Fix handling of SE31 pointing upward. A bug was introduced in r2607.

git-svn-id: https://svn.eduke32.com/eduke32@3635 1a8010ca-5511-0410-912e-c29ae57300e0
This commit is contained in:
helixhorned 2013-04-01 18:35:44 +00:00
parent 5b6b3c97e3
commit 385c582efa

View file

@ -5423,7 +5423,7 @@ BOLT:
// i: SE spritenum
static void HandleSE31(int32_t i, int32_t zref, int32_t t2val, int32_t movesignexp)
static void HandleSE31(int32_t i, int32_t setfloorzp, int32_t zref, int32_t t2val, int32_t movesignexp)
{
const spritetype *s = &sprite[i];
sectortype *sc = &sector[sprite[i].sectnum];
@ -5431,6 +5431,7 @@ static void HandleSE31(int32_t i, int32_t zref, int32_t t2val, int32_t movesigne
if (klabs(sc->floorz - zref) < SP)
{
if (setfloorzp)
sc->floorz = zref;
t[2] = t2val;
t[0] = 0;
@ -5449,6 +5450,7 @@ static void HandleSE31(int32_t i, int32_t zref, int32_t t2val, int32_t movesigne
if (sprite[j].picnum == APLAYER && sprite[j].owner >= 0)
if (g_player[sprite[j].yvel].ps->on_ground == 1)
g_player[sprite[j].yvel].ps->pos.z += l;
if (sprite[j].zvel == 0 && sprite[j].statnum != STAT_EFFECTOR && sprite[j].statnum != STAT_PROJECTILE)
{
actor[j].bpos.z = sprite[j].z += l;
@ -7513,9 +7515,9 @@ ACTOR_STATIC void G_MoveEffectors(void) //STATNUM 3
if (t[2] == 1) // Retract
{
if (SA != 1536)
HandleSE31(i, s->z, 0, s->z-sc->floorz);
HandleSE31(i, 1, s->z, 0, s->z-sc->floorz);
else
HandleSE31(i, t[1], 0, t[1]-sc->floorz);
HandleSE31(i, 1, t[1], 0, t[1]-sc->floorz);
Yax_SetBunchZs(sc-sector, YAX_FLOOR, sc->floorz);
@ -7523,9 +7525,9 @@ ACTOR_STATIC void G_MoveEffectors(void) //STATNUM 3
}
if ((s->ang&2047) == 1536)
HandleSE31(i, s->z, 1, s->z-sc->floorz);
HandleSE31(i, 0, s->z, 1, s->z-sc->floorz);
else
HandleSE31(i, t[1], 1, t[1]-s->z);
HandleSE31(i, 0, t[1], 1, t[1]-s->z);
Yax_SetBunchZs(sc-sector, YAX_FLOOR, sc->floorz);
}