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Polymer external view when above and below sectors. Noclip in the editor
also works for vertical movement now. (Hunter) git-svn-id: https://svn.eduke32.com/eduke32@717 1a8010ca-5511-0410-912e-c29ae57300e0
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1c88276aab
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3 changed files with 31 additions and 23 deletions
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@ -778,10 +778,13 @@ void editinput(void)
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}
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}
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}
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}
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if (goalz < hiz+(4<<8)) goalz = hiz+(4<<8);
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if (!noclip)
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if (goalz > loz-(4<<8)) goalz = loz-(4<<8);
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{
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if (goalz < hiz+(4<<8)) goalz = hiz+(4<<8);
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if (goalz > loz-(4<<8)) goalz = loz-(4<<8);
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}
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if (zmode == 1) goalz = loz-zlock;
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if (zmode == 1) goalz = loz-zlock;
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if (goalz < hiz+(4<<8)) goalz = ((loz+hiz)>>1); //ceiling&floor too close
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if (!noclip && (goalz < hiz+(4<<8))) goalz = ((loz+hiz)>>1); //ceiling&floor too close
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if (zmode == 1) posz = goalz;
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if (zmode == 1) posz = goalz;
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if (goalz != posz)
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if (goalz != posz)
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@ -793,8 +796,11 @@ void editinput(void)
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posz += hvel;
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posz += hvel;
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if (posz > loz-(4<<8)) posz = loz-(4<<8), hvel = 0;
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if (!noclip)
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if (posz < hiz+(4<<8)) posz = hiz+(4<<8), hvel = 0;
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{
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if (posz > loz-(4<<8)) posz = loz-(4<<8), hvel = 0;
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if (posz < hiz+(4<<8)) posz = hiz+(4<<8), hvel = 0;
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}
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}
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}
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else
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else
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hvel = 0;
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hvel = 0;
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@ -230,8 +230,26 @@ void polymer_drawrooms(int daposx, int daposy, int daposz, short
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if ((cursectnum >= 0) && (cursectnum < numsectors))
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if ((cursectnum >= 0) && (cursectnum < numsectors))
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dacursectnum = cursectnum;
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dacursectnum = cursectnum;
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// unflag all sectors
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i = 0;
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while (i < numsectors)
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{
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prsectors[i]->controlstate = 0;
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prsectors[i]->wallsproffset = 0.0f;
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prsectors[i]->floorsproffset = 0.0f;
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i++;
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}
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i = 0;
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while (i < numwalls)
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{
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prwalls[i]->controlstate = 0;
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i++;
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}
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// external view (editor)
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// external view (editor)
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if ((dacursectnum < 0) || (dacursectnum >= numsectors))
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if ((dacursectnum < 0) || (dacursectnum >= numsectors) ||
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(daposz > sector[dacursectnum].floorz) ||
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(daposz < sector[dacursectnum].ceilingz))
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{
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{
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i = 0;
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i = 0;
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while (i < numsectors)
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while (i < numsectors)
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@ -255,22 +273,6 @@ void polymer_drawrooms(int daposx, int daposy, int daposz, short
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rootsectnum = dacursectnum;
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rootsectnum = dacursectnum;
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// unflag all sectors
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i = 0;
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while (i < numsectors)
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{
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prsectors[i]->controlstate = 0;
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prsectors[i]->wallsproffset = 0.0f;
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prsectors[i]->floorsproffset = 0.0f;
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i++;
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}
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i = 0;
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while (i < numwalls)
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{
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prwalls[i]->controlstate = 0;
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i++;
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}
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// GO!
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// GO!
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depth = 0;
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depth = 0;
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mirrorfrom[0] = -3; // no mirror
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mirrorfrom[0] = -3; // no mirror
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@ -518,7 +518,7 @@ void grabmouse(char a)
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if (a != mouseacquired)
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if (a != mouseacquired)
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{
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{
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// #ifndef DEBUGGINGAIDS
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// #ifndef DEBUGGINGAIDS
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#if 1
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#if 0
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SDL_GrabMode g;
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SDL_GrabMode g;
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g = SDL_WM_GrabInput(a ? SDL_GRAB_ON : SDL_GRAB_OFF);
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g = SDL_WM_GrabInput(a ? SDL_GRAB_ON : SDL_GRAB_OFF);
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