mirror of
https://github.com/ZDoom/raze-gles.git
synced 2024-12-26 03:30:46 +00:00
Minor cleanup, DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@5570 1a8010ca-5511-0410-912e-c29ae57300e0
This commit is contained in:
parent
ba80a5f35e
commit
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1 changed files with 126 additions and 113 deletions
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@ -306,38 +306,40 @@ int32_t __fastcall VM_GetActiveProjectile(register int32_t const iActor, registe
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return -1;
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return -1;
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}
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}
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projectile_t * const p = &SpriteProjectile[iActor];
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switch (lLabelID)
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switch (lLabelID)
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{
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{
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case PROJ_WORKSLIKE: lLabelID = SpriteProjectile[iActor].workslike; break;
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case PROJ_WORKSLIKE: lLabelID = p->workslike; break;
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case PROJ_SPAWNS: lLabelID = SpriteProjectile[iActor].spawns; break;
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case PROJ_SPAWNS: lLabelID = p->spawns; break;
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case PROJ_SXREPEAT: lLabelID = SpriteProjectile[iActor].sxrepeat; break;
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case PROJ_SXREPEAT: lLabelID = p->sxrepeat; break;
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case PROJ_SYREPEAT: lLabelID = SpriteProjectile[iActor].syrepeat; break;
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case PROJ_SYREPEAT: lLabelID = p->syrepeat; break;
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case PROJ_SOUND: lLabelID = SpriteProjectile[iActor].sound; break;
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case PROJ_SOUND: lLabelID = p->sound; break;
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case PROJ_ISOUND: lLabelID = SpriteProjectile[iActor].isound; break;
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case PROJ_ISOUND: lLabelID = p->isound; break;
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case PROJ_VEL: lLabelID = SpriteProjectile[iActor].vel; break;
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case PROJ_VEL: lLabelID = p->vel; break;
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case PROJ_EXTRA: lLabelID = SpriteProjectile[iActor].extra; break;
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case PROJ_EXTRA: lLabelID = p->extra; break;
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case PROJ_DECAL: lLabelID = SpriteProjectile[iActor].decal; break;
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case PROJ_DECAL: lLabelID = p->decal; break;
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case PROJ_TRAIL: lLabelID = SpriteProjectile[iActor].trail; break;
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case PROJ_TRAIL: lLabelID = p->trail; break;
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case PROJ_TXREPEAT: lLabelID = SpriteProjectile[iActor].txrepeat; break;
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case PROJ_TXREPEAT: lLabelID = p->txrepeat; break;
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case PROJ_TYREPEAT: lLabelID = SpriteProjectile[iActor].tyrepeat; break;
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case PROJ_TYREPEAT: lLabelID = p->tyrepeat; break;
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case PROJ_TOFFSET: lLabelID = SpriteProjectile[iActor].toffset; break;
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case PROJ_TOFFSET: lLabelID = p->toffset; break;
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case PROJ_TNUM: lLabelID = SpriteProjectile[iActor].tnum; break;
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case PROJ_TNUM: lLabelID = p->tnum; break;
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case PROJ_DROP: lLabelID = SpriteProjectile[iActor].drop; break;
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case PROJ_DROP: lLabelID = p->drop; break;
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case PROJ_CSTAT: lLabelID = SpriteProjectile[iActor].cstat; break;
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case PROJ_CSTAT: lLabelID = p->cstat; break;
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case PROJ_CLIPDIST: lLabelID = SpriteProjectile[iActor].clipdist; break;
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case PROJ_CLIPDIST: lLabelID = p->clipdist; break;
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case PROJ_SHADE: lLabelID = SpriteProjectile[iActor].shade; break;
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case PROJ_SHADE: lLabelID = p->shade; break;
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case PROJ_XREPEAT: lLabelID = SpriteProjectile[iActor].xrepeat; break;
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case PROJ_XREPEAT: lLabelID = p->xrepeat; break;
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case PROJ_YREPEAT: lLabelID = SpriteProjectile[iActor].yrepeat; break;
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case PROJ_YREPEAT: lLabelID = p->yrepeat; break;
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case PROJ_PAL: lLabelID = SpriteProjectile[iActor].pal; break;
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case PROJ_PAL: lLabelID = p->pal; break;
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case PROJ_EXTRA_RAND: lLabelID = SpriteProjectile[iActor].extra_rand; break;
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case PROJ_EXTRA_RAND: lLabelID = p->extra_rand; break;
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case PROJ_HITRADIUS: lLabelID = SpriteProjectile[iActor].hitradius; break;
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case PROJ_HITRADIUS: lLabelID = p->hitradius; break;
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case PROJ_MOVECNT: lLabelID = SpriteProjectile[iActor].movecnt; break;
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case PROJ_MOVECNT: lLabelID = p->movecnt; break;
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case PROJ_OFFSET: lLabelID = SpriteProjectile[iActor].offset; break;
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case PROJ_OFFSET: lLabelID = p->offset; break;
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case PROJ_BOUNCES: lLabelID = SpriteProjectile[iActor].bounces; break;
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case PROJ_BOUNCES: lLabelID = p->bounces; break;
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case PROJ_BSOUND: lLabelID = SpriteProjectile[iActor].bsound; break;
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case PROJ_BSOUND: lLabelID = p->bsound; break;
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case PROJ_RANGE: lLabelID = SpriteProjectile[iActor].range; break;
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case PROJ_RANGE: lLabelID = p->range; break;
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case PROJ_FLASH_COLOR: lLabelID = SpriteProjectile[iActor].flashcolor; break;
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case PROJ_FLASH_COLOR: lLabelID = p->flashcolor; break;
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case PROJ_USERDATA: lLabelID = SpriteProjectile[iActor].userdata; break;
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case PROJ_USERDATA: lLabelID = p->userdata; break;
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default: lLabelID = -1; break;
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default: lLabelID = -1; break;
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}
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}
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@ -353,46 +355,46 @@ void __fastcall VM_SetActiveProjectile(register int32_t const iActor, register i
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return;
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return;
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}
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}
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projectile_t * const p = &SpriteProjectile[iActor];
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switch (lLabelID)
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switch (lLabelID)
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{
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{
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case PROJ_WORKSLIKE: SpriteProjectile[iActor].workslike = iSet; break;
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case PROJ_WORKSLIKE: p->workslike = iSet; break;
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case PROJ_SPAWNS: SpriteProjectile[iActor].spawns = iSet; break;
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case PROJ_SPAWNS: p->spawns = iSet; break;
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case PROJ_SXREPEAT: SpriteProjectile[iActor].sxrepeat = iSet; break;
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case PROJ_SXREPEAT: p->sxrepeat = iSet; break;
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case PROJ_SYREPEAT: SpriteProjectile[iActor].syrepeat = iSet; break;
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case PROJ_SYREPEAT: p->syrepeat = iSet; break;
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case PROJ_SOUND: SpriteProjectile[iActor].sound = iSet; break;
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case PROJ_SOUND: p->sound = iSet; break;
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case PROJ_ISOUND: SpriteProjectile[iActor].isound = iSet; break;
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case PROJ_ISOUND: p->isound = iSet; break;
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case PROJ_VEL: SpriteProjectile[iActor].vel = iSet; break;
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case PROJ_VEL: p->vel = iSet; break;
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case PROJ_EXTRA: SpriteProjectile[iActor].extra = iSet; break;
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case PROJ_EXTRA: p->extra = iSet; break;
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case PROJ_DECAL: SpriteProjectile[iActor].decal = iSet; break;
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case PROJ_DECAL: p->decal = iSet; break;
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case PROJ_TRAIL: SpriteProjectile[iActor].trail = iSet; break;
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case PROJ_TRAIL: p->trail = iSet; break;
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case PROJ_TXREPEAT: SpriteProjectile[iActor].txrepeat = iSet; break;
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case PROJ_TXREPEAT: p->txrepeat = iSet; break;
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case PROJ_TYREPEAT: SpriteProjectile[iActor].tyrepeat = iSet; break;
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case PROJ_TYREPEAT: p->tyrepeat = iSet; break;
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case PROJ_TOFFSET: SpriteProjectile[iActor].toffset = iSet; break;
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case PROJ_TOFFSET: p->toffset = iSet; break;
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case PROJ_TNUM: SpriteProjectile[iActor].tnum = iSet; break;
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case PROJ_TNUM: p->tnum = iSet; break;
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case PROJ_DROP: SpriteProjectile[iActor].drop = iSet; break;
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case PROJ_DROP: p->drop = iSet; break;
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case PROJ_CSTAT: SpriteProjectile[iActor].cstat = iSet; break;
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case PROJ_CSTAT: p->cstat = iSet; break;
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case PROJ_CLIPDIST: SpriteProjectile[iActor].clipdist = iSet; break;
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case PROJ_CLIPDIST: p->clipdist = iSet; break;
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case PROJ_SHADE: SpriteProjectile[iActor].shade = iSet; break;
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case PROJ_SHADE: p->shade = iSet; break;
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case PROJ_XREPEAT: SpriteProjectile[iActor].xrepeat = iSet; break;
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case PROJ_XREPEAT: p->xrepeat = iSet; break;
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case PROJ_YREPEAT: SpriteProjectile[iActor].yrepeat = iSet; break;
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case PROJ_YREPEAT: p->yrepeat = iSet; break;
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case PROJ_PAL: SpriteProjectile[iActor].pal = iSet; break;
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case PROJ_PAL: p->pal = iSet; break;
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case PROJ_EXTRA_RAND: SpriteProjectile[iActor].extra_rand = iSet; break;
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case PROJ_EXTRA_RAND: p->extra_rand = iSet; break;
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case PROJ_HITRADIUS: SpriteProjectile[iActor].hitradius = iSet; break;
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case PROJ_HITRADIUS: p->hitradius = iSet; break;
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case PROJ_MOVECNT: SpriteProjectile[iActor].movecnt = iSet; break;
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case PROJ_MOVECNT: p->movecnt = iSet; break;
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case PROJ_OFFSET: SpriteProjectile[iActor].offset = iSet; break;
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case PROJ_OFFSET: p->offset = iSet; break;
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case PROJ_BOUNCES: SpriteProjectile[iActor].bounces = iSet; break;
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case PROJ_BOUNCES: p->bounces = iSet; break;
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case PROJ_BSOUND: SpriteProjectile[iActor].bsound = iSet; break;
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case PROJ_BSOUND: p->bsound = iSet; break;
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case PROJ_RANGE: SpriteProjectile[iActor].range = iSet; break;
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case PROJ_RANGE: p->range = iSet; break;
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case PROJ_FLASH_COLOR: SpriteProjectile[iActor].flashcolor = iSet; break;
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case PROJ_FLASH_COLOR: p->flashcolor = iSet; break;
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case PROJ_USERDATA: SpriteProjectile[iActor].userdata = iSet; break;
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case PROJ_USERDATA: p->userdata = iSet; break;
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default: break;
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default: break;
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}
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}
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}
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}
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int32_t __fastcall VM_GetPlayer(register int32_t const iPlayer, register int32_t lLabelID, register int32_t const lParm2)
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int32_t __fastcall VM_GetPlayer(register int32_t const iPlayer, register int32_t lLabelID, register int32_t const lParm2)
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{
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{
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DukePlayer_t *const ps = g_player[iPlayer].ps;
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if (EDUKE32_PREDICT_FALSE((unsigned)iPlayer >= (unsigned)playerswhenstarted))
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if (EDUKE32_PREDICT_FALSE((unsigned)iPlayer >= (unsigned)playerswhenstarted))
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{
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{
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CON_ERRPRINTF("tried to get %s on invalid target player (%d) from spr %d\n",
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CON_ERRPRINTF("tried to get %s on invalid target player (%d) from spr %d\n",
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@ -408,6 +410,8 @@ int32_t __fastcall VM_GetPlayer(register int32_t const iPlayer, register int32_t
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return -1;
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return -1;
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}
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}
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DukePlayer_t *const ps = g_player[iPlayer].ps;
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switch (lLabelID)
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switch (lLabelID)
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{
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{
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case PLAYER_ZOOM: lLabelID = ps->zoom; break;
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case PLAYER_ZOOM: lLabelID = ps->zoom; break;
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@ -575,7 +579,6 @@ int32_t __fastcall VM_GetPlayer(register int32_t const iPlayer, register int32_t
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void __fastcall VM_SetPlayer(register int32_t const iPlayer, register int32_t const lLabelID, register int32_t const lParm2, register int32_t const iSet)
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void __fastcall VM_SetPlayer(register int32_t const iPlayer, register int32_t const lLabelID, register int32_t const lParm2, register int32_t const iSet)
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{
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{
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DukePlayer_t * const ps = g_player[iPlayer].ps;
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if (EDUKE32_PREDICT_FALSE((unsigned)iPlayer >= (unsigned)playerswhenstarted))
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if (EDUKE32_PREDICT_FALSE((unsigned)iPlayer >= (unsigned)playerswhenstarted))
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{
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{
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@ -592,6 +595,8 @@ void __fastcall VM_SetPlayer(register int32_t const iPlayer, register int32_t co
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return;
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return;
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}
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}
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DukePlayer_t * const ps = g_player[iPlayer].ps;
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switch (lLabelID)
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switch (lLabelID)
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{
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{
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case PLAYER_ZOOM: ps->zoom = iSet; break;
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case PLAYER_ZOOM: ps->zoom = iSet; break;
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@ -775,14 +780,16 @@ int32_t __fastcall VM_GetPlayerInput(register int32_t const iPlayer, register in
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return -1;
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return -1;
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}
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}
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input_t * const i = g_player[iPlayer].sync;
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switch (lLabelID)
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switch (lLabelID)
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{
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{
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case INPUT_AVEL: lLabelID = g_player[iPlayer].sync->avel; break;
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case INPUT_AVEL: lLabelID = i->avel; break;
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case INPUT_HORZ: lLabelID = g_player[iPlayer].sync->horz; break;
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case INPUT_HORZ: lLabelID = i->horz; break;
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case INPUT_FVEL: lLabelID = g_player[iPlayer].sync->fvel; break;
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case INPUT_FVEL: lLabelID = i->fvel; break;
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case INPUT_SVEL: lLabelID = g_player[iPlayer].sync->svel; break;
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case INPUT_SVEL: lLabelID = i->svel; break;
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case INPUT_BITS: lLabelID = g_player[iPlayer].sync->bits; break;
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case INPUT_BITS: lLabelID = i->bits; break;
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case INPUT_EXTBITS: lLabelID = g_player[iPlayer].sync->extbits; break;
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case INPUT_EXTBITS: lLabelID = i->extbits; break;
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default: lLabelID = -1; break;
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default: lLabelID = -1; break;
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}
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}
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@ -797,14 +804,16 @@ void __fastcall VM_SetPlayerInput(register int32_t const iPlayer, register int32
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return;
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return;
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}
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}
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input_t * const i = g_player[iPlayer].sync;
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switch (lLabelID)
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switch (lLabelID)
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{
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{
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case INPUT_AVEL: g_player[iPlayer].sync->avel = iSet; break;
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case INPUT_AVEL: i->avel = iSet; break;
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case INPUT_HORZ: g_player[iPlayer].sync->horz = iSet; break;
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case INPUT_HORZ: i->horz = iSet; break;
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case INPUT_FVEL: g_player[iPlayer].sync->fvel = iSet; break;
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case INPUT_FVEL: i->fvel = iSet; break;
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case INPUT_SVEL: g_player[iPlayer].sync->svel = iSet; break;
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case INPUT_SVEL: i->svel = iSet; break;
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case INPUT_BITS: g_player[iPlayer].sync->bits = iSet; break;
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case INPUT_BITS: i->bits = iSet; break;
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case INPUT_EXTBITS: g_player[iPlayer].sync->extbits = iSet; break;
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case INPUT_EXTBITS: i->extbits = iSet; break;
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default: break;
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default: break;
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}
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}
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}
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}
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@ -819,27 +828,29 @@ int32_t __fastcall VM_GetWall(register int32_t const iWall, register int32_t lLa
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return -1;
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return -1;
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}
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}
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walltype * const w = &wall[iWall];
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switch (lLabelID)
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switch (lLabelID)
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{
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{
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case WALL_X: lLabelID = wall[iWall].x; break;
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case WALL_X: lLabelID = w->x; break;
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case WALL_Y: lLabelID = wall[iWall].y; break;
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case WALL_Y: lLabelID = w->y; break;
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case WALL_POINT2: lLabelID = wall[iWall].point2; break;
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case WALL_POINT2: lLabelID = w->point2; break;
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case WALL_NEXTWALL: lLabelID = wall[iWall].nextwall; break;
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case WALL_NEXTWALL: lLabelID = w->nextwall; break;
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case WALL_NEXTSECTOR: lLabelID = wall[iWall].nextsector; break;
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case WALL_NEXTSECTOR: lLabelID = w->nextsector; break;
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case WALL_CSTAT: lLabelID = wall[iWall].cstat; break;
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case WALL_CSTAT: lLabelID = w->cstat; break;
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case WALL_PICNUM: lLabelID = wall[iWall].picnum; break;
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case WALL_PICNUM: lLabelID = w->picnum; break;
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case WALL_OVERPICNUM: lLabelID = wall[iWall].overpicnum; break;
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case WALL_OVERPICNUM: lLabelID = w->overpicnum; break;
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case WALL_SHADE: lLabelID = wall[iWall].shade; break;
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case WALL_SHADE: lLabelID = w->shade; break;
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case WALL_PAL: lLabelID = wall[iWall].pal; break;
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case WALL_PAL: lLabelID = w->pal; break;
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case WALL_XREPEAT: lLabelID = wall[iWall].xrepeat; break;
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case WALL_XREPEAT: lLabelID = w->xrepeat; break;
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case WALL_YREPEAT: lLabelID = wall[iWall].yrepeat; break;
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case WALL_YREPEAT: lLabelID = w->yrepeat; break;
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case WALL_XPANNING: lLabelID = wall[iWall].xpanning; break;
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case WALL_XPANNING: lLabelID = w->xpanning; break;
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case WALL_YPANNING: lLabelID = wall[iWall].ypanning; break;
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case WALL_YPANNING: lLabelID = w->ypanning; break;
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case WALL_LOTAG: lLabelID = (int16_t)wall[iWall].lotag; break;
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case WALL_LOTAG: lLabelID = (int16_t)w->lotag; break;
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case WALL_HITAG: lLabelID = (int16_t)wall[iWall].hitag; break;
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case WALL_HITAG: lLabelID = (int16_t)w->hitag; break;
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case WALL_ULOTAG: lLabelID = wall[iWall].lotag; break;
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case WALL_ULOTAG: lLabelID = w->lotag; break;
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case WALL_UHITAG: lLabelID = wall[iWall].hitag; break;
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case WALL_UHITAG: lLabelID = w->hitag; break;
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case WALL_EXTRA: lLabelID = wall[iWall].extra; break;
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case WALL_EXTRA: lLabelID = w->extra; break;
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default: lLabelID = -1;
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default: lLabelID = -1;
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}
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}
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@ -854,27 +865,29 @@ void __fastcall VM_SetWall(register int32_t const iWall, register int32_t const
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return;
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return;
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}
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}
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walltype * const w = &wall[iWall];
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switch (lLabelID)
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switch (lLabelID)
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{
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{
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case WALL_X: wall[iWall].x = iSet; break;
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case WALL_X: w->x = iSet; break;
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case WALL_Y: wall[iWall].y = iSet; break;
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case WALL_Y: w->y = iSet; break;
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case WALL_POINT2: wall[iWall].point2 = iSet; break;
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case WALL_POINT2: w->point2 = iSet; break;
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case WALL_NEXTWALL: wall[iWall].nextwall = iSet; break;
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case WALL_NEXTWALL: w->nextwall = iSet; break;
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case WALL_NEXTSECTOR: wall[iWall].nextsector = iSet; break;
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case WALL_NEXTSECTOR: w->nextsector = iSet; break;
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case WALL_CSTAT: wall[iWall].cstat = iSet; break;
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case WALL_CSTAT: w->cstat = iSet; break;
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case WALL_PICNUM: wall[iWall].picnum = iSet; break;
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case WALL_PICNUM: w->picnum = iSet; break;
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case WALL_OVERPICNUM: wall[iWall].overpicnum = iSet; break;
|
case WALL_OVERPICNUM: w->overpicnum = iSet; break;
|
||||||
case WALL_SHADE: wall[iWall].shade = iSet; break;
|
case WALL_SHADE: w->shade = iSet; break;
|
||||||
case WALL_PAL: wall[iWall].pal = iSet; break;
|
case WALL_PAL: w->pal = iSet; break;
|
||||||
case WALL_XREPEAT: wall[iWall].xrepeat = iSet; break;
|
case WALL_XREPEAT: w->xrepeat = iSet; break;
|
||||||
case WALL_YREPEAT: wall[iWall].yrepeat = iSet; break;
|
case WALL_YREPEAT: w->yrepeat = iSet; break;
|
||||||
case WALL_XPANNING: wall[iWall].xpanning = iSet; break;
|
case WALL_XPANNING: w->xpanning = iSet; break;
|
||||||
case WALL_YPANNING: wall[iWall].ypanning = iSet; break;
|
case WALL_YPANNING: w->ypanning = iSet; break;
|
||||||
case WALL_LOTAG: wall[iWall].lotag = (int16_t)iSet; break;
|
case WALL_LOTAG: w->lotag = (int16_t)iSet; break;
|
||||||
case WALL_HITAG: wall[iWall].hitag = (int16_t)iSet; break;
|
case WALL_HITAG: w->hitag = (int16_t)iSet; break;
|
||||||
case WALL_ULOTAG: wall[iWall].lotag = iSet; break;
|
case WALL_ULOTAG: w->lotag = iSet; break;
|
||||||
case WALL_UHITAG: wall[iWall].hitag = iSet; break;
|
case WALL_UHITAG: w->hitag = iSet; break;
|
||||||
case WALL_EXTRA: wall[iWall].extra = iSet; break;
|
case WALL_EXTRA: w->extra = iSet; break;
|
||||||
}
|
}
|
||||||
|
|
||||||
return;
|
return;
|
||||||
|
|
Loading…
Reference in a new issue