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- renamed some members of Blood's EPISODEINFO struct.
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parent
e434df5328
commit
38616d90a3
4 changed files with 15 additions and 16 deletions
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@ -370,7 +370,7 @@ void StartLevel(GAMEOPTIONS *gameOptions)
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if (!(gGameOptions.uGameFlags&1))
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levelSetupOptions(gGameOptions.nEpisode, gGameOptions.nLevel);
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if (gEpisodeInfo[gGameOptions.nEpisode].cutALevel == gGameOptions.nLevel
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&& gEpisodeInfo[gGameOptions.nEpisode].at8f08)
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&& gEpisodeInfo[gGameOptions.nEpisode].cutsceneAName)
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gGameOptions.uGameFlags |= 4;
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///////
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@ -128,7 +128,7 @@ void levelPlayIntroScene(int nEpisode, CompletionFunc completion)
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ambKillAll();
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seqKillAll();
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EPISODEINFO *pEpisode = &gEpisodeInfo[nEpisode];
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playSmk(pEpisode->at8f08, pEpisode->at9030, pEpisode->at9028, completion);
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playSmk(pEpisode->cutsceneAName, pEpisode->cutsceneASound, pEpisode->at9028, completion);
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}
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void levelPlayEndScene(int nEpisode, CompletionFunc completion)
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@ -140,7 +140,7 @@ void levelPlayEndScene(int nEpisode, CompletionFunc completion)
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ambKillAll();
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seqKillAll();
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EPISODEINFO *pEpisode = &gEpisodeInfo[nEpisode];
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playSmk(pEpisode->at8f98, pEpisode->at90c0, pEpisode->at902c, completion);
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playSmk(pEpisode->cutsceneBName, pEpisode->cutsceneBSound, pEpisode->at902c, completion);
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}
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@ -206,18 +206,18 @@ void levelLoadDefaults(void)
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EPISODEINFO *pEpisodeInfo = &gEpisodeInfo[i];
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auto ep_str = BloodINI->GetKeyString(buffer, "Title", buffer);
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gVolumeNames[i] = ep_str; // only keep one table for the names. Todo: Consolidate this across games.
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strncpy(pEpisodeInfo->at8f08, BloodINI->GetKeyString(buffer, "CutSceneA", ""), BMAX_PATH);
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strncpy(pEpisodeInfo->cutsceneAName, BloodINI->GetKeyString(buffer, "CutSceneA", ""), BMAX_PATH);
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pEpisodeInfo->at9028 = BloodINI->GetKeyInt(buffer, "CutWavA", -1);
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if (pEpisodeInfo->at9028 == 0)
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strncpy(pEpisodeInfo->at9030, BloodINI->GetKeyString(buffer, "CutWavA", ""), BMAX_PATH);
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strncpy(pEpisodeInfo->cutsceneASound, BloodINI->GetKeyString(buffer, "CutWavA", ""), BMAX_PATH);
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else
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pEpisodeInfo->at9030[0] = 0;
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strncpy(pEpisodeInfo->at8f98, BloodINI->GetKeyString(buffer, "CutSceneB", ""), BMAX_PATH);
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pEpisodeInfo->cutsceneASound[0] = 0;
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strncpy(pEpisodeInfo->cutsceneBName, BloodINI->GetKeyString(buffer, "CutSceneB", ""), BMAX_PATH);
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pEpisodeInfo->at902c = BloodINI->GetKeyInt(buffer, "CutWavB", -1);
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if (pEpisodeInfo->at902c == 0)
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strncpy(pEpisodeInfo->at90c0, BloodINI->GetKeyString(buffer, "CutWavB", ""), BMAX_PATH);
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strncpy(pEpisodeInfo->cutsceneBSound, BloodINI->GetKeyString(buffer, "CutWavB", ""), BMAX_PATH);
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else
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pEpisodeInfo->at90c0[0] = 0;
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pEpisodeInfo->cutsceneBSound[0] = 0;
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pEpisodeInfo->bloodbath = BloodINI->GetKeyInt(buffer, "BloodBathOnly", 0);
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pEpisodeInfo->cutALevel = BloodINI->GetKeyInt(buffer, "CutSceneALevel", 0);
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@ -296,7 +296,7 @@ void levelEndLevel(int arg)
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case 0:
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if (nEndingA == -1)
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{
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if (pEpisodeInfo->at8f98[0])
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if (pEpisodeInfo->cutsceneBName[0])
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gGameOptions.uGameFlags |= 8;
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gGameOptions.nLevel = 0;
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gGameOptions.uGameFlags |= 2;
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@ -309,7 +309,7 @@ void levelEndLevel(int arg)
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{
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if (gGameOptions.nEpisode + 1 < gEpisodeCount)
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{
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if (pEpisodeInfo->at8f98[0])
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if (pEpisodeInfo->cutsceneBName[0])
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gGameOptions.uGameFlags |= 8;
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gGameOptions.nLevel = 0;
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gGameOptions.uGameFlags |= 2;
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@ -72,17 +72,16 @@ enum {
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struct EPISODEINFO
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{
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//char at0[32]; removed, so that the global episode name table can be used for consistency
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int nLevels;
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unsigned int bloodbath : 1;
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unsigned int cutALevel : 4;
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MapRecord* levels; // points into the global table.
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char at8f08[BMAX_PATH];
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char at8f98[BMAX_PATH];
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char cutsceneAName[BMAX_PATH];
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char cutsceneBName[BMAX_PATH];
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int at9028;
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int at902c;
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char at9030[BMAX_PATH];
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char at90c0[BMAX_PATH];
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char cutsceneASound[BMAX_PATH];
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char cutsceneBSound[BMAX_PATH];
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};
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extern EPISODEINFO gEpisodeInfo[];
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