);
|
|
|
|
|
int textright = posx + textwidth;
|
|
|
|
|
if (posx + textright > 320) posx = std::max(0, 320 - textright);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
for(unsigned i = 0; i < AllEpisodes.Size(); i++)
|
|
|
|
|
{
|
|
|
|
|
DMenuItemBase *it = nullptr;
|
|
|
|
|
if (AllEpisodes[i].mPicName.IsNotEmpty())
|
|
|
|
|
{
|
|
|
|
|
FTextureID tex = GetMenuTexture(AllEpisodes[i].mPicName);
|
|
|
|
|
if (AllEpisodes[i].mEpisodeName.IsEmpty() || OkForLocalization(tex, AllEpisodes[i].mEpisodeName))
|
|
|
|
|
it = CreateListMenuItemPatch(posx, posy, ld->mLinespacing, AllEpisodes[i].mShortcut, tex, NAME_Skillmenu, i);
|
|
|
|
|
}
|
|
|
|
|
if (it == nullptr)
|
|
|
|
|
{
|
|
|
|
|
it = CreateListMenuItemText(posx, posy, ld->mLinespacing, AllEpisodes[i].mShortcut,
|
|
|
|
|
AllEpisodes[i].mEpisodeName, ld->mFont, ld->mFontColor, ld->mFontColor2, NAME_Skillmenu, i);
|
|
|
|
|
}
|
|
|
|
|
y += ld->mLinespacing;
|
|
|
|
|
ld->mItems.Push(it);
|
|
|
|
|
posy += ld->mLinespacing;
|
|
|
|
|
}
|
|
|
|
|
if (AllEpisodes.Size() == 1)
|
|
|
|
|
addedVolumes++;
|
|
|
|
|
if (gVolumeSubtitles[i].IsNotEmpty())
|
|
|
|
|
{
|
|
|
|
|
ld->mAutoselect = ld->mSelectedItem;
|
|
|
|
|
auto it = CreateListMenuItemStaticText(ld->mXpos, y, gVolumeSubtitles[i], SmallFont, CR_UNTRANSLATED, false);
|
|
|
|
|
y += ld->mLinespacing * 6 / 10;
|
|
|
|
|
ld->mItems.Push(it);
|
|
|
|
|
}
|
|
|
|
|
success = true;
|
|
|
|
|
for (auto &p : ld->mItems)
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
#if 0 // this needs to be backed by a working selection menu, until that gets done it must be disabled.
|
|
|
|
|
if (!(g_gameType & GAMEFLAG_SHAREWARE))
|
|
|
|
|
{
|
|
|
|
|
GC::WriteBarrier(*desc, p);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
else return; // do not recreate the option menu variant, because it is always text based.
|
|
|
|
|
}
|
|
|
|
|
if (!success)
|
|
|
|
|
{
|
|
|
|
|
// Couldn't create the episode menu, either because there's too many episodes or some error occured
|
|
|
|
|
// Create an option menu for episode selection instead.
|
|
|
|
|
DOptionMenuDescriptor *od = Create<DOptionMenuDescriptor>();
|
|
|
|
|
MenuDescriptors[NAME_Episodemenu] = od;
|
|
|
|
|
od->mMenuName = NAME_Episodemenu;
|
|
|
|
|
od->mFont = gameinfo.gametype == GAME_Doom ? BigUpper : BigFont;
|
|
|
|
|
od->mTitle = "$MNU_EPISODE";
|
|
|
|
|
od->mSelectedItem = 0;
|
|
|
|
|
od->mScrollPos = 0;
|
|
|
|
|
od->mClass = nullptr;
|
|
|
|
|
od->mPosition = -15;
|
|
|
|
|
od->mScrollTop = 0;
|
|
|
|
|
od->mIndent = 160;
|
|
|
|
|
od->mDontDim = false;
|
|
|
|
|
GC::WriteBarrier(od);
|
|
|
|
|
for(unsigned i = 0; i < AllEpisodes.Size(); i++)
|
|
|
|
|
{
|
|
|
|
|
auto it = CreateOptionMenuItemSubmenu(AllEpisodes[i].mEpisodeName, "Skillmenu", i);
|
|
|
|
|
od->mItems.Push(it);
|
|
|
|
|
GC::WriteBarrier(od, it);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
//auto it = new FListMenuItemNativeStaticText(ld->mXpos, "", NIT_SmallFont); // empty entry as spacer.
|
|
|
|
|
//ld->mItems.Push(it);
|
|
|
|
|
|
|
|
|
|
y += ld->mLinespacing / 3;
|
|
|
|
|
auto it = CreateCustomListMenuItemText(ld->mXpos, y, ld->mLinespacing, 'U', "$MNU_USERMAP", ld->mFont, ld->mFontColor, ld->mFontColor2, NAME_UsermapMenu);
|
|
|
|
|
ld->mItems.Push(it);
|
|
|
|
|
addedVolumes++;
|
|
|
|
|
}
|
|
|
|
|
#endif
|
|
|
|
|
//=============================================================================
|
|
|
|
|
//
|
|
|
|
|
//
|
|
|
|
|
//
|
|
|
|
|
//=============================================================================
|
|
|
|
|
|
|
|
|
|
static void BuildPlayerclassMenu()
|
|
|
|
|
if (addedVolumes == 1)
|
|
|
|
|
{
|
|
|
|
|
#if 0
|
|
|
|
|
bool success = false;
|
|
|
|
|
ld->mAutoselect = 0;
|
|
|
|
|
}
|
|
|
|
|
if (popped) ld->mItems.Push(popped);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// Build player class menu
|
|
|
|
|
DMenuDescriptor **desc = MenuDescriptors.CheckKey(NAME_Playerclassmenu);
|
|
|
|
|
if (desc != nullptr)
|
|
|
|
|
{
|
|
|
|
|
if ((*desc)->IsKindOf(RUNTIME_CLASS(DListMenuDescriptor)))
|
|
|
|
|
// Build skill menu
|
|
|
|
|
int addedSkills = 0;
|
|
|
|
|
desc = MenuDescriptors.CheckKey(NAME_Skillmenu);
|
|
|
|
|
if (desc != nullptr && (*desc)->IsKindOf(RUNTIME_CLASS(DListMenuDescriptor)))
|
|
|
|
|
{
|
|
|
|
|
DListMenuDescriptor* ld = static_cast<DListMenuDescriptor*>(*desc);
|
|
|
|
|
// add player display
|
|
|
|
|
|
|
|
|
|
ld->mSelectedItem = ld->mItems.Size();
|
|
|
|
|
|
|
|
|
|
int posy = (int)ld->mYpos;
|
|
|
|
|
int topy = posy;
|
|
|
|
|
|
|
|
|
|
// Get lowest y coordinate of any static item in the menu
|
|
|
|
|
for(unsigned i = 0; i < ld->mItems.Size(); i++)
|
|
|
|
|
DMenuItemBase* popped = nullptr;
|
|
|
|
|
if (ld->mItems.Size() && ld->mItems.Last()->IsKindOf(NAME_ListMenuItemBloodDripDrawer))
|
|
|
|
|
{
|
|
|
|
|
int y = (int)ld->mItems[i]->GetY();
|
|
|
|
|
if (y < topy) topy = y;
|
|
|
|
|
ld->mItems.Pop(popped);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// Count the number of items this menu will show
|
|
|
|
|
int numclassitems = 0;
|
|
|
|
|
for (unsigned i = 0; i < PlayerClasses.Size (); i++)
|
|
|
|
|
{
|
|
|
|
|
if (!(PlayerClasses[i].Flags & PCF_NOMENU))
|
|
|
|
|
{
|
|
|
|
|
const char *pname = GetPrintableDisplayName(PlayerClasses[i].Type);
|
|
|
|
|
if (pname != nullptr)
|
|
|
|
|
{
|
|
|
|
|
numclassitems++;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
ld->mSelectedItem = gDefaultVolume + ld->mItems.Size(); // account for pre-added items
|
|
|
|
|
int y = ld->mYpos;
|
|
|
|
|
|
|
|
|
|
// center the menu on the screen if the top space is larger than the bottom space
|
|
|
|
|
int totalheight = posy + (numclassitems+1) * ld->mLinespacing - topy;
|
|
|
|
|
|
|
|
|
|
if (numclassitems <= 1)
|
|
|
|
|
for (int i = 0; i < MAXSKILLS; i++)
|
|
|
|
|
{
|
|
|
|
|
// create a dummy item that auto-chooses the default class.
|
|
|
|
|
auto it = CreateListMenuItemText(0, 0, 0, 'p', "player",
|
|
|
|
|
ld->mFont,ld->mFontColor, ld->mFontColor2, NAME_Episodemenu, -1000);
|
|
|
|
|
ld->mAutoselect = ld->mItems.Push(it);
|
|
|
|
|
success = true;
|
|
|
|
|
}
|
|
|
|
|
else if (totalheight <= 190)
|
|
|
|
|
if (gSkillNames[i].IsNotEmpty())
|
|
|
|
|
{
|
|
|
|
|
int newtop = (200 - totalheight + topy) / 2;
|
|
|
|
|
int topdelta = newtop - topy;
|
|
|
|
|
if (topdelta < 0)
|
|
|
|
|
{
|
|
|
|
|
for(unsigned i = 0; i < ld->mItems.Size(); i++)
|
|
|
|
|
{
|
|
|
|
|
ld->mItems[i]->OffsetPositionY(topdelta);
|
|
|
|
|
}
|
|
|
|
|
posy -= topdelta;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
int n = 0;
|
|
|
|
|
for (unsigned i = 0; i < PlayerClasses.Size (); i++)
|
|
|
|
|
{
|
|
|
|
|
if (!(PlayerClasses[i].Flags & PCF_NOMENU))
|
|
|
|
|
{
|
|
|
|
|
const char *pname = GetPrintableDisplayName(PlayerClasses[i].Type);
|
|
|
|
|
if (pname != nullptr)
|
|
|
|
|
{
|
|
|
|
|
auto it = CreateListMenuItemText(ld->mXpos, ld->mYpos, ld->mLinespacing, *pname,
|
|
|
|
|
pname, ld->mFont,ld->mFontColor,ld->mFontColor2, NAME_Episodemenu, i);
|
|
|
|
|
auto it = CreateCustomListMenuItemText(ld->mXpos, y, ld->mLinespacing, gSkillNames[i][0],
|
|
|
|
|
gSkillNames[i], ld->mFont, ld->mFontColor, ld->mFontColor2, NAME_Startgame, i);
|
|
|
|
|
y += ld->mLinespacing;
|
|
|
|
|
ld->mItems.Push(it);
|
|
|
|
|
ld->mYpos += ld->mLinespacing;
|
|
|
|
|
n++;
|
|
|
|
|
addedSkills++;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
if (n > 1 && !gameinfo.norandomplayerclass)
|
|
|
|
|
if (addedSkills == 0)
|
|
|
|
|
{
|
|
|
|
|
auto it = CreateListMenuItemText(ld->mXpos, ld->mYpos, ld->mLinespacing, 'r',
|
|
|
|
|
"$MNU_RANDOM", ld->mFont,ld->mFontColor,ld->mFontColor2, NAME_Episodemenu, -1);
|
|
|
|
|
// Need to add one item with the default skill so that the menu does not break.
|
|
|
|
|
auto it = CreateCustomListMenuItemText(ld->mXpos, y, ld->mLinespacing, 0, "", ld->mFont, ld->mFontColor, ld->mFontColor2, NAME_Startgame, gDefaultSkill);
|
|
|
|
|
ld->mItems.Push(it);
|
|
|
|
|
}
|
|
|
|
|
if (n == 0)
|
|
|
|
|
if (addedSkills == 1)
|
|
|
|
|
{
|
|
|
|
|
const char *pname = GetPrintableDisplayName(PlayerClasses[0].Type);
|
|
|
|
|
if (pname != nullptr)
|
|
|
|
|
{
|
|
|
|
|
auto it = CreateListMenuItemText(ld->mXpos, ld->mYpos, ld->mLinespacing, *pname,
|
|
|
|
|
pname, ld->mFont,ld->mFontColor,ld->mFontColor2, NAME_Episodemenu, 0);
|
|
|
|
|
ld->mItems.Push(it);
|
|
|
|
|
ld->mAutoselect = 0;
|
|
|
|
|
}
|
|
|
|
|
if (popped) ld->mItems.Push(popped);
|
|
|
|
|
}
|
|
|
|
|
success = true;
|
|
|
|
|
for (auto &p : ld->mItems)
|
|
|
|
|
{
|
|
|
|
|
GC::WriteBarrier(ld, p);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
if (!success)
|
|
|
|
|
{
|
|
|
|
|
// Couldn't create the playerclass menu, either because there's too many episodes or some error occured
|
|
|
|
|
// Create an option menu for class selection instead.
|
|
|
|
|
DOptionMenuDescriptor *od = Create<DOptionMenuDescriptor>();
|
|
|
|
|
MenuDescriptors[NAME_Playerclassmenu] = od;
|
|
|
|
|
od->mMenuName = NAME_Playerclassmenu;
|
|
|
|
|
od->mFont = gameinfo.gametype == GAME_Doom ? BigUpper : BigFont;
|
|
|
|
|
od->mTitle = "$MNU_CHOOSECLASS";
|
|
|
|
|
od->mSelectedItem = 0;
|
|
|
|
|
od->mScrollPos = 0;
|
|
|
|
|
od->mClass = nullptr;
|
|
|
|
|
od->mPosition = -15;
|
|
|
|
|
od->mScrollTop = 0;
|
|
|
|
|
od->mIndent = 160;
|
|
|
|
|
od->mDontDim = false;
|
|
|
|
|
od->mNetgameMessage = "$NEWGAME";
|
|
|
|
|
GC::WriteBarrier(od);
|
|
|
|
|
for (unsigned i = 0; i < PlayerClasses.Size (); i++)
|
|
|
|
|
{
|
|
|
|
|
if (!(PlayerClasses[i].Flags & PCF_NOMENU))
|
|
|
|
|
{
|
|
|
|
|
const char *pname = GetPrintableDisplayName(PlayerClasses[i].Type);
|
|
|
|
|
if (pname != nullptr)
|
|
|
|
|
{
|
|
|
|
|
auto it = CreateOptionMenuItemSubmenu(pname, "Episodemenu", i);
|
|
|
|
|
od->mItems.Push(it);
|
|
|
|
|
GC::WriteBarrier(od, it);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
auto it = CreateOptionMenuItemSubmenu("Random", "Episodemenu", -1);
|
|
|
|
|
od->mItems.Push(it);
|
|
|
|
|
GC::WriteBarrier(od, it);
|
|
|
|
|
}
|
|
|
|
|
#endif
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
//=============================================================================
|
|
|
|
@ -752,7 +481,6 @@ static void BuildPlayerclassMenu()
|
|
|
|
|
|
|
|
|
|
static void InitCrosshairsList()
|
|
|
|
|
{
|
|
|
|
|
#if 0
|
|
|
|
|
int lastlump, lump;
|
|
|
|
|
|
|
|
|
|
lastlump = 0;
|
|
|
|
@ -798,281 +526,8 @@ static void InitCrosshairsList()
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
#endif
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
//=============================================================================
|
|
|
|
|
//
|
|
|
|
|
// Special menus will be created once all engine data is loaded
|
|
|
|
|
//
|
|
|
|
|
//=============================================================================
|
|
|
|
|
|
|
|
|
|
void M_CreateGameMenus()
|
|
|
|
|
{
|
|
|
|
|
#if 0
|
|
|
|
|
BuildPlayerclassMenu();
|
|
|
|
|
InitCrosshairsList();
|
|
|
|
|
|
|
|
|
|
auto opt = OptionValues.CheckKey(NAME_PlayerTeam);
|
|
|
|
|
if (opt != nullptr)
|
|
|
|
|
{
|
|
|
|
|
auto op = *opt;
|
|
|
|
|
op->mValues.Resize(Teams.Size() + 1);
|
|
|
|
|
op->mValues[0].Value = 0;
|
|
|
|
|
op->mValues[0].Text = "$OPTVAL_NONE";
|
|
|
|
|
for (unsigned i = 0; i < Teams.Size(); i++)
|
|
|
|
|
{
|
|
|
|
|
op->mValues[i+1].Value = i+1;
|
|
|
|
|
op->mValues[i+1].Text = Teams[i].GetName();
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
opt = OptionValues.CheckKey(NAME_PlayerClass);
|
|
|
|
|
if (opt != nullptr)
|
|
|
|
|
{
|
|
|
|
|
auto op = *opt;
|
|
|
|
|
int o = 0;
|
|
|
|
|
if (!gameinfo.norandomplayerclass && PlayerClasses.Size() > 1)
|
|
|
|
|
{
|
|
|
|
|
op->mValues.Resize(PlayerClasses.Size()+1);
|
|
|
|
|
op->mValues[0].Value = -1;
|
|
|
|
|
op->mValues[0].Text = "$MNU_RANDOM";
|
|
|
|
|
o = 1;
|
|
|
|
|
}
|
|
|
|
|
else op->mValues.Resize(PlayerClasses.Size());
|
|
|
|
|
for (unsigned i = 0; i < PlayerClasses.Size(); i++)
|
|
|
|
|
{
|
|
|
|
|
op->mValues[i+o].Value = i;
|
|
|
|
|
op->mValues[i+o].Text = GetPrintableDisplayName(PlayerClasses[i].Type);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
#endif
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
//=============================================================================
|
|
|
|
|
//
|
|
|
|
|
// The skill menu must be refeshed each time it starts up
|
|
|
|
|
//
|
|
|
|
|
//=============================================================================
|
|
|
|
|
extern int restart;
|
|
|
|
|
|
|
|
|
|
#if 0
|
|
|
|
|
void M_StartupSkillMenu(FNewGameStartup *gs)
|
|
|
|
|
{
|
|
|
|
|
static int done = -1;
|
|
|
|
|
bool success = false;
|
|
|
|
|
TArray<FSkillInfo*> MenuSkills;
|
|
|
|
|
TArray<int> SkillIndices;
|
|
|
|
|
if (MenuSkills.Size() == 0)
|
|
|
|
|
{
|
|
|
|
|
for (unsigned ind = 0; ind < AllSkills.Size(); ind++)
|
|
|
|
|
{
|
|
|
|
|
if (!AllSkills[ind].NoMenu)
|
|
|
|
|
{
|
|
|
|
|
MenuSkills.Push(&AllSkills[ind]);
|
|
|
|
|
SkillIndices.Push(ind);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
if (MenuSkills.Size() == 0) I_Error("No valid skills for menu found. At least one must be defined.");
|
|
|
|
|
|
|
|
|
|
int defskill = DefaultSkill;
|
|
|
|
|
if ((unsigned int)defskill >= MenuSkills.Size())
|
|
|
|
|
{
|
|
|
|
|
defskill = SkillIndices[(MenuSkills.Size() - 1) / 2];
|
|
|
|
|
}
|
|
|
|
|
if (AllSkills[defskill].NoMenu)
|
|
|
|
|
{
|
|
|
|
|
for (defskill = 0; defskill < (int)AllSkills.Size(); defskill++)
|
|
|
|
|
{
|
|
|
|
|
if (!AllSkills[defskill].NoMenu) break;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
int defindex = 0;
|
|
|
|
|
for (unsigned i = 0; i < MenuSkills.Size(); i++)
|
|
|
|
|
{
|
|
|
|
|
if (MenuSkills[i] == &AllSkills[defskill])
|
|
|
|
|
{
|
|
|
|
|
defindex = i;
|
|
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
DMenuDescriptor **desc = MenuDescriptors.CheckKey(NAME_Skillmenu);
|
|
|
|
|
if (desc != nullptr)
|
|
|
|
|
{
|
|
|
|
|
if ((*desc)->IsKindOf(RUNTIME_CLASS(DListMenuDescriptor)))
|
|
|
|
|
{
|
|
|
|
|
DListMenuDescriptor *ld = static_cast<DListMenuDescriptor*>(*desc);
|
|
|
|
|
int posx = (int)ld->mXpos;
|
|
|
|
|
int y = (int)ld->mYpos;
|
|
|
|
|
|
|
|
|
|
// Delete previous contents
|
|
|
|
|
for(unsigned i=0; i<ld->mItems.Size(); i++)
|
|
|
|
|
{
|
|
|
|
|
FName n = ld->mItems[i]->mAction;
|
|
|
|
|
if (n == NAME_Startgame || n == NAME_StartgameConfirm)
|
|
|
|
|
{
|
|
|
|
|
ld->mItems.Resize(i);
|
|
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (done != restart)
|
|
|
|
|
{
|
|
|
|
|
done = restart;
|
|
|
|
|
ld->mSelectedItem = ld->mItems.Size() + defindex;
|
|
|
|
|
|
|
|
|
|
int posy = y;
|
|
|
|
|
int topy = posy;
|
|
|
|
|
|
|
|
|
|
// Get lowest y coordinate of any static item in the menu
|
|
|
|
|
for(unsigned i = 0; i < ld->mItems.Size(); i++)
|
|
|
|
|
{
|
|
|
|
|
int y = (int)ld->mItems[i]->GetY();
|
|
|
|
|
if (y < topy) topy = y;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// center the menu on the screen if the top space is larger than the bottom space
|
|
|
|
|
int totalheight = posy + MenuSkills.Size() * ld->mLinespacing - topy;
|
|
|
|
|
|
|
|
|
|
if (totalheight < 190 || MenuSkills.Size() == 1)
|
|
|
|
|
{
|
|
|
|
|
int newtop = (200 - totalheight) / 2;
|
|
|
|
|
int topdelta = newtop - topy;
|
|
|
|
|
if (topdelta < 0)
|
|
|
|
|
{
|
|
|
|
|
for(unsigned i = 0; i < ld->mItems.Size(); i++)
|
|
|
|
|
{
|
|
|
|
|
ld->mItems[i]->OffsetPositionY(topdelta);
|
|
|
|
|
}
|
|
|
|
|
ld->mYpos = y = posy + topdelta;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
else
|
|
|
|
|
{
|
|
|
|
|
// too large
|
|
|
|
|
desc = nullptr;
|
|
|
|
|
done = false;
|
|
|
|
|
goto fail;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
for (unsigned int i = 0; i < MenuSkills.Size(); i++)
|
|
|
|
|
{
|
|
|
|
|
FSkillInfo &skill = *MenuSkills[i];
|
|
|
|
|
DMenuItemBase *li = nullptr;
|
|
|
|
|
|
|
|
|
|
FString *pItemText = nullptr;
|
|
|
|
|
if (gs->PlayerClass != nullptr)
|
|
|
|
|
{
|
|
|
|
|
pItemText = skill.MenuNamesForPlayerClass.CheckKey(gs->PlayerClass);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (skill.PicName.Len() != 0 && pItemText == nullptr)
|
|
|
|
|
{
|
|
|
|
|
FTextureID tex = GetMenuTexture(skill.PicName);
|
|
|
|
|
if (skill.MenuName.IsEmpty() || OkForLocalization(tex, skill.MenuName))
|
|
|
|
|
continue;
|
|
|
|
|
}
|
|
|
|
|
const char *c = pItemText ? pItemText->GetChars() : skill.MenuName.GetChars();
|
|
|
|
|
if (*c == '$') c = GStrings(c + 1);
|
|
|
|
|
int textwidth = ld->mFont->StringWidth(c);
|
|
|
|
|
int textright = posx + textwidth;
|
|
|
|
|
if (posx + textright > 320) posx = std::max(0, 320 - textright);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
unsigned firstitem = ld->mItems.Size();
|
|
|
|
|
for(unsigned int i = 0; i < MenuSkills.Size(); i++)
|
|
|
|
|
{
|
|
|
|
|
FSkillInfo &skill = *MenuSkills[i];
|
|
|
|
|
DMenuItemBase *li = nullptr;
|
|
|
|
|
// Using a different name for skills that must be confirmed makes handling this easier.
|
|
|
|
|
FName action = (skill.MustConfirm && !AllEpisodes[gs->Episode].mNoSkill) ?
|
|
|
|
|
NAME_StartgameConfirm : NAME_Startgame;
|
|
|
|
|
FString *pItemText = nullptr;
|
|
|
|
|
if (gs->PlayerClass != nullptr)
|
|
|
|
|
{
|
|
|
|
|
pItemText = skill.MenuNamesForPlayerClass.CheckKey(gs->PlayerClass);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
EColorRange color = (EColorRange)skill.GetTextColor();
|
|
|
|
|
if (color == CR_UNTRANSLATED) color = ld->mFontColor;
|
|
|
|
|
if (skill.PicName.Len() != 0 && pItemText == nullptr)
|
|
|
|
|
{
|
|
|
|
|
FTextureID tex = GetMenuTexture(skill.PicName);
|
|
|
|
|
if (skill.MenuName.IsEmpty() || OkForLocalization(tex, skill.MenuName))
|
|
|
|
|
li = CreateListMenuItemPatch(posx, y, ld->mLinespacing, skill.Shortcut, tex, action, SkillIndices[i]);
|
|
|
|
|
}
|
|
|
|
|
if (li == nullptr)
|
|
|
|
|
{
|
|
|
|
|
li = CreateListMenuItemText(posx, y, ld->mLinespacing, skill.Shortcut,
|
|
|
|
|
pItemText? *pItemText : skill.MenuName, ld->mFont, color,ld->mFontColor2, action, SkillIndices[i]);
|
|
|
|
|
}
|
|
|
|
|
ld->mItems.Push(li);
|
|
|
|
|
GC::WriteBarrier(*desc, li);
|
|
|
|
|
y += ld->mLinespacing;
|
|
|
|
|
}
|
|
|
|
|
if (AllEpisodes[gs->Episode].mNoSkill || MenuSkills.Size() == 1)
|
|
|
|
|
{
|
|
|
|
|
ld->mAutoselect = firstitem + defindex;
|
|
|
|
|
}
|
|
|
|
|
else
|
|
|
|
|
{
|
|
|
|
|
ld->mAutoselect = -1;
|
|
|
|
|
}
|
|
|
|
|
success = true;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
if (success) return;
|
|
|
|
|
fail:
|
|
|
|
|
// Option menu fallback for overlong skill lists
|
|
|
|
|
DOptionMenuDescriptor *od;
|
|
|
|
|
if (desc == nullptr)
|
|
|
|
|
{
|
|
|
|
|
od = Create<DOptionMenuDescriptor>();
|
|
|
|
|
MenuDescriptors[NAME_Skillmenu] = od;
|
|
|
|
|
od->mMenuName = NAME_Skillmenu;
|
|
|
|
|
od->mFont = gameinfo.gametype == GAME_Doom ? BigUpper : BigFont;
|
|
|
|
|
od->mTitle = "$MNU_CHOOSESKILL";
|
|
|
|
|
od->mSelectedItem = defindex;
|
|
|
|
|
od->mScrollPos = 0;
|
|
|
|
|
od->mClass = nullptr;
|
|
|
|
|
od->mPosition = -15;
|
|
|
|
|
od->mScrollTop = 0;
|
|
|
|
|
od->mIndent = 160;
|
|
|
|
|
od->mDontDim = false;
|
|
|
|
|
GC::WriteBarrier(od);
|
|
|
|
|
}
|
|
|
|
|
else
|
|
|
|
|
{
|
|
|
|
|
od = static_cast<DOptionMenuDescriptor*>(*desc);
|
|
|
|
|
od->mItems.Clear();
|
|
|
|
|
}
|
|
|
|
|
for(unsigned int i = 0; i < MenuSkills.Size(); i++)
|
|
|
|
|
{
|
|
|
|
|
FSkillInfo &skill = *MenuSkills[i];
|
|
|
|
|
DMenuItemBase *li;
|
|
|
|
|
// Using a different name for skills that must be confirmed makes handling this easier.
|
|
|
|
|
const char *action = (skill.MustConfirm && !AllEpisodes[gs->Episode].mNoSkill) ?
|
|
|
|
|
"StartgameConfirm" : "Startgame";
|
|
|
|
|
|
|
|
|
|
FString *pItemText = nullptr;
|
|
|
|
|
if (gs->PlayerClass != nullptr)
|
|
|
|
|
{
|
|
|
|
|
pItemText = skill.MenuNamesForPlayerClass.CheckKey(gs->PlayerClass);
|
|
|
|
|
}
|
|
|
|
|
li = CreateOptionMenuItemSubmenu(pItemText? *pItemText : skill.MenuName, action, SkillIndices[i]);
|
|
|
|
|
od->mItems.Push(li);
|
|
|
|
|
GC::WriteBarrier(od, li);
|
|
|
|
|
if (!done)
|
|
|
|
|
{
|
|
|
|
|
done = true;
|
|
|
|
|
od->mSelectedItem = defindex;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
#endif
|
|
|
|
|
//==========================================================================
|
|
|
|
|
//
|
|
|
|
|
// Defines how graphics substitution is handled.
|
|
|
|
@ -1086,7 +541,7 @@ fail:
|
|
|
|
|
//
|
|
|
|
|
//==========================================================================
|
|
|
|
|
|
|
|
|
|
bool CheckSkipGameOptionBlock(FScanner& sc) { return false; }
|
|
|
|
|
bool CheckSkipGameOptionBlock(FScanner& sc) { return false; } // not applicable
|
|
|
|
|
|
|
|
|
|
#if 0
|
|
|
|
|
CUSTOM_CVAR(Int, cl_gfxlocalization, 3, CVAR_ARCHIVE)
|
|
|
|
@ -1104,13 +559,6 @@ bool OkForLocalization(FTextureID texnum, const char* substitute)
|
|
|
|
|
return TexMan.OkForLocalization(texnum, substitute, cl_gfxlocalization);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
bool CheckSkipGameOptionBlock(FScanner &sc)
|
|
|
|
|
{
|
|
|
|
|
bool filter = false;
|
|
|
|
|
if (sc.Compare("ReadThis")) filter |= gameinfo.drawreadthis;
|
|
|
|
|
else if (sc.Compare("Swapmenu")) filter |= gameinfo.swapmenu;
|
|
|
|
|
return filter;
|
|
|
|
|
}
|
|
|
|
|
#endif
|
|
|
|
|
void SetDefaultMenuColors()
|
|
|
|
|
{
|
|
|
|
@ -1164,7 +612,13 @@ void SetDefaultMenuColors()
|
|
|
|
|
}
|
|
|
|
|
if (!cls) cls = PClass::FindClass("RazeMenuDelegate");
|
|
|
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if (cls) menuDelegate = cls->CreateNew();
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}
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void BuildGameMenus()
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{
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BuildEpisodeMenu();
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InitCrosshairsList();
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UpdateJoystickMenu(nullptr);
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}
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