diff --git a/polymer/eduke32/source/actors.c b/polymer/eduke32/source/actors.c index 483539bf6..b08dd8c5a 100644 --- a/polymer/eduke32/source/actors.c +++ b/polymer/eduke32/source/actors.c @@ -4497,7 +4497,7 @@ ACTOR_STATIC void G_MoveActors(void) goto BOLT; } - case BOUNCEMINE__STATIC: +// case BOUNCEMINE__STATIC: case MORTER__STATIC: j = A_Spawn(i,(PLUTOPAK?FRAMEEFFECT1:FRAMEEFFECT1_13)); actor[j].t_data[0] = 3; diff --git a/polymer/eduke32/source/actors.h b/polymer/eduke32/source/actors.h index 3a8245d29..a7bd8e606 100644 --- a/polymer/eduke32/source/actors.h +++ b/polymer/eduke32/source/actors.h @@ -143,6 +143,7 @@ typedef struct { int16_t picnum,ang,extra,owner; //8b int16_t movflag,tempang,timetosleep; //6b + // NOTE: 'dispicnum' is updated locally, not in sync with the game! int16_t actorstayput, dispicnum; #if !defined LUNATIC // NOTE: shootzvel is not used any more. diff --git a/polymer/eduke32/source/game.c b/polymer/eduke32/source/game.c index 94f6981fc..f811da1f9 100644 --- a/polymer/eduke32/source/game.c +++ b/polymer/eduke32/source/game.c @@ -8094,11 +8094,11 @@ skip: } actor[i].dispicnum = t->picnum; +#if 0 // why? - /* - if (sector[t->sectnum].floorpicnum == MIRROR) - t->xrepeat = t->yrepeat = 0; - */ + if (sector[t->sectnum].floorpicnum == MIRROR) + t->xrepeat = t->yrepeat = 0; +#endif } if (VM_HaveEvent(EVENT_ANIMATESPRITES))