Move enum vmflags_t to gameexec.c since it's an implementation detail.

git-svn-id: https://svn.eduke32.com/eduke32@3242 1a8010ca-5511-0410-912e-c29ae57300e0
This commit is contained in:
helixhorned 2012-11-29 12:49:34 +00:00
parent 64c21a5e0a
commit 375d164138
2 changed files with 7 additions and 7 deletions

View file

@ -112,12 +112,6 @@ extern void VM_AccessProjectile(int32_t iSet, int32_t lVar1, int32_t lLabelID, i
*/
enum vmflags_t {
VM_RETURN = 0x00000001,
VM_KILL = 0x00000002,
VM_NOEXECUTE = 0x00000004,
};
typedef struct {
int32_t g_i, g_p, g_x;
int32_t *g_t;

View file

@ -48,6 +48,12 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
# define GAMEEXEC_STATIC static
#endif
enum vmflags_t {
VM_RETURN = 0x00000001,
VM_KILL = 0x00000002,
VM_NOEXECUTE = 0x00000004,
};
vmstate_t vm;
int32_t g_errorLineNum;
@ -767,7 +773,7 @@ void addweapon_maybeswitch(DukePlayer_t *ps, int32_t weap)
P_AddWeaponNoSwitch(ps, weap);
}
void addweapon_addammo_common(DukePlayer_t *ps, int32_t weap, int32_t amount)
static void addweapon_addammo_common(DukePlayer_t *ps, int32_t weap, int32_t amount)
{
P_AddAmmo(weap, ps, amount);